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There are some things that are better suited to a modeling app that you still might want to use with Rampancy, you can't really just import the mesh and be done (at least with Halo 1) since it has to respect the sealed world rules. (not counting floating objects).
So i'd like to try and create a mesh importer where the user can select a mesh and have it be converter to a collection of brushes that have the same shape and thus will interact with the rest of the geo right eg. clip and subtract etc.
The best way to do this is prob to make each tri of the mesh a brush shaped to it with the right uvs and normal's.
Could be fun to try atleast.
The text was updated successfully, but these errors were encountered:
There are some things that are better suited to a modeling app that you still might want to use with Rampancy, you can't really just import the mesh and be done (at least with Halo 1) since it has to respect the sealed world rules. (not counting floating objects).
So i'd like to try and create a mesh importer where the user can select a mesh and have it be converter to a collection of brushes that have the same shape and thus will interact with the rest of the geo right eg. clip and subtract etc.
The best way to do this is prob to make each tri of the mesh a brush shaped to it with the right uvs and normal's.
Could be fun to try atleast.
The text was updated successfully, but these errors were encountered: