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Found out on stream yesterday that if OpenVRConfig isn't initialized within Godot first that the engine crashes, presumably because certain default values aren't set up as the underlying singleton should be created even if the GDNative object isn't.
Workaround for now is to make sure you execute:
var openvr_config = preload("res://addons/godot-openvr/OpenVRConfig.gdns");
if openvr_config:
print("Setup configuration")
openvr_config = openvr_config.new()
before arvr_interface.initialize() is run.
The text was updated successfully, but these errors were encountered:
This is not by design :)
Found out on stream yesterday that if OpenVRConfig isn't initialized within Godot first that the engine crashes, presumably because certain default values aren't set up as the underlying singleton should be created even if the GDNative object isn't.
Workaround for now is to make sure you execute:
before
arvr_interface.initialize()
is run.The text was updated successfully, but these errors were encountered: