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Merge pull request #329 from GodotModding/development
v6.2.0
2 parents 8963712 + 0253c6d commit 19a7b7f

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+3
-3
lines changed

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+3
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addons/mod_loader/api/profile.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -391,7 +391,7 @@ static func _create_new_profile(profile_name: String, mod_list: Dictionary) -> M
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# If no mods are specified in the mod_list, log a warning and return the new profile
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if mod_list.keys().size() == 0:
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ModLoaderLog.warning("No mod_ids inside \"mod_list\" for user profile \"%s\" " % profile_name, LOG_NAME)
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ModLoaderLog.info("No mod_ids inside \"mod_list\" for user profile \"%s\" " % profile_name, LOG_NAME)
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return new_profile
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# Set the mod_list

addons/mod_loader/internal/file.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -51,7 +51,7 @@ static func load_zips_in_folder(folder_path: String) -> Dictionary:
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var mod_dir := Directory.new()
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var mod_dir_open_error := mod_dir.open(folder_path)
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if not mod_dir_open_error == OK:
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ModLoaderLog.error("Can't open mod folder %s (Error: %s)" % [folder_path, mod_dir_open_error], LOG_NAME)
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ModLoaderLog.info("Can't open mod folder %s (Error: %s)" % [folder_path, mod_dir_open_error], LOG_NAME)
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return {}
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var mod_dir_listdir_error := mod_dir.list_dir_begin()
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if not mod_dir_listdir_error == OK:

addons/mod_loader/mod_loader_store.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ extends Node
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# Most of these settings should never need to change, aside from the DEBUG_*
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# options (which should be `false` when distributing compiled PCKs)
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const MODLOADER_VERSION = "6.1.0"
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const MODLOADER_VERSION = "6.2.0"
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# If true, a complete array of filepaths is stored for each mod. This is
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# disabled by default because the operation can be very expensive, but may

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