Name | Type | Description | Notes |
---|---|---|---|
Object | string | Type of Object, always equals to "team" | |
Id | string | Unique identifier for the team |
func NewTeam(object string, id string, ) *Team
NewTeam instantiates a new Team object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewTeamWithDefaults() *Team
NewTeamWithDefaults instantiates a new Team object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Team) GetObject() string
GetObject returns the Object field if non-nil, zero value otherwise.
func (o *Team) GetObjectOk() (*string, bool)
GetObjectOk returns a tuple with the Object field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Team) SetObject(v string)
SetObject sets Object field to given value.
func (o *Team) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
func (o *Team) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Team) SetId(v string)
SetId sets Id field to given value.