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High and low coordinates break the game #3804
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There is likely an avenue to allow higher block limits in the overworld. To our knowledge, without workarounds this can't work in the Nether and End. Trying to work around this by shifting coordinates is something we have no desire to maintain. We'd have to cover every single place where coordinates are used - chunks, NBT, block updates, particles, entities... |
With that in mind, would a fix be possible in the near future? Overworld would be the only thing that needs to be supported in my mind since Nether and End world height expansion isn't stable itself anyway |
We generally do not give deadlines with regards to any particular feature. If this is something you're personally interested in, it would generally involve looking into this and seeing what we'd need to send in the start game packet to work with it https://learn.microsoft.com/en-us/minecraft/creator/documents/datadrivenoverworldheight. You'd likely want to follow the instructions in the creator docs to setup an appropriate behavior pack, then load it into Bedrock Dedicated Server (the vanilla server for Bedrock) and use ProxyPass to see what specific packets are sent to enable this. I'm also not sure if this is possible without the subchunk system. |
Describe the bug
If a server uses a datapack that expands the Minecraft world size past the bounds of the world (319 <-> -64) then Bedrock cannot load those chunks correctly.
Idea for fix: spoof the bedrock players coordinates or try to force fit them within bedrock bounds.
Its possible for me to fork and try this out but I am not sure where to start to be honest.
To Reproduce
Expected behaviour
Normal world loading with visible chunks and blocks.
Screenshots / Videos
No response
Server Version and Plugins
No response
Geyser Dump
No response
Geyser Version
Build #157
Minecraft: Bedrock Edition Device/Version
No response
Additional Context
No response
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