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docker.txt
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docker run --rm -it spagnuolocarmine/docker-mpi
- Per creare il file p.c con il codice:
echo '#include <mpi.h>
#include <stdio.h>
#include <string.h>
...' > p.c
cat <<EOF > nbody_mpi.c
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <mpi.h>
...
EOF
- Per compilare il codice di p.c:
mpicc p.c
- Per eseguire il codice di p.c:
mpirun --allow-run-as-root a.out
cat <<EOF > p.c
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <mpi.h>
#define SOFTENING 1e-9f
typedef struct { float x, y, z, vx, vy, vz; } Body;
void randomizeBodies(float *data, int n) {
for (int i = 0; i < n; i++) {
data[i] = 2.0f * (rand() / (float)RAND_MAX) - 1.0f;
}
}
void bodyForce(Body *p, float dt, int n) {
for (int i = 0; i < n; i++) {
float Fx = 0.0f; float Fy = 0.0f; float Fz = 0.0f;
for (int j = 0; j < n; j++) {
float dx = p[j].x - p[i].x;
float dy = p[j].y - p[i].y;
float dz = p[j].z - p[i].z;
float distSqr = dx*dx + dy*dy + dz*dz + SOFTENING;
float invDist = 1.0f / sqrtf(distSqr);
float invDist3 = invDist * invDist * invDist;
Fx += dx * invDist3; Fy += dy * invDist3; Fz += dz * invDist3;
}
p[i].vx += dt*Fx; p[i].vy += dt*Fy; p[i].vz += dt*Fz;
}
}
int main(int argc, char** argv) {
int nBodies = 30000; // Default number of bodies
if (argc > 1) nBodies = atoi(argv[1]); // Manual definition of # bodies
const float dt = 0.01f; // Time step
const int nIters = 10; // Simulation iterations
int bytes = nBodies * sizeof(Body);
Body *p = (Body*)malloc(bytes); // Allocate memory for all bodies
double totalTime = 0.0;
// Initialize the MPI environment
MPI_Init(&argc, &argv);
// Get the rank and size of the process
int world_rank, world_size;
MPI_Comm_rank(MPI_COMM_WORLD, &world_rank);
MPI_Comm_size(MPI_COMM_WORLD, &world_size);
// Inizializzazione dei corpi nel processo master (rank 0)
if (world_rank == 0) {
randomizeBodies((float*)p, 6 * nBodies); // Initialize positions and velocities
}
// Broadcast the initialized bodies to all processes
MPI_Bcast(p, nBodies * sizeof(Body) / sizeof(float), MPI_FLOAT, 0, MPI_COMM_WORLD);
// Calcola il numero di corpi da elaborare per ciascun processo
int bodies_per_process = nBodies / world_size;
int remaining_bodies = nBodies % world_size;
// Determina il range di corpi per il processo corrente
int start_body = world_rank * bodies_per_process + (world_rank < remaining_bodies ? world_rank : remaining_bodies);
int end_body = start_body + bodies_per_process + (world_rank < remaining_bodies ? 1 : 0);
int local_bodies_count = end_body - start_body;
// Calcola il numero totale di iterazioni da eseguire su tutti i processi
int total_iterations = nIters * world_size;
// Calcola il numero di iterazioni da eseguire per ciascun processo
int iter_per_process = total_iterations / world_size;
int remaining_iterations = total_iterations % world_size;
// Determina il range di iterazioni per il processo corrente
int start_iter = world_rank * iter_per_process + (world_rank < remaining_iterations ? world_rank : remaining_iterations);
int end_iter = start_iter + iter_per_process + (world_rank < remaining_iterations ? 1 : 0);
printf("Rank %d, start_iter: %d, end_iter: %d\n", world_rank, start_iter, end_iter);
// Iterazioni sui corpi
for (int iter = start_iter; iter < end_iter; iter++) {
clock_t start = clock();
// Each process calculates the forces on its local bodies
bodyForce(p + start_body, dt, local_bodies_count);
// Integrate positions for local bodies
for (int i = start_body; i < end_body; i++) {
p[i].x += p[i].vx * dt;
p[i].y += p[i].vy * dt;
p[i].z += p[i].vz * dt;
}
clock_t end = clock();
double tElapsed = (double)(end - start) / CLOCKS_PER_SEC;
if (iter > 1) { // La prima iterazione è di riscaldamento
totalTime += tElapsed;
}
#ifndef SHMOO
printf("Rank %d, Iteration %d: %.3f seconds\n", world_rank, iter, tElapsed);
#endif
}
double avgTime;
MPI_Reduce(&totalTime, &avgTime, 1, MPI_DOUBLE, MPI_SUM, 0, MPI_COMM_WORLD);
avgTime /= world_size;
if (world_rank == 0) {
#ifdef SHMOO
printf("%d, %0.3f\n", nBodies, 1e-9 * nBodies * nBodies / avgTime);
#else
printf("Average rate for iterations 2 through %d: %.3f +- %.3f steps per second.\n",
nIters, 1.0 / avgTime, avgTime / (nIters - 1));
printf("%d Bodies: average %0.3f Billion Interactions / second\n", nBodies, 1e-9 * nBodies * nBodies / avgTime);
#endif
}
free(p);
MPI_Finalize();
return 0;
}
EOF