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Inventory.cs
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Inventory.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Inventory : MonoBehaviour {
private static Inventory ThisInstance = null;
public static Inventory Instance
{
get
{
if (ThisInstance == null)
{
GameObject InventoryObject = new GameObject("Inventory");
ThisInstance = InventoryObject.AddComponent<Inventory>();
}
return ThisInstance;
}
}
public RectTransform ItemList = null;
void Awake()
{
if (ThisInstance != null)
{
DestroyImmediate(gameObject);
return;
}
ThisInstance = this;
}
public static void AddItem(GameObject GO)
{
foreach(Collider C in GO.GetComponents<Collider>())
{
C.enabled = false;
}
foreach ( MeshRenderer MR in GO.GetComponents<MeshRenderer>())
{
MR.enabled = false;
}
for (int i=0; i<ThisInstance.ItemList.childCount; i++)
{
Transform Item = ThisInstance.ItemList.GetChild(i);
if (!Item.gameObject.activeSelf)
{
Item.GetComponent<Image>().sprite = GO.GetComponent<InventoryItem>().GUI_ICON;
Item.gameObject.SetActive(true);
return;
}
}
}
}