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basicgame.oy
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# Simple pygame program
# Import and initialize the pygame library
import pygame
pygame.init()
# Set up the drawing window
screen = pygame.display.set_mode([500, 500])
# Run until the user asks to quit
running = True
while running:
# Did the user click the window close button?
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Fill the background with white
screen.fill((255, 255, 255))
# Draw a solid blue circle in the center
pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)
# Flip the display
pygame.display.flip()
# Done! Time to quit.
pygame.quit()# Simple pygame program
# Import and initialize the pygame library
import pygame
pygame.init()
# Set up the drawing window
screen = pygame.display.set_mode([500, 500])
# Run until the user asks to quit
running = True
while running:
# Did the user click the window close button?
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Fill the background with white
screen.fill((255, 255, 255))
# Draw a solid blue circle in the center
pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)
# Flip the display
pygame.display.flip()
# Done! Time to quit.
pygame.quit()