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Ragdoll Kerbal event has chance to add MinorInjury or MajorInjury health condition #81
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What is the ragdoll event? I don't see it among GameEvents' members. |
There is no actual stock game event for ragdoll, (you'd need to add your own event). This shouldn't be hard as there is a boolean for when when the Kerbal RagDoll status: |
This would be a really interesting feature to have, but I think that in order to keep things for being extraordinarily annoying, the chance of injury would have to be pretty low. Just considering how often kerbals fall flat on their face because they let go of a ladder to early or something. |
@ragwell ragdoll effect is when a kerbal become unconscious and turns something into a ragdoll (a soulless doll) and it can be moved easily with an object (especially in space)the kerbal can enter the position be falling at the wrong side (upside down to the ground) or when the fall from hight altimeter or when they fall while they moving horizontally or when they got hit by heavy object when standing still |
For a better description of a kerbal ragdoll, when a Kerbal is on Eva and collides with an object or surface, the Kerbal will go into a ragdoll state and RCS will be unavailable. The player usually has to wait for the sliding to stop or be very slow before the Kerbal is responsive again to keyboard/user input. You can see this by jumping a Kerbal into rover wheels and they fall over. The ragdoll situation is rather short in these cases as they aren't moving with any velocity. They also go into ragdoll when grabbed by the claw. I mainly see it while on EVA on Minmus and have to much speed when trying to land the Kerbal. This usually results in a few 10s of seconds of waiting for the slide to stop before trying again but with slower speed. Couple of linked examples: Also agree with theonegalan that it would be a very low chance of happening |
Just a suggestion to add detection of a Ragdoll Kerbal. When that event fires, have a xxx chance to add MinorInjury or MajorInjury health condition. Could make it conditional on surface speed of Kerbal to determine how "bad" the impact was, but that would only really show up when moving laterally or downhill.
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