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On that regard, I reckon DeepFreeze would be very nicely integrated in KH. First, with a chance on thawing for the Kerbal to get wounded/killed/made exhausted, second, with a mandatory health debuff/immunity drop for a short time after thawing. You would therefore have to invest even more on recuperation facilities, increasing further the cost of freezing your crew rather than bringing life support.
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My first instinct is that I liked it, but my second is to remember that I switched from more complicated life support systems to snacks for a reason. That reason being that although it's fun to have multiple ways to solve a problem, sometimes it's also fun to not have to worry about which of the multiple ways you will use to solve the problem.
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