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Medibay has effect only when active and has medics/scientists
Habs have different effects depending on configuration
Inflatable parts have no effect until deployed
(maybe) Different specialties have different health (de)buffs
Medibays and/or medics affect chances of getting sick and recovering (need to modify Module)KerbalHealth and the severity of Sickness factor
The text was updated successfully, but these errors were encountered:
Partially implemented idea 5: medics (as well as scientists) now significantly affect the treatment of diseases.
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Medibay has effect only when active and has medics/scientists
Habs have different effects depending on configuration
Inflatable parts have no effect until deployed
(maybe) Different specialties have different health (de)buffs
Medibays and/or medics affect chances of getting sick and recovering (need to modify Module)KerbalHealth and the severity of Sickness factor
The text was updated successfully, but these errors were encountered: