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Keys.cs
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using System;
using CodeMaker;
public class Button
{
public static LinkedList<string> codes = new LinkedList<string>();
string buttonName;
ConsoleColor[] colors = new ConsoleColor[4] { ConsoleColor.Red, ConsoleColor.Blue, ConsoleColor.Green, ConsoleColor.Yellow };
public void Press()
{
Random r = new Random();
Console.BackgroundColor = colors[r.Next(0, 4)];
Console.Write(" ");
Console.ResetColor();
Console.WriteLine("The Button beeps");
}
public void AddCode(string code)
{
codes.AddLast(code);
}
public Button(string name)
{
this.buttonName = name;
}
}
class Key
{
Button[] buttons;
private Room position;
public enum Room
{
LivingRoom,
Bathroom,
Kitchen,
Bedroom,
}
public Room Locate()
{
Random r = new Random();
int roomNumber = r.Next(0, 4);
Room room = (Room) roomNumber;
this.position = room;
return room;
}
public Key(Button b)
{
this.buttons = new Button[1];
this.buttons[0] = b;
}
public void AddButton(Button b)
{
if (this.buttons == null)
{
this.buttons = new Button[1];
this.buttons[0] = b;
}
else
{
Button[] temp = new Button[this.buttons.Length + 1];
for (int i = 0; i < this.buttons.Length; i++)
{
temp[i] = this.buttons[i];
}
temp[this.buttons.Length] = b;
this.buttons = temp;
}
}
}
public class Mainprgm
{
static void Main(string[] args)
{
Button lockButton = new Button("lock");
Button unlockButton = new Button("unlock");
Key k = new Key(lockButton);
k.AddButton(unlockButton);
lockButton.AddCode(Coder.CreateCode(10));
unlockButton.AddCode(Coder.CreateCode(10));
k.Locate(); //no need to print location, it prints in the method.
lockButton.Press();
unlockButton.Press();
}
}