Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game 狀態機 #24

Open
Jian-Min-Huang opened this issue Nov 13, 2022 · 2 comments
Open

Game 狀態機 #24

Jian-Min-Huang opened this issue Nov 13, 2022 · 2 comments
Labels
enhancement New feature or request

Comments

@Jian-Min-Huang
Copy link
Member

Jian-Min-Huang commented Nov 13, 2022

Phase

  • INIT
  • DRAW,
  • MONSTER,
  • SPELL,
  • TRAP,
  • BATTLE,

Validate Request

Trigger Action

@Jian-Min-Huang Jian-Min-Huang added the enhancement New feature or request label Nov 13, 2022
@Jian-Min-Huang Jian-Min-Huang changed the title 判定生命值異動 Game 狀態的改變與玩家的互動 Nov 14, 2022
@Jian-Min-Huang Jian-Min-Huang changed the title Game 狀態的改變與玩家的互動 Game 狀態機 Nov 14, 2022
@kehao-chen
Copy link

個人突然想到一個問題,如果當有一位玩家的生命值歸 0,便立即做 Game 狀態的判斷, 那要如何重現經典的狂戰士之魂 Play?

Monster Card

@kehao-chen
Copy link

補上最近整理的狀態機

Phase

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants