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Player sprite is jittery at camera full speed #268

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GTcreyon opened this issue Sep 23, 2023 · 5 comments
Open

Player sprite is jittery at camera full speed #268

GTcreyon opened this issue Sep 23, 2023 · 5 comments
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bug Something isn't working godot-4-1 Issues caused by the conversion to 4.1 graphics

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@GTcreyon
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GTcreyon commented Sep 23, 2023

Describe the bug
The player sprite jitters relative to the camera when the player is moving.

To Reproduce
Run in one direction until the camera smoothing limit is reached.

Expected behavior
The player sprite should not move horizontally when at the camera smoothing limit.

Additional context
I believe this is 4.1-specific.

@GTcreyon GTcreyon added bug Something isn't working godot-4-1 Issues caused by the conversion to 4.1 graphics labels Sep 23, 2023
siddharthroy12 added a commit to siddharthroy12/SM63Redux that referenced this issue Sep 24, 2023
@siddharthroy12
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I couldn't reproduce it on 4.1 branch. Is this fixed?

@GTcreyon
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I think it might be resolution-specific. Try resizing the window?

@jaschutte
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I haven't been able to reproduce it on desktop either, but on the web build of 4.1 it is clearly present

@GTcreyon
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Hm, it seems to happen both on Android and web, but not desktop, and it only happens on certain resolutions on web.

@jaschutte
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Update, I found the issue of this problem with #293

It has to do with high-refresh rates

@Koopa1018 Koopa1018 changed the title Player camera is jittery Player sprite is jittery at camera full speed Apr 18, 2024
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Labels
bug Something isn't working godot-4-1 Issues caused by the conversion to 4.1 graphics
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