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Blood Magic flight effect applies incorrect fall damage after running out #18936

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Tommeh1 opened this issue Feb 1, 2025 · 0 comments
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Bug: Minor Status: Triage Issue awaiting triage. Remove once this issue is processed

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@Tommeh1
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Tommeh1 commented Feb 1, 2025

Your GTNH Discord Username

No response

Your Pack Version

2.7.2

Your Server

Private server

Java Version

Java 21

Type of Server

Vanilla Forge

Your Expectation

After the flight effect runs out i should only receive fall damage for the amount of blocks i fall

The Reality

Once it runs out, even if i fall a mere fraction of a block, the fall damage from all distance i've fallen while the it was active is applied, usually insta killing me.

Your Proposal

Correctly keep track of distance fallen for the flight effect

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
  • I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
@Tommeh1 Tommeh1 added Bug: Minor Status: Triage Issue awaiting triage. Remove once this issue is processed labels Feb 1, 2025
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Labels
Bug: Minor Status: Triage Issue awaiting triage. Remove once this issue is processed
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