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tcycedit.h
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#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include <stdio.h>
#include <stdint.h>
#include <assert.h>
#include "MemoryMgr.h"
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
#define nil NULL
#ifdef GTAIII
#define ADDR(_addrIII_10, _addrVC_10) (_addrIII_10)
#else
#define ADDR(_addrIII_10, _addrVC_10) (_addrVC_10)
#endif
struct RsInputDevice
{
int inputDeviceType;
int used;
void *inputEventHandler;
};
struct RsGlobalType
{
const char *appName;
int width;
int height;
int maximumWidth;
int maximumHeight;
int maxFPS;
int quit;
void *ps;
RsInputDevice keyboard;
RsInputDevice mouse;
RsInputDevice pad;
};
extern RsGlobalType &RsGlobal;
class CFileMgr
{
public:
static void SetDir(const char *path);
};
class CTimer
{
public:
static uint8 &m_UserPause;
static uint8 &m_CodePause;
static void Stop(void);
static void Update(void);
};
class CClock
{
public:
static int8 &ms_nGameClockHours;
static int8 &ms_nGameClockMinutes;
static int16 &ms_nGameClockSeconds;
};
class CCoronas
{
public:
static void DoSunAndMoon(void);
static void Update(void);
};
class CWeather
{
public:
static float &InterpolationValue;
static int16 &OldWeatherType;
static int16 &NewWeatherType;
};
class CRGBA
{
public:
uint8 r, g, b, a;
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) {}
};
class CRect
{
public:
float left, top, right, bottom;
CRect(float l, float t, float r, float b) : left(l), top(t), right(r), bottom(b) {}
};
class CSprite2d
{
public:
static void Draw(CRect const &,CRGBA const &);
static void DrawRect(CRect const &,CRGBA const &);
};
class CFont
{
public:
enum {
#ifdef GTAIII
REGULAR,
PAGER,
PRICEDOWN
#else
RAGEITALIC,
PAGER,
PRICEDOWN
#endif
};
// everything that is in my IDB
static void Initialise(void);
static void Shutdown(void);
static void InitPerFrame(void);
static void PrintChar(float,float,short);
static void PrintString(float,float,uint16 *);
static void PrintString(float,float,uint16 *,uint16 *,float);
static void ParseToken(uint16 *,uint16 *);
static void DrawFonts(void);
static void SetScale(float,float);
static void SetColor(CRGBA*);
static void SetJustifyOff(void);
static void SetCentreOn(void);
static void SetCentreOff(void);
static void SetCentreSize(float);
static void SetBackgroundOff(void);
static void SetBackGroundOnlyTextOff(void);
static void SetRightJustifyOn(void);
static void SetPropOff(void);
static void SetPropOn(void);
static void SetFontStyle(short);
static void SetRightJustifyWrap(float);
static void SetDropShadowPosition(short);
static double GetStringWidth(uint16 *str, bool spc);
};
void AsciiToUnicode(char const *, uint16 *);
struct CControllerState
{
int16 LEFTSTICKX;
int16 LEFTSTICKY;
int16 RIGHTSTICKX;
int16 RIGHTSTICKY;
int16 LEFTSHOULDER1;
int16 LEFTSHOULDER2;
int16 RIGHTSHOULDER1;
int16 RIGHTSHOULDER2;
int16 DPADUP;
int16 DPADDOWN;
int16 DPADLEFT;
int16 DPADRIGHT;
int16 START;
int16 SELECT;
int16 SQUARE;
int16 TRIANGLE;
int16 CROSS;
int16 CIRCLE;
int16 LEFTSHOCK;
int16 RIGHTSHOCK;
int16 NETWORK_TALK;
};
struct CMouseControllerState
{
uint8 lmb;
uint8 rmb;
uint8 mmb;
uint8 wheelUp;
uint8 wheelDown;
uint8 bmx1;
uint8 bmx2;
float X;
float Y;
};
enum RsKeyCodes
{
rsESC = 0x3E8,
rsF1 = 0x3E9,
rsF2 = 0x3EA,
rsF3 = 0x3EB,
rsF4 = 0x3EC,
rsF5 = 0x3ED,
rsF6 = 0x3EE,
rsF7 = 0x3EF,
rsF8 = 0x3F0,
rsF9 = 0x3F1,
rsF10 = 0x3F2,
rsF11 = 0x3F3,
rsF12 = 0x3F4,
rsINSERT = 0x3F5,
rsDEL = 0x3F6,
rsHOME = 0x3F7,
rsEND = 0x3F8,
rsPGUP = 0x3F9,
rsPGDN = 0x3FA,
rsUP = 0x3FB,
rsDOWN = 0x3FC,
rsLEFT = 0x3FD,
rsRIGHT = 0x3FE,
rsDIV = 0x3FF,
rsMUL = 0x400,
rsADD = 0x401,
rsSUB = 0x402,
rsEXTDEL = 0x403,
rsEXT_END = 0x404,
rsEXTDOWN = 0x405,
rsEXTPGDN = 0x406,
rsEXTLEFT = 0x407,
rsNUM5 = 0x408,
rsNUMLOCK = 0x409,
rsEXTRIGHT = 0x40A,
rsEXTHOME = 0x40B,
rsEXTUP = 0x40C,
rsEXTPGUP = 0x40D,
rsEXTINSERT = 0x40E,
rsENTER = 0x40F,
rsSCROLL = 0x410,
rsPAUSE = 0x411,
rsBACK = 0x412,
rsTAB = 0x413,
rsCAPSLOCK = 0x414,
rsEXTENTER = 0x415,
rsLSHIFT = 0x416,
rsRSHIFT = 0x417,
rsSHIFT = 0x418,
rsLCTRL = 0x419,
rsRCTRL = 0x41A,
rsLMENU = 0x41B,
rsRMENU = 0x41C,
rsLWIN = 0x41D,
rsRWIN = 0x41E,
rsAPPS = 0x41F,
rsNULL = 0x420,
};
class CPad
{
public:
CControllerState NewState;
CControllerState OldState;
CControllerState PCTempKeyState;
CControllerState PCTempJoyState;
CControllerState PCTempMouseState;
char Phase;
char gap_d3[1];
short Mode;
short ShakeDur;
char ShakeFreq;
char bHornHistory[5];
char iCurrHornHistory;
char DisablePlayerControls;
char JustOutOfFrontEnd;
char bApplyBrakes;
char field_e2[12];
char gap_ee[2];
int LastTimeTouched;
int AverageWeapon;
int AverageEntries;
static short *NewKeyState; // 312
static short *OldKeyState; // 312
static CMouseControllerState &NewMouseControllerState;
static CMouseControllerState &OldMouseControllerState;
static bool &m_bMapPadOneToPadTwo;
static CPad *GetPad(int);
};
static_assert(sizeof(CPad) == 0xFC, "CPad: wrong size");
class CControllerConfigManager
{
public:
bool GetIsKeyboardKeyDown(RsKeyCodes key);
bool GetIsKeyboardKeyJustDown(RsKeyCodes key);
};
#define JUSTDOWN(b) (pad->NewState.b && !pad->OldState.b)
#define KEYJUSTDOWN(k) ctrldummy->GetIsKeyboardKeyJustDown(k)
#define KEYDOWN(k) ctrldummy->GetIsKeyboardKeyDown(k)
#define CTRLJUSTDOWN(key) \
((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \
(KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))