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NPCs shoot AK-47 and Carbine Rifle slower than the player #52

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iiCriminnaaL49 opened this issue Jul 17, 2020 · 2 comments
Open

NPCs shoot AK-47 and Carbine Rifle slower than the player #52

iiCriminnaaL49 opened this issue Jul 17, 2020 · 2 comments

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@iiCriminnaaL49
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iiCriminnaaL49 commented Jul 17, 2020

Based on the WeaponInfo.xml file, there're firerate codes that're intended to control how quick the AK-47 and Carbine Rifle will be able to shoot in-game, but they only work for the player for some reason, leaving those weapons to shoot slower for the NPC AI.

@Kalashnikov1947
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Kalashnikov1947 commented Jan 29, 2021

These mods fix it. Seems the ROF is actually tied to the animation behavior.

@RecklessGlue540
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I feel like we could have a fix in code for this maybe... (removing blindfire multipliers from the .xml can cause issues with some weapons for the player in TLAD... they exist for a reason)
perhaps could get a "partially" label too, since part of the issue is related to the animations, which are in turn fixed with Console Visuals.

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