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geometry_material_map_vs.hlsl
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// Copyright (c) 2023-2024 Advanced Micro Devices, Inc. All Rights Reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
struct VsOutput
{
float4 position : SV_Position;
float2 psPosition : POSITION;
};
VsOutput main(const uint vertexIndex : SV_VertexID)
{
VsOutput output;
switch(vertexIndex % 3)
{
case 0: output.position = float4(-1, -1, 0, 1); break;
case 1: output.position = float4( 3, -1, 0, 1); break;
case 2: output.position = float4(-1, 3, 0, 1); break;
}
output.psPosition = output.position.xy;
return output;
}