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In FSR2PassControl.cs, enabling or disabling FSR2 both call Shader.EnableKeyword("_AMD_FSR2"), instead of calling Shader.DisableKeyword("_AMD_FSR2") when disabling it?
The text was updated successfully, but these errors were encountered:
In FSR2PassControl.cs, enabling or disabling FSR2 both call Shader.EnableKeyword("_AMD_FSR2"), instead of calling Shader.DisableKeyword("_AMD_FSR2") when disabling it?
The text was updated successfully, but these errors were encountered: