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palRenderOpTraceController.h
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palRenderOpTraceController.h
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/*
***********************************************************************************************************************
*
* Copyright (c) 2024 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
#pragma once
#include "palTraceSession.h"
namespace Pal
{
class IPlatform;
class IQueue;
class ICmdBuffer;
class Device;
}
namespace GpuUtil
{
/// Supported render operations used to advance the trace
enum RenderOp : Pal::uint8
{
RenderOpDraw = (1u << 0),
RenderOpDispatch = (1u << 1)
};
/// Structure used to batch submit render operations on queue submission
/// This struct should have a `*Count` field for each @ref RenderOp enumeration above
struct RenderOpCounts
{
Pal::uint32 drawCount;
Pal::uint32 dispatchCount;
};
constexpr Pal::uint32 RenderOpTraceControllerVersion = 3;
constexpr char RenderOpTraceControllerName[] = "renderop";
// =====================================================================================================================
class RenderOpTraceController : public ITraceController
{
public:
#if PAL_CLIENT_MAJOR_INTERFACE_VERSION < 896
using RenderOp = GpuUtil::RenderOp;
#endif
RenderOpTraceController(Pal::IPlatform* pPlatform, Pal::IDevice* pDevice);
virtual ~RenderOpTraceController();
virtual const char* GetName() const override { return RenderOpTraceControllerName; }
virtual Pal::uint32 GetVersion() const override { return RenderOpTraceControllerVersion; }
virtual void OnConfigUpdated(DevDriver::StructuredValue* pJsonConfig) override;
virtual Pal::Result OnTraceRequested() override { return Pal::Result::Success; }
virtual Pal::Result OnBeginGpuWork(Pal::uint32 gpuIndex, Pal::ICmdBuffer** ppCmdBuffer) override;
virtual Pal::Result OnEndGpuWork(Pal::uint32 gpuIndex, Pal::ICmdBuffer** ppCmdBuffer) override;
#if PAL_CLIENT_MAJOR_INTERFACE_VERSION < 896
void RecordRenderOp(Pal::IQueue* pQueue, RenderOp renderOp);
#endif
void FinishTrace();
/// This function must be called by client drivers implementing the RenderOp controller.
/// On every queue submission, this function is called with the cumulative counts of render operations
/// recorded into that queue's command buffers.
/// Based on the controller's internal mask, set by the user during trace configuration,
/// the trace controller may advance its state.
void RecordRenderOps(Pal::IQueue* pQueue, const RenderOpCounts& renderOpCounts);
private:
Pal::Result SubmitGpuWork(Pal::ICmdBuffer* pCmdBuf, Pal::IFence* pFence) const;
Pal::Result WaitForTraceEndGpuWorkCompletion() const;
Pal::Result CreateFence(Pal::IFence** ppFence) const;
Pal::Result CreateCommandBuffer(bool traceEnd, Pal::ICmdBuffer** ppCmdBuf) const;
Pal::Result CreateCmdAllocator();
void OnRenderOpUpdated();
void FreeResources();
void AbortTrace();
Pal::IPlatform* const m_pPlatform; // Platform associated with this TraceController
Pal::IDevice* m_pDevice; // Device associated with this TraceController
Pal::ICmdAllocator* m_pCmdAllocator; // Command allocator for the TraceController
TraceSession* m_pTraceSession; // TraceSession owning this TraceController
Pal::uint64 m_supportedGpuMask; // Bit mask of GPU indices that are capable of participating in the trace
Pal::uint8 m_renderOpMask; // Bitmask of RenderOp modes, indicating which are accepted
Pal::uint64 m_renderOpCount; // The "global" count, incremented on every render op
Pal::uint64 m_numPrepRenderOps; // Number of "warm-up" frames before the start frame
Pal::uint64 m_captureRenderOpCount; // Number of frames to wait before ending the trace
Pal::uint64 m_renderOpTraceAccepted; // The frame number when the trace was accepted
Util::Mutex m_renderOpLock; // Lock over UpdateFrame/OnFrameUpdated
Pal::IQueue* m_pQueue; // The queue being used to submit Begin/End GPU trace command buffers
Pal::ICmdBuffer* m_pCmdBufTraceBegin; // Command buffer to submit Trace Begin
Pal::ICmdBuffer* m_pCmdBufTraceEnd; // Command buffer to submit Trace End
Pal::IFence* m_pFenceTraceEnd; // Fence to wait for Trace End command buffer completion
};
} // namespace GpuUtil