-
Notifications
You must be signed in to change notification settings - Fork 89
/
palGpuEventPoolImpl.h
170 lines (147 loc) · 6.04 KB
/
palGpuEventPoolImpl.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
/*
***********************************************************************************************************************
*
* Copyright (c) 2019-2024 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
#pragma once
#include "palCmdBuffer.h"
#include "palDequeImpl.h"
#include "palGpuEvent.h"
#include "palGpuEventPool.h"
#include "palLinearAllocator.h"
namespace GpuUtil
{
// =====================================================================================================================
template <typename PlatformAllocator, typename GpuEventAllocator>
GpuEventPool<PlatformAllocator, GpuEventAllocator>::GpuEventPool(
Pal::IDevice* pDevice,
PlatformAllocator* pPlatformAllocator,
GpuEventAllocator* pAllocator)
:
m_pDevice(pDevice),
m_pAllocator(pAllocator),
m_freeEventList(pPlatformAllocator),
m_globalEventList(pPlatformAllocator)
{
}
// =====================================================================================================================
template <typename PlatformAllocator, typename GpuEventAllocator>
GpuEventPool<PlatformAllocator, GpuEventAllocator>::~GpuEventPool()
{
DXC_ASSERT(m_freeEventList.NumElements() == m_globalEventList.NumElements());
while (m_freeEventList.NumElements() > 0)
{
Pal::IGpuEvent* pEvent = nullptr;
m_freeEventList.PopFront(&pEvent);
}
while (m_globalEventList.NumElements() > 0)
{
Pal::IGpuEvent* pEvent = nullptr;
m_globalEventList.PopFront(&pEvent);
pEvent->Destroy();
PAL_SAFE_FREE(pEvent, m_pAllocator);
}
}
// =====================================================================================================================
// Unmap the backing video memory, free up the system memory of the IGpuEvent objects. And release all the event entries
// from the lists.
template <typename PlatformAllocator, typename GpuEventAllocator>
Result GpuEventPool<PlatformAllocator, GpuEventAllocator>::Reset()
{
Result result = Result::Success;
// At this point we expect all allocated GpuEvents have been returned back to m_freeEventList.
DXC_ASSERT(m_freeEventList.NumElements() == m_globalEventList.NumElements());
// Some allocators don't require freeing the GpuEvent objects memory here (like VirtualLinearAllocator that will
// rewind).
while (m_freeEventList.NumElements() > 0)
{
Pal::IGpuEvent* pEvent = nullptr;
m_freeEventList.PopFront(&pEvent);
}
while (m_globalEventList.NumElements() > 0)
{
Pal::IGpuEvent* pEvent = nullptr;
m_globalEventList.PopFront(&pEvent);
pEvent->Destroy();
PAL_SAFE_FREE(pEvent, m_pAllocator);
}
return result;
}
// =====================================================================================================================
template <typename PlatformAllocator, typename GpuEventAllocator>
Result GpuEventPool<PlatformAllocator, GpuEventAllocator>::GetFreeEvent(
Pal::ICmdBuffer* pCmdBuffer,
Pal::IGpuEvent**const ppEvent)
{
Result result = Result::Success;
if (m_freeEventList.NumElements() > 0)
{
result = m_freeEventList.PopFront(ppEvent);
}
else
{
result = CreateNewEvent(pCmdBuffer, ppEvent);
m_globalEventList.PushBack(*ppEvent);
}
return result;
}
// =====================================================================================================================
template <typename PlatformAllocator, typename GpuEventAllocator>
Result GpuEventPool<PlatformAllocator, GpuEventAllocator>::CreateNewEvent(
Pal::ICmdBuffer* pCmdBuffer,
Pal::IGpuEvent**const ppEvent)
{
Result result = Result::Success;
// Create gpuEvent for this pool.
Pal::GpuEventCreateInfo createInfo = {};
createInfo.flags.gpuAccessOnly = 1;
const size_t eventSize = m_pDevice->GetGpuEventSize(createInfo, &result);
if (result == Result::Success)
{
result = Result::ErrorOutOfMemory;
void* pMemory = PAL_MALLOC(eventSize,
m_pAllocator,
Util::SystemAllocType::AllocObject);
if (pMemory != nullptr)
{
result = m_pDevice->CreateGpuEvent(createInfo, pMemory, ppEvent);
if (result != Result::Success)
{
PAL_SAFE_FREE(pMemory, m_pAllocator);
}
}
}
// Bind GPU memory to the event.
if (result == Result::Success)
{
result = pCmdBuffer->AllocateAndBindGpuMemToEvent(*ppEvent);
}
return result;
}
// =====================================================================================================================
template <typename PlatformAllocator, typename GpuEventAllocator>
Result GpuEventPool<PlatformAllocator, GpuEventAllocator>::ReturnEvent(
Pal::IGpuEvent* pEvent)
{
return m_freeEventList.PushBack(pEvent);
}
} //GpuUtil