From 6de8f3a87dc3358c3e46ce6ecac4592012fc8637 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 05:11:48 +0100 Subject: [PATCH 01/23] Update Template_Markdown.md --- documents/Template_Markdown.md | 1 + 1 file changed, 1 insertion(+) diff --git a/documents/Template_Markdown.md b/documents/Template_Markdown.md index 7d2dee06d..98306e37a 100644 --- a/documents/Template_Markdown.md +++ b/documents/Template_Markdown.md @@ -7,6 +7,7 @@ Use the `home` key to get to the top. + # Introduction From 00011824ad2d694169695125757e08c895401922 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 05:31:21 +0100 Subject: [PATCH 02/23] Update Generator_toc.yml --- .github/workflows/Generator_toc.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/Generator_toc.yml b/.github/workflows/Generator_toc.yml index f5297e8c3..b7106457f 100644 --- a/.github/workflows/Generator_toc.yml +++ b/.github/workflows/Generator_toc.yml @@ -13,6 +13,7 @@ jobs: runs-on: ubuntu-latest steps: - uses: technote-space/toc-generator@v3 + - token: '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' - run: npx doctoc **/*.md --github - name: Create Pull Request uses: peter-evans/create-pull-request@v3 From 63a89f65093cbc9784e16cfcd5dafc7fcf0872c2 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 05:35:43 +0100 Subject: [PATCH 03/23] Update Generator_toc.yml --- .github/workflows/Generator_toc.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/Generator_toc.yml b/.github/workflows/Generator_toc.yml index b7106457f..8269f27fa 100644 --- a/.github/workflows/Generator_toc.yml +++ b/.github/workflows/Generator_toc.yml @@ -13,8 +13,8 @@ jobs: runs-on: ubuntu-latest steps: - uses: technote-space/toc-generator@v3 + - run: npx doctoc **/*.md --github - token: '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' - - run: npx doctoc **/*.md --github - name: Create Pull Request uses: peter-evans/create-pull-request@v3 with: From 7925978669c40368f5200c2cb73f91810a7fb427 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 12:23:53 +0100 Subject: [PATCH 04/23] Update Generator_toc.yml --- .github/workflows/Generator_toc.yml | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/.github/workflows/Generator_toc.yml b/.github/workflows/Generator_toc.yml index 8269f27fa..e05d68d37 100644 --- a/.github/workflows/Generator_toc.yml +++ b/.github/workflows/Generator_toc.yml @@ -12,9 +12,8 @@ jobs: name: Update the table of contents runs-on: ubuntu-latest steps: - - uses: technote-space/toc-generator@v3 - - run: npx doctoc **/*.md --github - - token: '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' + - uses: actions/checkout@v2 + - run: npx doctoc **/*.md --github - name: Create Pull Request uses: peter-evans/create-pull-request@v3 with: From 1dad276a23a43a65b4cabdd0b6c65a0004b0f2be Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 15:37:13 +0100 Subject: [PATCH 05/23] Revert "Update Template_Markdown.md" This reverts commit 6de8f3a87dc3358c3e46ce6ecac4592012fc8637. --- documents/Template_Markdown.md | 1 - 1 file changed, 1 deletion(-) diff --git a/documents/Template_Markdown.md b/documents/Template_Markdown.md index 98306e37a..7d2dee06d 100644 --- a/documents/Template_Markdown.md +++ b/documents/Template_Markdown.md @@ -7,7 +7,6 @@ Use the `home` key to get to the top. - # Introduction From 03db335fac2cf460e74badd40b3654d511393fb2 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 31 Jul 2021 16:25:25 +0100 Subject: [PATCH 06/23] Update TOC (#137) * Update the table of contents * Update the table of contents * Update VS_linter.md * Update Generator_toc.yml * Update Professions_catalogue.md * Update Installation_guide.md * Update Installation_Times_for_Gun_Mods.md * Update Learning_Code.md * Update Override_a_variable.md * Update Updating_Legacy_JSON.md * Update VS_linter.md * Update Generator_toc.yml * Update Professions_catalogue.md * Update Generator_toc.yml * Update Professions_catalogue.md * Update Generator_toc.yml * Update .typo-ci.yml Co-authored-by: TheGoatGod Co-authored-by: TheGoatGod Co-authored-by: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> --- .github/workflows/Generator_toc.yml | 15 ++++++--- .typo-ci.yml | 1 + documents/Catalogues/Professions_catalogue.md | 9 ++--- documents/Installation_Times_for_Gun_Mods.md | 7 ++-- documents/Installation_guide.md | 5 +-- documents/Keybindings.md | 27 ++++++++++++--- documents/Learning_Code.md | 1 + documents/Override_a_variable.md | 10 ++++-- documents/Template_Markdown.md | 1 + documents/Updating_Legacy_JSON.md | 33 +++++++++++-------- documents/VS_linter.md | 3 +- 11 files changed, 79 insertions(+), 33 deletions(-) diff --git a/.github/workflows/Generator_toc.yml b/.github/workflows/Generator_toc.yml index e05d68d37..162bc8153 100644 --- a/.github/workflows/Generator_toc.yml +++ b/.github/workflows/Generator_toc.yml @@ -3,7 +3,14 @@ on: branches: - master paths: + - '*.md' - '**/*.md' + - '**/*/*.md' + pull_request: + paths: + - '*.md' + - '**/*.md' + - '**/*/*.md' name: Generator - TOC jobs: @@ -17,10 +24,10 @@ jobs: - name: Create Pull Request uses: peter-evans/create-pull-request@v3 with: - commit-message: Update the table of contents + commit-message: Update TOC branch: Update-toc - title: Update the table of contents in documents + title: [GitHub] Update TOC body: | - ```sh - npx doctoc **/*.md --github + ```md + - [x] Update TOC ``` diff --git a/.typo-ci.yml b/.typo-ci.yml index 1931bd13d..467f13288 100644 --- a/.typo-ci.yml +++ b/.typo-ci.yml @@ -205,3 +205,4 @@ excluded_words: - Whatelys - Cecaelian - alc + - edit-playernpcs diff --git a/documents/Catalogues/Professions_catalogue.md b/documents/Catalogues/Professions_catalogue.md index f4ab69a68..180b6712d 100644 --- a/documents/Catalogues/Professions_catalogue.md +++ b/documents/Catalogues/Professions_catalogue.md @@ -7,16 +7,17 @@ Use the `home` key to get to the top. + -### Package bionic professions +# Package bionic professions ```Regex "package_bionic_professions" ``` -#### Professions +## Professions ```Json `"id": "quiver_bionic_prepper",` `"id": "bionic_athlete",` @@ -47,13 +48,13 @@ Use the `home` key to get to the top. ``` -## More classes scenarios +# More classes scenarios ```Regex "more_classes_scenarios" ``` -#### Professions +## Professions ```Json `"id": "specops",` `"id": "soldier",` diff --git a/documents/Installation_Times_for_Gun_Mods.md b/documents/Installation_Times_for_Gun_Mods.md index ff1fcb4fd..9f06ec6e2 100644 --- a/documents/Installation_Times_for_Gun_Mods.md +++ b/documents/Installation_Times_for_Gun_Mods.md @@ -5,9 +5,10 @@ Use the `home` key to get to the top. **Table of Contents** -- [Vanilla Locations](#vanilla-locations) -- [Modded locations and new times](#Modded-locations-and-new-times) -- [Others](#Others) + +- [Vanilla locations](#vanilla-locations) +- [Modded locations and new times](#modded-locations-and-new-times) +- [Others](#others) diff --git a/documents/Installation_guide.md b/documents/Installation_guide.md index 7ff91cef9..6ace1c040 100644 --- a/documents/Installation_guide.md +++ b/documents/Installation_guide.md @@ -5,9 +5,10 @@ Use the `home` key to get to the top. **Table of Contents** + - [How to Install - CDDA and the launcher](#how-to-install---cdda-and-the-launcher) -- [How to Install - Stable Ellison-3](#how-to-install---the-mods---stable--0e-2-ellison-2-) -- [How to Install - The mods - Experimental](#how-to-install---experimental) +- [How to Install - Stable Ellison-3](#how-to-install---stable-ellison-3) +- [How to Install - Experimental](#how-to-install---experimental) - [Short FAQ](#short-faq) diff --git a/documents/Keybindings.md b/documents/Keybindings.md index 716e70f62..0b41bd85b 100644 --- a/documents/Keybindings.md +++ b/documents/Keybindings.md @@ -9,12 +9,31 @@ with punctuation updates and removed descriptions, until update. -**Table of contents** - [Controls](#controls) - - [Default key bindings](#default_key_bindings) + - [Default key bindings](#default-key-bindings) - [Movement](#movement) - - [Shift view](#shift_view) - - [Environment interaction](#environment_interaction) + - [Shift view](#shift-view) + - [Environment interaction](#environment-interaction) + - [Inventory and quasi-inventory interaction](#inventory-and-quasi-inventory-interaction) + - [Item action menu](#item-action-menu) + - [Long term and special actions](#long-term-and-special-actions) + - [Info screens](#info-screens) + - [Debug functions](#debug-functions) + - [Advanced Controls](#advanced-controls) + - [Advanced Inventory](#advanced-inventory) + - [Advanced Inventory Directional Controls](#advanced-inventory-directional-controls) + - [Auto Pickup](#auto-pickup) + - [Unlisted key bindings](#unlisted-key-bindings) + - [Further controls and procedures](#further-controls-and-procedures) + - [Remove wielded item](#remove-wielded-item) + - [Dropping Items](#dropping-items) + - [Single items](#single-items) + - [Dropping Partial Stacks](#dropping-partial-stacks) + - [Picking up Items](#picking-up-items) + - [Controlling Skill Gain](#controlling-skill-gain) + - [Talking to NPC's or Yelling](#talking-to-npcs-or-yelling) + - [Debug keys](#debug-keys) + - [Edit player/NPCs](#edit-playernpcs) # Controls diff --git a/documents/Learning_Code.md b/documents/Learning_Code.md index c65e48cb7..d4d2d549a 100644 --- a/documents/Learning_Code.md +++ b/documents/Learning_Code.md @@ -5,6 +5,7 @@ Use the `home` key to get to the top. **Table of Contents** + - [C++](#c) - [Python](#python) - [Java Script](#java-script) diff --git a/documents/Override_a_variable.md b/documents/Override_a_variable.md index c572831ad..408a49d1e 100644 --- a/documents/Override_a_variable.md +++ b/documents/Override_a_variable.md @@ -5,9 +5,15 @@ Use the `home` key to get to the top. **Table of Contents** + - [Links](#links) - * [Description](#description) - * [Examples](#examples) + - [Head-Category - links](#head-category---links) + - [Description](#description) + - [Head-Category - links](#head-category----links) + - [Sub-Category - Description](#sub-category---description) + - [Examples](#examples) + - [Head-Category - links](#head-category---links-1) + - [Sub-Category - Examples](#sub-category---examples) diff --git a/documents/Template_Markdown.md b/documents/Template_Markdown.md index 7d2dee06d..5f38ace13 100644 --- a/documents/Template_Markdown.md +++ b/documents/Template_Markdown.md @@ -6,6 +6,7 @@ Use the `home` key to get to the top. +- [Introduction](#introduction) diff --git a/documents/Updating_Legacy_JSON.md b/documents/Updating_Legacy_JSON.md index f4e7c0458..56672219b 100644 --- a/documents/Updating_Legacy_JSON.md +++ b/documents/Updating_Legacy_JSON.md @@ -5,17 +5,18 @@ Use the `home` key to get to the top. **Table of Contents** + - [Introduction](#introduction) - * [Tools Required](#tools-required) - * [Regex](#regex) - * [What is JSON?](#what-is-json) - * [Terminology in this Document](#terminology-in-this-document) - * [Python](#python) + - [Tools Required](#tools-required) + - [Regex](#regex) + - [What is JSON?](#what-is-json) + - [Terminology in this Document](#terminology-in-this-document) + - [Python](#python) - [abstract, ident, and id](#abstract-ident-and-id) - [Ammo](#ammo) - * [Ammo Type](#ammo-type) - * [damage](#damage) -- [Artifacts/relic_data](#artifacts/relic_data) + - [Ammo Type](#ammo-type) + - [damage](#damage) +- [Artifacts/relic_data](#artifactsrelic_data) - [barrel_length](#barrel_length) - [Bleeding](#bleeding) - [blob and slime](#blob-and-slime) @@ -28,20 +29,26 @@ Use the `home` key to get to the top. - [Name](#name) - [picklock](#picklock) - [Pocket Data](#pocket-data) - * [Gun Pocket data](#gun-Pocket-data) - * [Magazine Pocket data](#magazine-Pocket-data) - * [CONTAINER](#container) + - [Container Pocket data](#container-pocket-data) + - [Gun Pocket Data](#gun-pocket-data) + - [Magazine Pocket Data](#magazine-pocket-data) + - [CONTAINER](#container) - [Volume](#volume) - * [folded_volume](#folded_volume) + - [folded_volume](#folded_volume) - [Weight](#weight) - [Effect](#effect) - [Shape](#shape) - [Construction group](#construction-group) - * [Group](#group) + - [Group](#group) - [Activity level](#activity-level) - [Modinfo](#modinfo) - [Time](#time) +- [Martial Arts](#martial-arts) +- [Note](#note) +- [item_group](#item_group) +- [vehicle_part](#vehicle_part) - [Unicode Characters](#unicode-characters) +- [Price](#price) diff --git a/documents/VS_linter.md b/documents/VS_linter.md index f3695a9c9..22b0e6a38 100644 --- a/documents/VS_linter.md +++ b/documents/VS_linter.md @@ -5,7 +5,8 @@ Use the `home` key to get to the top. **Table of Contents** -* [Setup](#setup) + +- [Setup](#setup) From 7a3b23f2404f7c1c539a60f9bd276350d419dc73 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 16:29:55 +0100 Subject: [PATCH 07/23] Update Generator_toc.yml --- .github/workflows/Generator_toc.yml | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/.github/workflows/Generator_toc.yml b/.github/workflows/Generator_toc.yml index 162bc8153..73fa4527b 100644 --- a/.github/workflows/Generator_toc.yml +++ b/.github/workflows/Generator_toc.yml @@ -6,11 +6,6 @@ on: - '*.md' - '**/*.md' - '**/*/*.md' - pull_request: - paths: - - '*.md' - - '**/*.md' - - '**/*/*.md' name: Generator - TOC jobs: @@ -26,7 +21,7 @@ jobs: with: commit-message: Update TOC branch: Update-toc - title: [GitHub] Update TOC + title: Update TOC body: | ```md - [x] Update TOC From af5b1ce909977f74039281509912fd5b7036e6e6 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 16:31:32 +0100 Subject: [PATCH 08/23] Update Template_Markdown.md --- documents/Template_Markdown.md | 1 - 1 file changed, 1 deletion(-) diff --git a/documents/Template_Markdown.md b/documents/Template_Markdown.md index 5f38ace13..59dff8280 100644 --- a/documents/Template_Markdown.md +++ b/documents/Template_Markdown.md @@ -12,5 +12,4 @@ Use the `home` key to get to the top. # Introduction - --- From f97c123aef869454a2e844d04053ddcd10212406 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 16:51:05 +0100 Subject: [PATCH 09/23] Update Generator_toc.yml --- .github/workflows/Generator_toc.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/Generator_toc.yml b/.github/workflows/Generator_toc.yml index 73fa4527b..64b295292 100644 --- a/.github/workflows/Generator_toc.yml +++ b/.github/workflows/Generator_toc.yml @@ -15,7 +15,7 @@ jobs: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - - run: npx doctoc **/*.md --github + - run: npx doctoc *.md --github | npx doctoc **/*.md --github | npx doctoc **/**/*.md --github - name: Create Pull Request uses: peter-evans/create-pull-request@v3 with: From 8f5851f3a61c12febf7a1a453f49bb6617195fe5 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 16:52:41 +0100 Subject: [PATCH 10/23] Revert "Update Template_Markdown.md" This reverts commit af5b1ce909977f74039281509912fd5b7036e6e6. --- documents/Template_Markdown.md | 1 + 1 file changed, 1 insertion(+) diff --git a/documents/Template_Markdown.md b/documents/Template_Markdown.md index 59dff8280..5f38ace13 100644 --- a/documents/Template_Markdown.md +++ b/documents/Template_Markdown.md @@ -12,4 +12,5 @@ Use the `home` key to get to the top. # Introduction + --- From 0d0d421da76304312af6679fc1928f2671619ccf Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 16:55:59 +0100 Subject: [PATCH 11/23] Update Generator_toc.yml --- .github/workflows/Generator_toc.yml | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/.github/workflows/Generator_toc.yml b/.github/workflows/Generator_toc.yml index 64b295292..2d25e8eb0 100644 --- a/.github/workflows/Generator_toc.yml +++ b/.github/workflows/Generator_toc.yml @@ -3,9 +3,8 @@ on: branches: - master paths: - - '*.md' + - '**.md' - '**/*.md' - - '**/*/*.md' name: Generator - TOC jobs: @@ -15,7 +14,7 @@ jobs: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - - run: npx doctoc *.md --github | npx doctoc **/*.md --github | npx doctoc **/**/*.md --github + - run: npx doctoc **.md --github | npx doctoc **/*.md --github - name: Create Pull Request uses: peter-evans/create-pull-request@v3 with: From a51b49ef93ceb8757c46044fbe49c6fe00334c63 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 16:58:14 +0100 Subject: [PATCH 12/23] rename the no starter kit --- data/No_mods/{NO! mod starter kit.md => NO_mod_starter_kit.md} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename data/No_mods/{NO! mod starter kit.md => NO_mod_starter_kit.md} (100%) diff --git a/data/No_mods/NO! mod starter kit.md b/data/No_mods/NO_mod_starter_kit.md similarity index 100% rename from data/No_mods/NO! mod starter kit.md rename to data/No_mods/NO_mod_starter_kit.md From cad11f0d08e4f07b8e25f149401aca9f4390bfd5 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 17:00:01 +0100 Subject: [PATCH 13/23] Update Generator_toc.yml --- .github/workflows/Generator_toc.yml | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/.github/workflows/Generator_toc.yml b/.github/workflows/Generator_toc.yml index 2d25e8eb0..2fe352e21 100644 --- a/.github/workflows/Generator_toc.yml +++ b/.github/workflows/Generator_toc.yml @@ -3,8 +3,11 @@ on: branches: - master paths: - - '**.md' + - '*.md' - '**/*.md' + - '**/**/*.md' + - '**/**/**/*.md' + - '**/**/**/**/*.md' name: Generator - TOC jobs: @@ -14,7 +17,7 @@ jobs: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - - run: npx doctoc **.md --github | npx doctoc **/*.md --github + - run: npx doctoc **.md --github | npx doctoc **/*.md --github | npx doctoc **/**/*.md --github | npx doctoc **/**/**/*.md --github | npx doctoc **/**/**/**/*.md --github - name: Create Pull Request uses: peter-evans/create-pull-request@v3 with: From 40f5101594229eb80b49cdc007db461f9606e273 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 17:00:20 +0100 Subject: [PATCH 14/23] Revert "Revert "Update Template_Markdown.md"" This reverts commit 8f5851f3a61c12febf7a1a453f49bb6617195fe5. --- documents/Template_Markdown.md | 1 - 1 file changed, 1 deletion(-) diff --git a/documents/Template_Markdown.md b/documents/Template_Markdown.md index 5f38ace13..59dff8280 100644 --- a/documents/Template_Markdown.md +++ b/documents/Template_Markdown.md @@ -12,5 +12,4 @@ Use the `home` key to get to the top. # Introduction - --- From 10e5169376c5269dfb6b7958233406ecbfadfaa1 Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sat, 31 Jul 2021 17:02:50 +0100 Subject: [PATCH 15/23] Update Generator_toc.yml --- .github/workflows/Generator_toc.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/Generator_toc.yml b/.github/workflows/Generator_toc.yml index 2fe352e21..f5746ef2d 100644 --- a/.github/workflows/Generator_toc.yml +++ b/.github/workflows/Generator_toc.yml @@ -6,8 +6,8 @@ on: - '*.md' - '**/*.md' - '**/**/*.md' - - '**/**/**/*.md' - '**/**/**/**/*.md' + - '**/**/**/**/**/*.md' name: Generator - TOC jobs: @@ -17,7 +17,7 @@ jobs: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - - run: npx doctoc **.md --github | npx doctoc **/*.md --github | npx doctoc **/**/*.md --github | npx doctoc **/**/**/*.md --github | npx doctoc **/**/**/**/*.md --github + - run: npx doctoc **.md --github | npx doctoc **/*.md --github | npx doctoc **/**/*.md --github | npx doctoc **/**/**/**/*.md --github | npx doctoc **/**/**/**/**/*.md --github - name: Create Pull Request uses: peter-evans/create-pull-request@v3 with: From 2d9295069fc3b50a7e715839dc592c6a2d7df9ef Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 31 Jul 2021 17:11:29 +0100 Subject: [PATCH 16/23] Update TOC (#138) * Update the table of contents * Update the table of contents * Update VS_linter.md * Update Generator_toc.yml * Update Professions_catalogue.md * Update Installation_guide.md * Update Installation_Times_for_Gun_Mods.md * Update Learning_Code.md * Update Override_a_variable.md * Update Updating_Legacy_JSON.md * Update VS_linter.md * Update Generator_toc.yml * Update Professions_catalogue.md * Update Generator_toc.yml * Update Professions_catalogue.md * Update Generator_toc.yml * Update .typo-ci.yml * Update TOC * remove generated with in mds * remove generated with in mds Co-authored-by: TheGoatGod Co-authored-by: TheGoatGod Co-authored-by: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> --- CHANGELOG.md | 15 +++++++ CODE_OF_CONDUCT.md | 14 ++++++ data/Legacy_mods/mods/bio_mod/README.md | 10 +++++ data/Mainline_mods/Mods/Aftershock/README.md | 21 +++++++++ .../Mods/Aftershock/crafting_system.md | 16 +++++++ .../Mods/Dark-Skies-Above/DESIGN.md | 18 ++++++++ .../Mods/Dark-Skies-Above/README.md | 10 +++++ .../Mods/Dark-Skies-Above/TODO.md | 11 +++++ data/Mainline_mods/Mods/DinoMod/DESIGN.md | 14 ++++++ data/Mainline_mods/Mods/DinoMod/README.md | 9 ++++ data/Mainline_mods/Mods/Magiclysm/lore.md | 10 +++++ .../Mods/Magiclysm/magic_balance.md | 23 ++++++++++ .../mods/CulinaryDaysAhead/README.md | 9 ++++ .../mods/Locked_and_Loaded/README.md | 8 ++++ .../mods/More_Survivors_Stories/README.md | 9 ++++ .../mods/No_Hope_Night_Pryanik/README.md | 10 +++++ .../mods/Nocts_cata_mod/README_DDA.md | 20 +++++++++ data/No_mods/Mods/No_Freeze/README.md | 10 +++++ .../Mods/No_Makeshift_Firearms/README.md | 8 ++++ data/No_mods/NO_mod_starter_kit.md | 8 ++++ .../mods/Castaway_or_Escape/README.md | 8 ++++ .../mods/Climate_defying_farming/README.md | 8 ++++ .../mods/Mutation_Changes/README.md | 8 ++++ .../Working_mods/Advanced_Gear/README.md | 8 ++++ .../Advanced_Technologies/README.md | 8 ++++ .../Working_mods/Agent_Bandits/README.md | 8 ++++ .../Alternate_ear_graphics/README.md | 15 +++++++ .../Working_mods/Basement_Extension/README.md | 8 ++++ .../Working_mods/Battle_Maid_Redux/README.md | 8 ++++ .../Working_mods/Beam_Sword/README.md | 12 ++++++ .../Working_mods/Become_Batman/README.md | 11 +++++ .../Working_mods/Brand_Cereal_mod/README.md | 8 ++++ .../Community_Aftershock/README.md | 14 ++++++ .../Convenient_Constructions/README.md | 13 ++++++ .../Working_mods/Creative_mode/README.md | 36 ++++++++++++++++ .../Custom_Bandit_King_Start/README.md | 8 ++++ .../Working_mods/Draco_Dog_Mod/README.md | 20 +++++++++ .../Working_mods/Draco_Pig_Mod/README.md | 10 +++++ .../Working_mods/Fantasy/README.md | 8 ++++ .../README.md | 14 ++++++ .../Working_mods/Gun_Cotton/README.md | 8 ++++ .../Working_mods/Incinerator/README.md | 12 ++++++ .../Working_mods/Jury_Rigged_Robots/README.md | 8 ++++ .../Working_mods/Misc_Gear/README.md | 8 ++++ .../Modern_Weapons_Pack_Expanded/README.md | 8 ++++ .../More_Survivors_Stories/README.md | 9 ++++ .../Working_mods/Nechronica_Redux/README.md | 8 ++++ .../Working_mods/Nimian_Manufacture/README.md | 8 ++++ .../Working_mods/OP_Pack/README.md | 8 ++++ .../Oa_early_game_mutations/README.md | 8 ++++ .../Working_mods/PoraComp/README.md | 17 ++++++++ .../Power_Armor_Additons/README.md | 8 ++++ .../Working_mods/Prepper_Cache/README.md | 8 ++++ .../Working_mods/Project_APEX/README.md | 17 ++++++++ .../Working_mods/Reapermod/README.md | 12 ++++++ .../Working_mods/Road_Warrior_Mod/README.md | 8 ++++ .../Working_mods/Service_Weapon/README.md | 22 ++++++++++ .../Working_mods/Shard_stuff/README.md | 10 +++++ .../Working_mods/Sierra_Madre_mod/README.md | 15 +++++++ .../Working_mods/Toki_silly_classes/README.md | 8 ++++ .../Working_mods/Tool_bundle/README.md | 8 ++++ .../Working_mods/Vermilion_Mod/README.md | 8 ++++ .../Working_mods/Wandering_Masters/README.md | 11 +++++ .../Working_mods/Warhammer_40K/README.md | 8 ++++ .../Working_mods/Wastelands_Mod/README.md | 8 ++++ .../Working_mods/Wild_Living/README.md | 34 +++++++++++++++ .../Youre_gonna_get_canned/README.md | 8 ++++ .../Working_mods/Zets_CDDA_Mod/README.md | 43 +++++++++++++++++++ .../Zets_Hair_Extensions/README.md | 16 +++++++ .../Zets_Hair_More_Locations/README.md | 10 +++++ .../amplified_player_features/README.md | 9 ++++ data/Unleash_The_Mods/mods/Dmbb/README.md | 11 +++++ .../mods/Monstergirl_Professions/README.md | 14 ++++++ .../mods/Monstergroups_Combo_Patch/README.md | 8 ++++ .../Unleash_The_Mods/mods/Ninja_mod/README.md | 8 ++++ .../mods/Private_Defense/README.md | 22 ++++++++++ .../mods/Trailerpark_mod/README.md | 8 ++++ .../mods/Vamp_stuff/modinfo.md | 28 ++++++++++++ .../mods/Vorpal_Weapons/README.md | 8 ++++ .../mods/Zets_Hair_PKs_Rebalancing/README.md | 10 +++++ .../Shelved/PKs_Rebalancing/README.md | 8 ++++ documents/Catalogues/Professions_catalogue.md | 4 ++ workshop/Wilderness_Overhaul/README.md | 8 ++++ 83 files changed, 996 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index eac40258f..44ff9d179 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,18 @@ + + +**Table of Contents** + +- [Changelog](#changelog) + - [Unreleased](#unreleased) + - [v0.2.0-beta-experimental (2021-07-19)](#v020-beta-experimental-2021-07-19) + - [V0.1.9 (2021-05-14)](#v019-2021-05-14) + - [V0.1.8 (2021-04-15)](#v018-2021-04-15) + - [0.1.8 (2021-04-03)](#018-2021-04-03) + - [V0.1.7 (2021-03-07)](#v017-2021-03-07) + - [v0.1.6 (2021-02-18)](#v016-2021-02-18) + + + # Changelog ## [Unreleased](https://github.com/GMC-Modding-Team/Community-Mod-Compilation-redux/tree/HEAD) diff --git a/CODE_OF_CONDUCT.md b/CODE_OF_CONDUCT.md index 64080dfc7..87bd73cef 100644 --- a/CODE_OF_CONDUCT.md +++ b/CODE_OF_CONDUCT.md @@ -1,3 +1,17 @@ + + +**Table of Contents** + +- [Contributor Covenant Code of Conduct](#contributor-covenant-code-of-conduct) + - [Our Pledge](#our-pledge) + - [Our Standards](#our-standards) + - [Our Responsibilities](#our-responsibilities) + - [Scope](#scope) + - [Enforcement](#enforcement) + - [Attribution](#attribution) + + + # Contributor Covenant Code of Conduct ## Our Pledge diff --git a/data/Legacy_mods/mods/bio_mod/README.md b/data/Legacy_mods/mods/bio_mod/README.md index e618b4f44..1316d3218 100644 --- a/data/Legacy_mods/mods/bio_mod/README.md +++ b/data/Legacy_mods/mods/bio_mod/README.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [BioCo](#bioco) +- [Getting Started](#getting-started) +- [The Assembly Machine](#the-assembly-machine) + + + # BioCo BioCo is a mod created for Cataclysm; Dark Days ahead with the goal of reintroducing CBM creation and manipulation, along with new tools/machinery to accomplish this. diff --git a/data/Mainline_mods/Mods/Aftershock/README.md b/data/Mainline_mods/Mods/Aftershock/README.md index 65effb2a0..6b1289b43 100644 --- a/data/Mainline_mods/Mods/Aftershock/README.md +++ b/data/Mainline_mods/Mods/Aftershock/README.md @@ -1,3 +1,24 @@ + + +**Table of Contents** + +- [Design Document](#design-document) + - [Areas seeking contributors](#areas-seeking-contributors) +- [Here be dragons!](#here-be-dragons) + - [itemgroups](#itemgroups) + - [items](#items) + - [maps](#maps) + - [mobs](#mobs) + - [monsterdrops](#monsterdrops) + - [mutations](#mutations) + - [player](#player) + - [recipes](#recipes) + - [vehicles](#vehicles) + - [npcs](#npcs) + - [spells](#spells) + + + # Design Document * Aftershock is being developed into a full conversion mod set in a mostly-abandoned extrasolar colony named Salus IV. The player has arrived on Salus for various reasons (depending on their profession). Eventually, we hope to have multiple potential end game situations, ranging from finding what you came here for and leaving the planet with enough money to retire, to more-secret endings. There will no longer be zombies; instead, there are a variety of alien and human-based enemies. Toe-to-toe combat will likely be more deadly in Aftershock, with more emphasis on picking your battles and only fighting when absolutely necessary. Special locations may have a different combat aesthetic; for example, you may enter a dungeon-like zone with hordes of small weak enemies that can't be avoided. As part of this concept, in which different situations require different solutions, we have implemented bionic slots but made the process of changing out CBMs much easier with less chance of failure. This is to encourage players to change their loadout based on where they are going and what they are doing. * As it becomes a total conversion mod, it will look very different from the base game of Cataclysm: Dark Days Ahead and may not interact kindly with other mods. If you've been away for a while, you may wonder where some parts of Aftershock have gone. In the process of becoming a total conversion mod, we are eliminating items that no longer fit the theme. For example, all the Mad Max aesthetics have been removed. Any additions must either fit the general theme or have story-driven reasons for the divergence, such as NPC quests to special locations. diff --git a/data/Mainline_mods/Mods/Aftershock/crafting_system.md b/data/Mainline_mods/Mods/Aftershock/crafting_system.md index 91367a1b9..7794ace74 100644 --- a/data/Mainline_mods/Mods/Aftershock/crafting_system.md +++ b/data/Mainline_mods/Mods/Aftershock/crafting_system.md @@ -1,3 +1,19 @@ + + +**Table of Contents** + +- [Scrap Crafting System](#scrap-crafting-system) + - [Overview](#overview) + - [Current Scrap Categories](#current-scrap-categories) + - [Scrap Tiers Briefly Explained](#scrap-tiers-briefly-explained) + - [Tier 1](#tier-1) + - [Tier 2](#tier-2) + - [Tier 3](#tier-3) + - [Tier 4](#tier-4) + - [Tier 5](#tier-5) + + + # Scrap Crafting System ## Overview diff --git a/data/Mainline_mods/Mods/Dark-Skies-Above/DESIGN.md b/data/Mainline_mods/Mods/Dark-Skies-Above/DESIGN.md index 834535e21..419f258af 100644 --- a/data/Mainline_mods/Mods/Dark-Skies-Above/DESIGN.md +++ b/data/Mainline_mods/Mods/Dark-Skies-Above/DESIGN.md @@ -1,3 +1,21 @@ + + +**Table of Contents** + +- [Dark Skies Above](#dark-skies-above) +- [Summary of Intent and Content](#summary-of-intent-and-content) +- [Contributing](#contributing) +- [Content](#content) + - [The World](#the-world) + - [The Arrival and The Aliens](#the-arrival-and-the-aliens) + - [Other Aliens](#other-aliens) + - [Alien Technology](#alien-technology) + - [The Player](#the-player) + - [The Resistance and the Narrative](#the-resistance-and-the-narrative) + - [Other NPCs](#other-npcs) + + + # Dark Skies Above This document is intended to not only guide new potential contributors, but also help get my own thoughts on how the game will progress in text. Assume spoilers beyond this point! diff --git a/data/Mainline_mods/Mods/Dark-Skies-Above/README.md b/data/Mainline_mods/Mods/Dark-Skies-Above/README.md index ac193b3b0..b317cf5ee 100644 --- a/data/Mainline_mods/Mods/Dark-Skies-Above/README.md +++ b/data/Mainline_mods/Mods/Dark-Skies-Above/README.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [Dark Skies Above](#dark-skies-above) +- [Takeaway Features](#takeaway-features) +- [Meta](#meta) + + + # Dark Skies Above A partial conversion mod for Cataclysm: DDA, taking inspiration from XCOM 2, Half Life 2, and similar 'alien invasion' media to present a game of survival against an alien occupation force. WIP, but will feature new quests, NPCs, locations, and enemies. diff --git a/data/Mainline_mods/Mods/Dark-Skies-Above/TODO.md b/data/Mainline_mods/Mods/Dark-Skies-Above/TODO.md index da8ae2c91..98cf9d18c 100644 --- a/data/Mainline_mods/Mods/Dark-Skies-Above/TODO.md +++ b/data/Mainline_mods/Mods/Dark-Skies-Above/TODO.md @@ -1,3 +1,14 @@ + + +**Table of Contents** + +- [List of Short Term Tasks](#list-of-short-term-tasks) + - [JSON](#json) + - [Code](#code) +- [Mid Term Ideas](#mid-term-ideas) + + + # List of Short Term Tasks In order to keep Dark Skies Above moving and to not get overwhelmed, I'm creating lists of achievable, short term tasks that need to done. These lists should be periodically updated as items are completed. diff --git a/data/Mainline_mods/Mods/DinoMod/DESIGN.md b/data/Mainline_mods/Mods/DinoMod/DESIGN.md index a339b560f..05a986e18 100644 --- a/data/Mainline_mods/Mods/DinoMod/DESIGN.md +++ b/data/Mainline_mods/Mods/DinoMod/DESIGN.md @@ -1,3 +1,17 @@ + + +**Table of Contents** + +- [Design Document SPOILERS AHEAD](#design-document-spoilers-ahead) +- [What belongs in DinoMod?](#what-belongs-in-dinomod) +- [Realism vs. Fun](#realism-vs-fun) +- [Adding, replacing, removing](#adding-replacing-removing) +- [How to contribute](#how-to-contribute) +- [Where should new dinosaurs spawn?](#where-should-new-dinosaurs-spawn) +- [How to add a dinosaur](#how-to-add-a-dinosaur) + + + # Design Document SPOILERS AHEAD The core idea of DinoMod is this: https://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingsBetterWithDinosaurs The purpose of this mod is to make Cataclysm a more fun game to play and develop for, showing off new mechanics and bringing life to parts of the game that aren't as well-developed. diff --git a/data/Mainline_mods/Mods/DinoMod/README.md b/data/Mainline_mods/Mods/DinoMod/README.md index dd1fe3107..ba5affa4d 100644 --- a/data/Mainline_mods/Mods/DinoMod/README.md +++ b/data/Mainline_mods/Mods/DinoMod/README.md @@ -1,3 +1,12 @@ + + +**Table of Contents** + +- [DinoMod](#dinomod) +- [Takeaway Features](#takeaway-features) + + + # DinoMod A content addition mod for Cataclysm: DDA, adds dinosaurs to fight, befriend or just to add something fun and new. Intended to work with all other vanilla-DDA based mods, but probably not total conversions. diff --git a/data/Mainline_mods/Mods/Magiclysm/lore.md b/data/Mainline_mods/Mods/Magiclysm/lore.md index afe097a0d..ed10ece1f 100644 --- a/data/Mainline_mods/Mods/Magiclysm/lore.md +++ b/data/Mainline_mods/Mods/Magiclysm/lore.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [History](#history) +- [Classes](#classes) + - [Class Characteristics](#class-characteristics) + + + # History Magic is a rather spiritually draining experience. It's just not very comfortable using your mana pool. diff --git a/data/Mainline_mods/Mods/Magiclysm/magic_balance.md b/data/Mainline_mods/Mods/Magiclysm/magic_balance.md index 3dee978fb..6737a877c 100644 --- a/data/Mainline_mods/Mods/Magiclysm/magic_balance.md +++ b/data/Mainline_mods/Mods/Magiclysm/magic_balance.md @@ -1,3 +1,26 @@ + + +**Table of Contents** + +- [Spells](#spells) + - [Difficulty](#difficulty) + - [Max Level](#max-level) + - [Attack Stats](#attack-stats) + - [Effect](#effect) + - [Energy Source](#energy-source) + - [Casting Time](#casting-time) + - [Energy Cost](#energy-cost) + - [Fields](#fields) + - [Damage Type](#damage-type) + - [Valid targets](#valid-targets) + - [Tier Examples:](#tier-examples) + - [Tier 0](#tier-0) + - [Tier 1](#tier-1) + - [Tier 2](#tier-2) + - [Tier 3](#tier-3) + + + # Spells Spells are incredibly versatile, and can range wildly depending on the JSON values that are assigned to them. As such, spells can be said to reside in various "tiers" that are based on their stats. The tier of spell is not listed in game, but can be derived based on several factors. diff --git a/data/Maintained_mods/mods/CulinaryDaysAhead/README.md b/data/Maintained_mods/mods/CulinaryDaysAhead/README.md index a0fca8782..7242789c0 100644 --- a/data/Maintained_mods/mods/CulinaryDaysAhead/README.md +++ b/data/Maintained_mods/mods/CulinaryDaysAhead/README.md @@ -1,3 +1,12 @@ + + +**Table of Contents** + +- [Culinary Days Ahead](#culinary-days-ahead) + - [Recipes](#recipes) + + + # Culinary Days Ahead ## Recipes diff --git a/data/Maintained_mods/mods/Locked_and_Loaded/README.md b/data/Maintained_mods/mods/Locked_and_Loaded/README.md index 4d4758ee0..f8b374be9 100644 --- a/data/Maintained_mods/mods/Locked_and_Loaded/README.md +++ b/data/Maintained_mods/mods/Locked_and_Loaded/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Locked and Loaded](#locked-and-loaded) + + + # Locked and Loaded Adds more guns and ammo types for those gun nuts. diff --git a/data/Maintained_mods/mods/More_Survivors_Stories/README.md b/data/Maintained_mods/mods/More_Survivors_Stories/README.md index 02c2f94f9..53ff1836c 100644 --- a/data/Maintained_mods/mods/More_Survivors_Stories/README.md +++ b/data/Maintained_mods/mods/More_Survivors_Stories/README.md @@ -1,3 +1,12 @@ + + +**Table of Contents** + +- [Not everyone turned into zombies. Some still struggling to live...](#not-everyone-turned-into-zombies-some-still-struggling-to-live) + - [How to get to Hell's Raiders story line:](#how-to-get-to-hells-raiders-story-line) + + + # Not everyone turned into zombies. Some still struggling to live... Adds 5 new side stories (1 WIP), 1 mission for random NPCs and a story line for Hell's Raiders faction (in early stage of development, fully playable, currently have a decent amount of content). diff --git a/data/Maintained_mods/mods/No_Hope_Night_Pryanik/README.md b/data/Maintained_mods/mods/No_Hope_Night_Pryanik/README.md index ff859ddd7..038a33cd9 100644 --- a/data/Maintained_mods/mods/No_Hope_Night_Pryanik/README.md +++ b/data/Maintained_mods/mods/No_Hope_Night_Pryanik/README.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [No-Hope](#no-hope) +- [List of features](#list-of-features) +- [Translation](#translation) + + + # No-Hope The mod is based on the old lore where there was a full-scale war with China with many months of preceding marauding and civil disorder. Thus the world with the mod will be much more damaged overall, there will be much less loot etc. diff --git a/data/Maintained_mods/mods/Nocts_cata_mod/README_DDA.md b/data/Maintained_mods/mods/Nocts_cata_mod/README_DDA.md index a9f4e4966..565e6deef 100644 --- a/data/Maintained_mods/mods/Nocts_cata_mod/README_DDA.md +++ b/data/Maintained_mods/mods/Nocts_cata_mod/README_DDA.md @@ -1,3 +1,23 @@ + + +**Table of Contents** + +- [Expansion mod for Cataclysm, Dark Days Ahead version](#expansion-mod-for-cataclysm-dark-days-ahead-version) + - [Special Thanks](#special-thanks) + - [Frequently Asked Questions](#frequently-asked-questions) + - ["The zombie super scout (insert event where it killed your char)!"](#the-zombie-super-scout-insert-event-where-it-killed-your-char) + - [Why do you have books that level you up from 0-10? Isn't that a bit broken?](#why-do-you-have-books-that-level-you-up-from-0-10-isnt-that-a-bit-broken) + - [Here is my github for this project](#here-is-my-github-for-this-project) + - [Contributing](#contributing) + - [Suggestions](#suggestions) + - [Reporting bugs](#reporting-bugs) + - [Modifying the code](#modifying-the-code) + - [Github Rules](#github-rules) +- [Warning: Spoilers Ahead!](#warning-spoilers-ahead) + - [To do](#to-do) + + + # Expansion mod for Cataclysm, Dark Days Ahead version The version of this mod in this folder is is for Cataclysm: Dark Days Ahead. Copy the folder containing this content into data/mods if you are using that version of Cataclysm. Use the other folder, nocts_cata_mod_BN if you are playing with Cataclysm: Bright Nights. diff --git a/data/No_mods/Mods/No_Freeze/README.md b/data/No_mods/Mods/No_Freeze/README.md index 2625d2132..329f13d26 100644 --- a/data/No_mods/Mods/No_Freeze/README.md +++ b/data/No_mods/Mods/No_Freeze/README.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [No Freeze](#no-freeze) +- [Version 1.6](#version-16) +- [Version 1.5](#version-15) + + + # No Freeze Whatcha see is whatcha get. No frills, no decor, no excess. All food items (including water!) have their freezing point lowered to -1000f. diff --git a/data/No_mods/Mods/No_Makeshift_Firearms/README.md b/data/No_mods/Mods/No_Makeshift_Firearms/README.md index fa1040d93..50049d348 100644 --- a/data/No_mods/Mods/No_Makeshift_Firearms/README.md +++ b/data/No_mods/Mods/No_Makeshift_Firearms/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [No-Makeshift-Firearms-Mod](#no-makeshift-firearms-mod) + + + # No-Makeshift-Firearms-Mod A small exclusion mod that removes crafted pipe and scrap metal firearms that fire conventional cartridges from Cataclysm-DDA. diff --git a/data/No_mods/NO_mod_starter_kit.md b/data/No_mods/NO_mod_starter_kit.md index 6ca4491a5..812e055d8 100644 --- a/data/No_mods/NO_mod_starter_kit.md +++ b/data/No_mods/NO_mod_starter_kit.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [NO! Mod Starter Kit](#no-mod-starter-kit) + + + # NO! Mod Starter Kit Have something you want to remove from the game? Perhaps the katana feels particularly overpowered, or the acid zombies just don't sit right with you. And, of course, you can't just settle for one of the already created mods. They don't have the right combination of features, remove too much, remove too little, and just generally are a nuisance to maintain. So, you want to create your own. diff --git a/data/Rebalance_mods/mods/Castaway_or_Escape/README.md b/data/Rebalance_mods/mods/Castaway_or_Escape/README.md index 3169e99d9..f4e1ef6ea 100644 --- a/data/Rebalance_mods/mods/Castaway_or_Escape/README.md +++ b/data/Rebalance_mods/mods/Castaway_or_Escape/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Castaway-or-Escape-scenario-Mod](#castaway-or-escape-scenario-mod) + + + # Castaway-or-Escape-scenario-Mod Do you want to be on a island with no prison or escape a cabin while being followed by hungry zombies like in 28 weeks later? Then this mod is for you!. diff --git a/data/Rebalance_mods/mods/Climate_defying_farming/README.md b/data/Rebalance_mods/mods/Climate_defying_farming/README.md index 7b37a5d8d..53f607ad7 100644 --- a/data/Rebalance_mods/mods/Climate_defying_farming/README.md +++ b/data/Rebalance_mods/mods/Climate_defying_farming/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [cdda-climate-defying-farming](#cdda-climate-defying-farming) + + + # cdda-climate-defying-farming A farming mod for Cataclysm: Dark Days Ahead. Adds different crops that would not grow in New England or are somewhat fantastical. diff --git a/data/Rebalance_mods/mods/Mutation_Changes/README.md b/data/Rebalance_mods/mods/Mutation_Changes/README.md index 807fdba17..9c39268d0 100644 --- a/data/Rebalance_mods/mods/Mutation_Changes/README.md +++ b/data/Rebalance_mods/mods/Mutation_Changes/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Mutation-Changes-Mod-Fix-](#mutation-changes-mod-fix-) + + + # Mutation-Changes-Mod-Fix- Its basically Mutation Changes Mod from Peeved Penguin but fixed, so it can run without problems in the newer versions. I Don't intend to steal anyone's project and will remove the link if the author wish it so. Also this is the first thing i have modded for cataclysm and i did it with the best intentions so... Please dun' kill me... :( diff --git a/data/Unleash_The_Mods/Working_mods/Advanced_Gear/README.md b/data/Unleash_The_Mods/Working_mods/Advanced_Gear/README.md index 380acae50..3a5aa3413 100644 --- a/data/Unleash_The_Mods/Working_mods/Advanced_Gear/README.md +++ b/data/Unleash_The_Mods/Working_mods/Advanced_Gear/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Advanced Gear-CDDA-Mod](#advanced-gear-cdda-mod) + + + # Advanced Gear-CDDA-Mod Large collection of extreme endgame gear, vehicle parts, weapons, tools, and crafting. Requires large amounts of rare resources to begin, gets easier as you progress. diff --git a/data/Unleash_The_Mods/Working_mods/Advanced_Technologies/README.md b/data/Unleash_The_Mods/Working_mods/Advanced_Technologies/README.md index ffbe19583..9fd241d51 100644 --- a/data/Unleash_The_Mods/Working_mods/Advanced_Technologies/README.md +++ b/data/Unleash_The_Mods/Working_mods/Advanced_Technologies/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [Advanced_Technologies](#advanced_technologies) + + + # Advanced_Technologies diff --git a/data/Unleash_The_Mods/Working_mods/Agent_Bandits/README.md b/data/Unleash_The_Mods/Working_mods/Agent_Bandits/README.md index 61537119a..1db7e0860 100644 --- a/data/Unleash_The_Mods/Working_mods/Agent_Bandits/README.md +++ b/data/Unleash_The_Mods/Working_mods/Agent_Bandits/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [M_Agent-Bandits](#m_agent-bandits) + + + # M_Agent-Bandits diff --git a/data/Unleash_The_Mods/Working_mods/Alternate_ear_graphics/README.md b/data/Unleash_The_Mods/Working_mods/Alternate_ear_graphics/README.md index 77e2fbcad..61876fcdc 100644 --- a/data/Unleash_The_Mods/Working_mods/Alternate_ear_graphics/README.md +++ b/data/Unleash_The_Mods/Working_mods/Alternate_ear_graphics/README.md @@ -1,3 +1,18 @@ + + +**Table of Contents** + +- [Alternate ear graphics](#alternate-ear-graphics) + - [Dependencies](#dependencies) + - [Installation](#installation) + - [Enabling the mod mid-game](#enabling-the-mod-mid-game) + - [Usage Guide](#usage-guide) + - [V1.1 Texture replacement](#v11-texture-replacement) + - [Versions](#versions) + - [Issues](#issues) + + + # Alternate ear graphics A small mod I threw together which replaces certian mutation graphics with ones i'd redesigned. FULL DISCLAIMER, I designed these alternate graphics for a particular character of mine! I only made this because a few people seemed interested. Use this with the understanding that these graphics arent intended to work with all the different appearances your character can take, if the colour is the problem ive added a selection of pallets (see V1.1 texture replacement below) but otherwise just understand results may vary. diff --git a/data/Unleash_The_Mods/Working_mods/Basement_Extension/README.md b/data/Unleash_The_Mods/Working_mods/Basement_Extension/README.md index fea4d5a24..56c5eaff3 100644 --- a/data/Unleash_The_Mods/Working_mods/Basement_Extension/README.md +++ b/data/Unleash_The_Mods/Working_mods/Basement_Extension/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [Basement_Extension](#basement_extension) + + + # Basement_Extension diff --git a/data/Unleash_The_Mods/Working_mods/Battle_Maid_Redux/README.md b/data/Unleash_The_Mods/Working_mods/Battle_Maid_Redux/README.md index c73be0b08..c39f75449 100644 --- a/data/Unleash_The_Mods/Working_mods/Battle_Maid_Redux/README.md +++ b/data/Unleash_The_Mods/Working_mods/Battle_Maid_Redux/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Battle Maid Redux Redux](#battle-maid-redux-redux) + + + # Battle Maid Redux Redux A semi-comprehensive rebuild of the Battle Maid Redux mod, which itself is a retranslation of a machine translation of a Japanese mod. diff --git a/data/Unleash_The_Mods/Working_mods/Beam_Sword/README.md b/data/Unleash_The_Mods/Working_mods/Beam_Sword/README.md index bdba45e7e..949a9e294 100644 --- a/data/Unleash_The_Mods/Working_mods/Beam_Sword/README.md +++ b/data/Unleash_The_Mods/Working_mods/Beam_Sword/README.md @@ -1,3 +1,15 @@ + + +**Table of Contents** + +- [CDDA Beam Sword Construction](#cdda-beam-sword-construction) + - [Constructing the weapon](#constructing-the-weapon) + - [Finding the recipe](#finding-the-recipe) + - [Finding the beam crystal](#finding-the-beam-crystal) + - [TO DO](#to-do) + + + # CDDA Beam Sword Construction Adds the beam sword, a powerful and difficult to make endgame weapon made from a crystalized portal shard. diff --git a/data/Unleash_The_Mods/Working_mods/Become_Batman/README.md b/data/Unleash_The_Mods/Working_mods/Become_Batman/README.md index ce260ea0d..9c561997b 100644 --- a/data/Unleash_The_Mods/Working_mods/Become_Batman/README.md +++ b/data/Unleash_The_Mods/Working_mods/Become_Batman/README.md @@ -1,3 +1,14 @@ + + +**Table of Contents** + +- [Bat-Mutations](#bat-mutations) + - [Overview](#overview) + - [Mutations](#mutations) + - [Recipes](#recipes) + + + # Bat-Mutations A mod for cataclysm which adds a bat mutation category, working as of 0.E-7938 There are currently 2 branches available, the main one and another with a pseudo humming bird beak mutation as well as both herbivore and carnivore in the pool. diff --git a/data/Unleash_The_Mods/Working_mods/Brand_Cereal_mod/README.md b/data/Unleash_The_Mods/Working_mods/Brand_Cereal_mod/README.md index b3a47f8c6..169764f67 100644 --- a/data/Unleash_The_Mods/Working_mods/Brand_Cereal_mod/README.md +++ b/data/Unleash_The_Mods/Working_mods/Brand_Cereal_mod/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Brand Cereal Mod](#brand-cereal-mod) + + + # Brand Cereal Mod I made this mod to expand cereal, porridge and granola, mainly for the purpose to add to a bigger cdda expanded or goats days ahead. diff --git a/data/Unleash_The_Mods/Working_mods/Community_Aftershock/README.md b/data/Unleash_The_Mods/Working_mods/Community_Aftershock/README.md index ec41f8273..e2ffea860 100644 --- a/data/Unleash_The_Mods/Working_mods/Community_Aftershock/README.md +++ b/data/Unleash_The_Mods/Working_mods/Community_Aftershock/README.md @@ -1,3 +1,17 @@ + + +**Table of Contents** + +- [Here be dragons!](#here-be-dragons) + - [items](#items) + - [maps](#maps) + - [mobs](#mobs) + - [player](#player) + - [recipes](#recipes) + - [vehicles](#vehicles) + + + # Here be dragons! These are the files for Aftershock. Whatever you're looking for has been sorted into subfolders for ease of access: diff --git a/data/Unleash_The_Mods/Working_mods/Convenient_Constructions/README.md b/data/Unleash_The_Mods/Working_mods/Convenient_Constructions/README.md index 6d193830a..611a4ec92 100644 --- a/data/Unleash_The_Mods/Working_mods/Convenient_Constructions/README.md +++ b/data/Unleash_The_Mods/Working_mods/Convenient_Constructions/README.md @@ -1,3 +1,16 @@ + + +**Table of Contents** + +- [Convenient Constructions](#convenient-constructions) +- [Overview](#overview) + - [ATM Recycler and more](#atm-recycler-and-more) + - [Autodocs are movable](#autodocs-are-movable) + - [CVD machines are movable](#cvd-machines-are-movable) +- [About this mod](#about-this-mod) + + + # Convenient Constructions Construct large machines and move rare ones. diff --git a/data/Unleash_The_Mods/Working_mods/Creative_mode/README.md b/data/Unleash_The_Mods/Working_mods/Creative_mode/README.md index df0dc6501..571055010 100644 --- a/data/Unleash_The_Mods/Working_mods/Creative_mode/README.md +++ b/data/Unleash_The_Mods/Working_mods/Creative_mode/README.md @@ -1,3 +1,39 @@ + + +**Table of Contents** + +- [Creative Tools for CDDA](#creative-tools-for-cdda) + - [List of furniture added as debug actions.](#list-of-furniture-added-as-debug-actions) + - [`furniture-appliances`](#furniture-appliances) + - [`furniture-barriers`](#furniture-barriers) + - [`furniture-decorative`](#furniture-decorative) + - [`furniture-domestic_plants`](#furniture-domestic_plants) + - [`furniture-eggs`](#furniture-eggs) + - [`furniture-emitters`](#furniture-emitters) + - [`furniture-fakes`](#furniture-fakes) + - [`furniture-fireplaces`](#furniture-fireplaces) + - [`furniture-flora`](#furniture-flora) + - [`furniture-fungal`](#furniture-fungal) + - [`furniture-graves`](#furniture-graves) + - [`furniture-industrial`](#furniture-industrial) + - [`furniture-medical`](#furniture-medical) + - [`furniture-migo`](#furniture-migo) + - [`furniture-plumbing`](#furniture-plumbing) + - [`furniture-recreation`](#furniture-recreation) + - [`furniture-regional_pseudo`](#furniture-regional_pseudo) + - [`furniture-roof`](#furniture-roof) + - [`furniture-rural`](#furniture-rural) + - [`furniture-seats`](#furniture-seats) + - [`furniture-signs`](#furniture-signs) + - [`furniture-sleep`](#furniture-sleep) + - [`furniture-storage`](#furniture-storage) + - [`furniture-surfaces`](#furniture-surfaces) + - [`furniture-terrains`](#furniture-terrains) + - [`furniture-tools`](#furniture-tools) + - [Item Template](#item-template) + + + # Creative Tools for CDDA ## List of furniture added as debug actions. diff --git a/data/Unleash_The_Mods/Working_mods/Custom_Bandit_King_Start/README.md b/data/Unleash_The_Mods/Working_mods/Custom_Bandit_King_Start/README.md index b75e5d5b5..35bdc97e2 100644 --- a/data/Unleash_The_Mods/Working_mods/Custom_Bandit_King_Start/README.md +++ b/data/Unleash_The_Mods/Working_mods/Custom_Bandit_King_Start/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [customBanditKingStartMod](#custombanditkingstartmod) + + + # customBanditKingStartMod this adds a brand new custom start which is op as high hell to cataclysm dark days ahead. Have Fun :) diff --git a/data/Unleash_The_Mods/Working_mods/Draco_Dog_Mod/README.md b/data/Unleash_The_Mods/Working_mods/Draco_Dog_Mod/README.md index f223d4ce6..09d626069 100644 --- a/data/Unleash_The_Mods/Working_mods/Draco_Dog_Mod/README.md +++ b/data/Unleash_The_Mods/Working_mods/Draco_Dog_Mod/README.md @@ -1,3 +1,23 @@ + + +**Table of Contents** + +- [DG_Mods](#dg_mods) + - [Armoring:](#armoring) + - [Training:](#training) + - [Morale:](#morale) + - [0.6](#06) + - [0.5](#05) + - [0.4c](#04c) + - [0.4b](#04b) + - [0.4a](#04a) + - [0.4](#04) + - [0.3](#03) + - [0.2](#02) + - [0.1](#01) + + + # DG_Mods Collection of Mods for Cataclysm: Dark Days Ahead diff --git a/data/Unleash_The_Mods/Working_mods/Draco_Pig_Mod/README.md b/data/Unleash_The_Mods/Working_mods/Draco_Pig_Mod/README.md index 6fc827623..a578d6fb3 100644 --- a/data/Unleash_The_Mods/Working_mods/Draco_Pig_Mod/README.md +++ b/data/Unleash_The_Mods/Working_mods/Draco_Pig_Mod/README.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [DG_Mods](#dg_mods) + - [What does this mod add/do?](#what-does-this-mod-adddo) + - [0.1](#01) + + + # DG_Mods Collection of Mods for Cataclysm: Dark Days Ahead diff --git a/data/Unleash_The_Mods/Working_mods/Fantasy/README.md b/data/Unleash_The_Mods/Working_mods/Fantasy/README.md index 052d28076..682ca7ddf 100644 --- a/data/Unleash_The_Mods/Working_mods/Fantasy/README.md +++ b/data/Unleash_The_Mods/Working_mods/Fantasy/README.md @@ -1,2 +1,10 @@ + + +**Table of Contents** + +- [Fantasy](#fantasy) + + + # Fantasy diff --git a/data/Unleash_The_Mods/Working_mods/Food_Preservation_by_Irradiation/README.md b/data/Unleash_The_Mods/Working_mods/Food_Preservation_by_Irradiation/README.md index 987ec0e16..5d50d9025 100644 --- a/data/Unleash_The_Mods/Working_mods/Food_Preservation_by_Irradiation/README.md +++ b/data/Unleash_The_Mods/Working_mods/Food_Preservation_by_Irradiation/README.md @@ -1,3 +1,17 @@ + + +**Table of Contents** + +- [Food Preservation by Irradiation](#food-preservation-by-irradiation) + - [Whats new to Cataclysm-DDA via this mod:](#whats-new-to-cataclysm-dda-via-this-mod) + - [Future plans:](#future-plans) + - [Suggested mods:](#suggested-mods) + - [Feedback/thoughts](#feedbackthoughts) + - [Further work consideration:](#further-work-consideration) + - [Issues](#issues) + + + # Food Preservation by Irradiation Basically adds in the ability to preserve food via ionizing radiation. diff --git a/data/Unleash_The_Mods/Working_mods/Gun_Cotton/README.md b/data/Unleash_The_Mods/Working_mods/Gun_Cotton/README.md index 22272040f..ae8147a46 100644 --- a/data/Unleash_The_Mods/Working_mods/Gun_Cotton/README.md +++ b/data/Unleash_The_Mods/Working_mods/Gun_Cotton/README.md @@ -1,2 +1,10 @@ + + +**Table of Contents** + +- [GunCotton](#guncotton) + + + # GunCotton Adds craftable gun cotton, gun cotton based explosives, and gunpowder. diff --git a/data/Unleash_The_Mods/Working_mods/Incinerator/README.md b/data/Unleash_The_Mods/Working_mods/Incinerator/README.md index b10e3ec86..8992ea41f 100644 --- a/data/Unleash_The_Mods/Working_mods/Incinerator/README.md +++ b/data/Unleash_The_Mods/Working_mods/Incinerator/README.md @@ -1,3 +1,15 @@ + + +**Table of Contents** + +- [Incinerator](#incinerator) +- [Creating an Incinerator](#creating-an-incinerator) +- [Placing or Dismantling the Incinerator](#placing-or-dismantling-the-incinerator) +- [How it Works](#how-it-works) +- [About this mod:](#about-this-mod) + + + Incinerator === This mod introduces a player-made incinerator which can quickly and easily destroy any unwanted items. diff --git a/data/Unleash_The_Mods/Working_mods/Jury_Rigged_Robots/README.md b/data/Unleash_The_Mods/Working_mods/Jury_Rigged_Robots/README.md index eb627e3ff..47074739f 100644 --- a/data/Unleash_The_Mods/Working_mods/Jury_Rigged_Robots/README.md +++ b/data/Unleash_The_Mods/Working_mods/Jury_Rigged_Robots/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Jury-Rigged-Robots](#jury-rigged-robots) + + + # Jury-Rigged-Robots The Jury Rigged Robots mod for Cataclysm: Dark Days Ahead. These are the bug fixed files for the mod. You can just download the master zip and extract to a folder called "Jury_Rigged_Robots" and they should work out of the box for you! diff --git a/data/Unleash_The_Mods/Working_mods/Misc_Gear/README.md b/data/Unleash_The_Mods/Working_mods/Misc_Gear/README.md index 9a0fac430..979c18d53 100644 --- a/data/Unleash_The_Mods/Working_mods/Misc_Gear/README.md +++ b/data/Unleash_The_Mods/Working_mods/Misc_Gear/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [Misc_Gear](#misc_gear) + + + # Misc_Gear diff --git a/data/Unleash_The_Mods/Working_mods/Modern_Weapons_Pack_Expanded/README.md b/data/Unleash_The_Mods/Working_mods/Modern_Weapons_Pack_Expanded/README.md index 0e141aa2e..9b46ea129 100644 --- a/data/Unleash_The_Mods/Working_mods/Modern_Weapons_Pack_Expanded/README.md +++ b/data/Unleash_The_Mods/Working_mods/Modern_Weapons_Pack_Expanded/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Extended-Modern-Weapons-Pack](#extended-modern-weapons-pack) + + + # Extended-Modern-Weapons-Pack This is a modified version of the Modern Weapons Pack mod created by crom for Cataclysm: Dark Days Ahead https://github.com/CleverRaven/Cataclysm-DDA. It has been modified by BorkBorkGoesTheCode. The original readme is named WITNESSME.txt: License information can be found therein. diff --git a/data/Unleash_The_Mods/Working_mods/More_Survivors_Stories/README.md b/data/Unleash_The_Mods/Working_mods/More_Survivors_Stories/README.md index f712daee2..ba083f853 100644 --- a/data/Unleash_The_Mods/Working_mods/More_Survivors_Stories/README.md +++ b/data/Unleash_The_Mods/Working_mods/More_Survivors_Stories/README.md @@ -1,3 +1,12 @@ + + +**Table of Contents** + +- [Not everyone turned into zombies. Some still struggling to live...](#not-everyone-turned-into-zombies-some-still-struggling-to-live) + - [How to get to Hell's Raiders story line:](#how-to-get-to-hells-raiders-story-line) + + + # Not everyone turned into zombies. Some still struggling to live... Adds 7 new side stories (1 WIP), 1 mission for random NPCs and a story line for Hell's Raiders faction (in early stage of development). diff --git a/data/Unleash_The_Mods/Working_mods/Nechronica_Redux/README.md b/data/Unleash_The_Mods/Working_mods/Nechronica_Redux/README.md index 4eaff7322..4b2db83f0 100644 --- a/data/Unleash_The_Mods/Working_mods/Nechronica_Redux/README.md +++ b/data/Unleash_The_Mods/Working_mods/Nechronica_Redux/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Nechronica_Redux](#nechronica_redux) + + + # Nechronica_Redux Nechronica fork. Forked from Malkeus's Compatible Nechronica. diff --git a/data/Unleash_The_Mods/Working_mods/Nimian_Manufacture/README.md b/data/Unleash_The_Mods/Working_mods/Nimian_Manufacture/README.md index 739715f27..62c9785bd 100644 --- a/data/Unleash_The_Mods/Working_mods/Nimian_Manufacture/README.md +++ b/data/Unleash_The_Mods/Working_mods/Nimian_Manufacture/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [M_Nimian_Manufacture](#m_nimian_manufacture) + + + # M_Nimian_Manufacture diff --git a/data/Unleash_The_Mods/Working_mods/OP_Pack/README.md b/data/Unleash_The_Mods/Working_mods/OP_Pack/README.md index 326e90fcd..cbc3e8407 100644 --- a/data/Unleash_The_Mods/Working_mods/OP_Pack/README.md +++ b/data/Unleash_The_Mods/Working_mods/OP_Pack/README.md @@ -1,2 +1,10 @@ + + +**Table of Contents** + +- [CDDA-OP-Pack](#cdda-op-pack) + + + # CDDA-OP-Pack A mod to add a bunch of stupidly Overpowered Items to CDDA diff --git a/data/Unleash_The_Mods/Working_mods/Oa_early_game_mutations/README.md b/data/Unleash_The_Mods/Working_mods/Oa_early_game_mutations/README.md index 4006486a0..efd0c011e 100644 --- a/data/Unleash_The_Mods/Working_mods/Oa_early_game_mutations/README.md +++ b/data/Unleash_The_Mods/Working_mods/Oa_early_game_mutations/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [oa_early_game_mutations_mod](#oa_early_game_mutations_mod) + + + # oa_early_game_mutations_mod This mod adds the "body modification clinic". A two Z-level building that allows characters to access mutagen in the early game. diff --git a/data/Unleash_The_Mods/Working_mods/PoraComp/README.md b/data/Unleash_The_Mods/Working_mods/PoraComp/README.md index 8396e186a..5c91dff2c 100644 --- a/data/Unleash_The_Mods/Working_mods/PoraComp/README.md +++ b/data/Unleash_The_Mods/Working_mods/PoraComp/README.md @@ -1,3 +1,20 @@ + + +**Table of Contents** + +- [PoraComp](#poracomp) +- [Version 1.5.1](#version-151) +- [Version 1.5 Corprate Take-Over (11/10/2018)](#version-15-corprate-take-over-11102018) +- [!Expected Error! Upon first load after updating "Synthetic Base" recipie will pop an error. After a save and exist issue with be resolved.](#expected-error-upon-first-load-after-updating-synthetic-base-recipie-will-pop-an-error-after-a-save-and-exist-issue-with-be-resolved) +- [Version 1.4 The refactoring (10/5/2018)](#version-14-the-refactoring-1052018) +- [Version 1.3.3 (9/9/2018)](#version-133-992018) +- [Version 1.3 (8/24/2018)](#version-13-8242018) +- [Version 1.2 (5/1/2018)](#version-12-512018) +- [Version 1.1 (3/15/2018)](#version-11-3152018) +- [Version 1.0 (3/14/2018)](#version-10-3142018) + + + # PoraComp The PoraComp mod is a json only endeavour that aims to complile all my mods into one place, plus a few extra tidbits aimed at an intuitive gameplay experience. Ideas, suggestions and other such mentions are more than welcome and I can be reached by email at poragonplays@gmail.com diff --git a/data/Unleash_The_Mods/Working_mods/Power_Armor_Additons/README.md b/data/Unleash_The_Mods/Working_mods/Power_Armor_Additons/README.md index 41a746046..ae8b0667a 100644 --- a/data/Unleash_The_Mods/Working_mods/Power_Armor_Additons/README.md +++ b/data/Unleash_The_Mods/Working_mods/Power_Armor_Additons/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Power-Armor-Additons](#power-armor-additons) + + + # Power-Armor-Additons Power armor mod for Cataclysm DDA Adds a magnetic back holster and waist holster found just about everywhere hauling frames and power armor can be found. diff --git a/data/Unleash_The_Mods/Working_mods/Prepper_Cache/README.md b/data/Unleash_The_Mods/Working_mods/Prepper_Cache/README.md index 9a0768af6..2a06e2382 100644 --- a/data/Unleash_The_Mods/Working_mods/Prepper_Cache/README.md +++ b/data/Unleash_The_Mods/Working_mods/Prepper_Cache/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [PrepperCache](#preppercache) + + + # PrepperCache Mod for Cataclysm DDA - Prepper Caches diff --git a/data/Unleash_The_Mods/Working_mods/Project_APEX/README.md b/data/Unleash_The_Mods/Working_mods/Project_APEX/README.md index 478aea3e0..eddddbbc2 100644 --- a/data/Unleash_The_Mods/Working_mods/Project_APEX/README.md +++ b/data/Unleash_The_Mods/Working_mods/Project_APEX/README.md @@ -1,3 +1,20 @@ + + +**Table of Contents** + +- [What](#what) +- [Why](#why) +- [Design Considerations](#design-considerations) +- [Roadmap](#roadmap) + - [Stage 0](#stage-0) + - [Stage I](#stage-i) + - [Stage II](#stage-ii) + - [Stage III](#stage-iii) +- [Installation](#installation) +- [License](#license) + + + # What Project APEX (`apex`) is a [*Cataclysm: Dark Days Ahead*](http://github.com/cleverRaven/Cataclysm-DDA) mod that adds high-end, advanced suits of armor and military equipment. It also expands on the lore of the game in an unofficial manner. All parts of the mod seek to be lore-friendly, at least within the confines of the official sci-fi mod, Aftershock. diff --git a/data/Unleash_The_Mods/Working_mods/Reapermod/README.md b/data/Unleash_The_Mods/Working_mods/Reapermod/README.md index 9e00d509e..e2be07344 100644 --- a/data/Unleash_The_Mods/Working_mods/Reapermod/README.md +++ b/data/Unleash_The_Mods/Working_mods/Reapermod/README.md @@ -1,3 +1,15 @@ + + +**Table of Contents** + +- [Song of Shinigami](#song-of-shinigami) + - [New Martial Art Style - Shinigami Song](#new-martial-art-style---shinigami-song) + - [New book additions](#new-book-additions) + - [New Professions - both start with martial style](#new-professions---both-start-with-martial-style) + - [Weapons usable with Shinigami Song](#weapons-usable-with-shinigami-song) + + + # Song of Shinigami Adds a Shinigami / Grim Reaper martial style usable with all scythe weapons. diff --git a/data/Unleash_The_Mods/Working_mods/Road_Warrior_Mod/README.md b/data/Unleash_The_Mods/Working_mods/Road_Warrior_Mod/README.md index 3f8dae2f7..d15d3f3c8 100644 --- a/data/Unleash_The_Mods/Working_mods/Road_Warrior_Mod/README.md +++ b/data/Unleash_The_Mods/Working_mods/Road_Warrior_Mod/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [Road_Warrior_Mod](#road_warrior_mod) + + + # Road_Warrior_Mod diff --git a/data/Unleash_The_Mods/Working_mods/Service_Weapon/README.md b/data/Unleash_The_Mods/Working_mods/Service_Weapon/README.md index 0911c5a8d..babab321d 100644 --- a/data/Unleash_The_Mods/Working_mods/Service_Weapon/README.md +++ b/data/Unleash_The_Mods/Working_mods/Service_Weapon/README.md @@ -1,3 +1,25 @@ + + +**Table of Contents** + +- [What](#what) +- [Why](#why) +- [Using the Service Weapon](#using-the-service-weapon) + - [Finding It](#finding-it) + - [Changing It](#changing-it) + - [Loading It](#loading-it) +- [Potential Development](#potential-development) + - [Mods](#mods) + - [Conceptual Resources](#conceptual-resources) + - [Gaining Conceptual Resources](#gaining-conceptual-resources) + - [Expanded System of Conceptual Crafting](#expanded-system-of-conceptual-crafting) + - [Approaches to Conceptual Modding](#approaches-to-conceptual-modding) + - [Extending the Service Weapon](#extending-the-service-weapon) + - [Content Pack](#content-pack) +- [License](#license) + + + # What Service Weapon (`service_weapon`) is a [*Cataclysm: Dark Days Ahead*](http://github.com/cleverRaven/Cataclysm-DDA) mod that adds the Service Weapon morphing firearm from the game *Control*. diff --git a/data/Unleash_The_Mods/Working_mods/Shard_stuff/README.md b/data/Unleash_The_Mods/Working_mods/Shard_stuff/README.md index 68f6a8656..6dfc1a446 100644 --- a/data/Unleash_The_Mods/Working_mods/Shard_stuff/README.md +++ b/data/Unleash_The_Mods/Working_mods/Shard_stuff/README.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [Shardstuff-CDDA-Mod](#shardstuff-cdda-mod) +- [This mod is basically abandoned and only edited for bugfixes, and even then not always. Anyone who wants to take it over is free to do so, and do anything with it.](#this-mod-is-basically-abandoned-and-only-edited-for-bugfixes-and-even-then-not-always--anyone-who-wants-to-take-it-over-is-free-to-do-so-and-do-anything-with-it) +- [Contents:](#contents) + + + # Shardstuff-CDDA-Mod Adds several large vehicle parts, overrides some from base game, and buffs gates controls to match the durability of the gates themselves to reduce chances of them being destroyed when you find them. diff --git a/data/Unleash_The_Mods/Working_mods/Sierra_Madre_mod/README.md b/data/Unleash_The_Mods/Working_mods/Sierra_Madre_mod/README.md index ea981ba6d..5f7e9a5bc 100644 --- a/data/Unleash_The_Mods/Working_mods/Sierra_Madre_mod/README.md +++ b/data/Unleash_The_Mods/Working_mods/Sierra_Madre_mod/README.md @@ -1,3 +1,18 @@ + + +**Table of Contents** + +- [Cataclysm: Dark Days Ahead Sierra Madre mod](#cataclysm-dark-days-ahead-sierra-madre-mod) +- [Content and Features](#content-and-features) +- [Difficulty](#difficulty) +- [Tips](#tips) +- [Installation](#installation) +- [IMPORTANT NOTE](#important-note) +- [Credits](#credits) +- [Links](#links) + + + # Cataclysm: Dark Days Ahead Sierra Madre mod A mod for the Cataclysm: Dark Days Ahead roguelike adding Sierra Madre location from Fallout New Vegas add-on Dead Money, serving as a tribute to the best Fallout DLC ever made. diff --git a/data/Unleash_The_Mods/Working_mods/Toki_silly_classes/README.md b/data/Unleash_The_Mods/Working_mods/Toki_silly_classes/README.md index 883328b47..240afa310 100644 --- a/data/Unleash_The_Mods/Working_mods/Toki_silly_classes/README.md +++ b/data/Unleash_The_Mods/Working_mods/Toki_silly_classes/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [cdda_tokisillyclasses](#cdda_tokisillyclasses) + + + # cdda_tokisillyclasses Tokiko's Silly Classes for CDDA diff --git a/data/Unleash_The_Mods/Working_mods/Tool_bundle/README.md b/data/Unleash_The_Mods/Working_mods/Tool_bundle/README.md index e64bedb79..eda31086f 100644 --- a/data/Unleash_The_Mods/Working_mods/Tool_bundle/README.md +++ b/data/Unleash_The_Mods/Working_mods/Tool_bundle/README.md @@ -1,2 +1,10 @@ + + +**Table of Contents** + +- [cdda-tool-bundle](#cdda-tool-bundle) + + + # cdda-tool-bundle A mod for Cataclysm: Dark Days Ahead. Adds the ability for most tools to be attached to a belt clip and provides a primitive canvas bundle to keep your tools organized. diff --git a/data/Unleash_The_Mods/Working_mods/Vermilion_Mod/README.md b/data/Unleash_The_Mods/Working_mods/Vermilion_Mod/README.md index d2835770e..c1679ecc1 100644 --- a/data/Unleash_The_Mods/Working_mods/Vermilion_Mod/README.md +++ b/data/Unleash_The_Mods/Working_mods/Vermilion_Mod/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [VermilionMod](#vermilionmod) + + + # VermilionMod Adds a random assortment of wildly different things into C:DDA diff --git a/data/Unleash_The_Mods/Working_mods/Wandering_Masters/README.md b/data/Unleash_The_Mods/Working_mods/Wandering_Masters/README.md index 38f420c06..0264bf531 100644 --- a/data/Unleash_The_Mods/Working_mods/Wandering_Masters/README.md +++ b/data/Unleash_The_Mods/Working_mods/Wandering_Masters/README.md @@ -1,3 +1,14 @@ + + +**Table of Contents** + +- [Progress so far:](#progress-so-far) + - [Regular NPC:](#regular-npc) + - [MA teachers:](#ma-teachers) + - [Credits:](#credits) + + + My Wandering Masters mod that adds new NPCs with quest lines. Currently WIP. Most content works, but needs additional testing, dialogues needs proofreading etc. I'm open for suggestions and ideas of any kind! Some stuff works only on latest experimental versions! The idea of the mod is to add "Wandering Masters", NPCs that can 'teach' player martial arts after completing their quest line. diff --git a/data/Unleash_The_Mods/Working_mods/Warhammer_40K/README.md b/data/Unleash_The_Mods/Working_mods/Warhammer_40K/README.md index c3f1a4b28..35f52b573 100644 --- a/data/Unleash_The_Mods/Working_mods/Warhammer_40K/README.md +++ b/data/Unleash_The_Mods/Working_mods/Warhammer_40K/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [M_Warhammer_40K](#m_warhammer_40k) + + + # M_Warhammer_40K diff --git a/data/Unleash_The_Mods/Working_mods/Wastelands_Mod/README.md b/data/Unleash_The_Mods/Working_mods/Wastelands_Mod/README.md index faae9f581..8f5281f23 100644 --- a/data/Unleash_The_Mods/Working_mods/Wastelands_Mod/README.md +++ b/data/Unleash_The_Mods/Working_mods/Wastelands_Mod/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [Wastelands_Mod](#wastelands_mod) + + + # Wastelands_Mod diff --git a/data/Unleash_The_Mods/Working_mods/Wild_Living/README.md b/data/Unleash_The_Mods/Working_mods/Wild_Living/README.md index 162136893..b6b0dae3e 100644 --- a/data/Unleash_The_Mods/Working_mods/Wild_Living/README.md +++ b/data/Unleash_The_Mods/Working_mods/Wild_Living/README.md @@ -1,3 +1,37 @@ + + +**Table of Contents** + +- [Wild-Living](#wild-living) + - [Features](#features) + - [Tools](#tools) + - [Bone Pickaxe](#bone-pickaxe) + - [Flint Hand Drill](#flint-hand-drill) + - [Wooden Fish Trap](#wooden-fish-trap) + - [Wooden Dog Whistle](#wooden-dog-whistle) + - [Natural cordage screwdriver](#natural-cordage-screwdriver) + - [Materials](#materials) + - [Oilcloth](#oilcloth) + - [Clothing](#clothing) + - [Fur Backpack](#fur-backpack) + - [Fur Pelt Tanning](#fur-pelt-tanning) + - [Food & Food Preservation](#food--food-preservation) + - [Tea Bags](#tea-bags) + - [Cattail Rhizome processing](#cattail-rhizome-processing) + - [Harvestable Acorns](#harvestable-acorns) + - [Salt & Starch Extraction](#salt--starch-extraction) + - [Digestive Tracts](#digestive-tracts) + - [Early Game Help](#early-game-help) + - [More Cordage](#more-cordage) + - [Clay Changes](#clay-changes) + - [Constructables](#constructables) + - [Wooden Work Mat](#wooden-work-mat) + - [Makeshift Fence](#makeshift-fence) + - [Woven Fence](#woven-fence) + - [Plantable Fruit + Coffee Trees](#plantable-fruit--coffee-trees) + + + # Wild-Living A mod to bring a little more life and variety to the wilds of Cataclysm: Dark Days Ahead. diff --git a/data/Unleash_The_Mods/Working_mods/Youre_gonna_get_canned/README.md b/data/Unleash_The_Mods/Working_mods/Youre_gonna_get_canned/README.md index 81e09ac20..1271a668d 100644 --- a/data/Unleash_The_Mods/Working_mods/Youre_gonna_get_canned/README.md +++ b/data/Unleash_The_Mods/Working_mods/Youre_gonna_get_canned/README.md @@ -1,2 +1,10 @@ + + +**Table of Contents** + +- [cdda-youre-gonna-get-canned](#cdda-youre-gonna-get-canned) + + + # cdda-youre-gonna-get-canned A mod for Cataclysm: Dark Days Ahead. WIP Adds more recepies for canning and preserves. diff --git a/data/Unleash_The_Mods/Working_mods/Zets_CDDA_Mod/README.md b/data/Unleash_The_Mods/Working_mods/Zets_CDDA_Mod/README.md index 6cdf491e9..c18e5b517 100644 --- a/data/Unleash_The_Mods/Working_mods/Zets_CDDA_Mod/README.md +++ b/data/Unleash_The_Mods/Working_mods/Zets_CDDA_Mod/README.md @@ -1,3 +1,46 @@ + + +**Table of Contents** + +- [Zetsukaze's CDDA Tweaks!](#zetsukazes-cdda-tweaks) +- [Usage Guide](#usage-guide) +- [List of Changes](#list-of-changes) + - [Base Game](#base-game) + - [Armor](#armor) + - [Ankle Sheathe](#ankle-sheathe) + - [Tool Armor](#tool-armor) + - [Survivor Utility Belt](#survivor-utility-belt) + - [Vehicle Parts](#vehicle-parts) + - [Minifreezer](#minifreezer) + - [Minifridge](#minifridge) + - [Internal Boom Crane](#internal-boom-crane) + - [Comestibles](#comestibles) + - [Prepper pemmican](#prepper-pemmican) + - [Blazemod](#blazemod) + - [Vehicle Parts](#vehicle-parts-1) + - [Cargo dimensions!!!](#cargo-dimensions) + - [Boreal dimension](#boreal-dimension) + - [Gelidus dimension](#gelidus-dimension) + - [Cataclysm++](#cataclysm) + - [Armor](#armor-1) + - [Survivor's Archer Backpack](#survivors-archer-backpack) + - [Survivor's Scout Suit & Survivor's Armored Scout Suit](#survivors-scout-suit--survivors-armored-scout-suit) + - [Vehicle Parts](#vehicle-parts-2) + - [DC Fridge](#dc-fridge) + - [Survivor's Station](#survivors-station) + - [Advanced Gear](#advanced-gear) + - [Equipment](#equipment) + - [Nanotech 'mini-shoggoth' storage](#nanotech-mini-shoggoth-storage) + - [Nanotech liquid compressor](#nanotech-liquid-compressor) + - [Small nanotech liquid compressor](#small-nanotech-liquid-compressor) + - [Nanosuit](#nanosuit) + - [Vehicle Parts](#vehicle-parts-3) + - [Nanotech 'shoggoth' storage node](#nanotech-shoggoth-storage-node) + - [Nanotech crafting node](#nanotech-crafting-node) +- [My CDDA Mods](#my-cdda-mods) + + + # Zetsukaze's CDDA Tweaks! Minor tweaks to make the game more to my liking, some of the changes are OP, but this is a play your way game! diff --git a/data/Unleash_The_Mods/Working_mods/Zets_Hair_Extensions/README.md b/data/Unleash_The_Mods/Working_mods/Zets_Hair_Extensions/README.md index 7ef972ce2..54c6e9223 100644 --- a/data/Unleash_The_Mods/Working_mods/Zets_Hair_Extensions/README.md +++ b/data/Unleash_The_Mods/Working_mods/Zets_Hair_Extensions/README.md @@ -1,3 +1,19 @@ + + +**Table of Contents** + +- [Zetsukaze's Hair Extensions](#zetsukazes-hair-extensions) +- [Dependencies](#dependencies) +- [Usage Guide](#usage-guide) + - [Optional Steps](#optional-steps) + - [Info](#info) + - [List of Supported Mods](#list-of-supported-mods) + - [Issues](#issues) + - [Changelog](#changelog) +- [My CDDA Mods](#my-cdda-mods) + + + # Zetsukaze's Hair Extensions Hehe pun intended. Created to fix the Hairs+ mod for DeadPeopleTileset. Also, the terrible formatting was bugging me :man_shrugging: diff --git a/data/Unleash_The_Mods/Working_mods/Zets_Hair_More_Locations/README.md b/data/Unleash_The_Mods/Working_mods/Zets_Hair_More_Locations/README.md index 41f058dc2..6fac8f846 100644 --- a/data/Unleash_The_Mods/Working_mods/Zets_Hair_More_Locations/README.md +++ b/data/Unleash_The_Mods/Working_mods/Zets_Hair_More_Locations/README.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [Zets-Hair-More-Locations](#zets-hair-more-locations) +- [Dependencies](#dependencies) +- [Usage Guide](#usage-guide) + + + # Zets-Hair-More-Locations Adds hairs, eyes and skin for the mod More Locations, used with DeadPeopleTileset diff --git a/data/Unleash_The_Mods/Working_mods/amplified_player_features/README.md b/data/Unleash_The_Mods/Working_mods/amplified_player_features/README.md index 1314cdc2b..c90b06b86 100644 --- a/data/Unleash_The_Mods/Working_mods/amplified_player_features/README.md +++ b/data/Unleash_The_Mods/Working_mods/amplified_player_features/README.md @@ -1,3 +1,12 @@ + + +**Table of Contents** + +- [About](#about) +- [File names](#file-names) + + + # About This is a [Cataclysm: Dark Days Ahead](https://github.com/CleverRaven/Cataclysm-DDA) mod, which aims to expand appearance traits in the game while supporting [SomeDeadGuy](https://github.com/somedeadguy)'s [tileset](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775). It also introduces changes to group behaviour, so NPCs can spawn with all the new traits. diff --git a/data/Unleash_The_Mods/mods/Dmbb/README.md b/data/Unleash_The_Mods/mods/Dmbb/README.md index 7c7d84e1d..8ce138e8e 100644 --- a/data/Unleash_The_Mods/mods/Dmbb/README.md +++ b/data/Unleash_The_Mods/mods/Dmbb/README.md @@ -1,3 +1,14 @@ + + +**Table of Contents** + +- [Defense Mode but Better (DMBB)](#defense-mode-but-better-dmbb) + - [How to install the mod:](#how-to-install-the-mod) + - [DMBB Dependecies](#dmbb-dependecies) + - [What's in the .zip files?](#whats-in-the-zip-files) + + + # Defense Mode but Better (DMBB) ### How to install the mod: diff --git a/data/Unleash_The_Mods/mods/Monstergirl_Professions/README.md b/data/Unleash_The_Mods/mods/Monstergirl_Professions/README.md index 49c932d86..b8600eb37 100644 --- a/data/Unleash_The_Mods/mods/Monstergirl_Professions/README.md +++ b/data/Unleash_The_Mods/mods/Monstergirl_Professions/README.md @@ -1,3 +1,17 @@ + + +**Table of Contents** + +- [Monstergirl Professions](#monstergirl-professions) + - [Catgirl](#catgirl) + - [Wolfgirl](#wolfgirl) + - [Birdgirl](#birdgirl) + - [Scylla](#scylla) + - [Dryad](#dryad) + - [Satyr](#satyr) + + + # Monstergirl Professions This mod adds various monstergirls (or boys) as professions. I've also added a few add-on mutations to buff some underwhelming or negative mutations, they are only available via these professions. diff --git a/data/Unleash_The_Mods/mods/Monstergroups_Combo_Patch/README.md b/data/Unleash_The_Mods/mods/Monstergroups_Combo_Patch/README.md index 7a1ea34f6..2eb3ea1cc 100644 --- a/data/Unleash_The_Mods/mods/Monstergroups_Combo_Patch/README.md +++ b/data/Unleash_The_Mods/mods/Monstergroups_Combo_Patch/README.md @@ -1,2 +1,10 @@ + + +**Table of Contents** + +- [Monstergroup_Combo_Patch](#monstergroup_combo_patch) + + + # Monstergroup_Combo_Patch Evolving combination of monstergroup entries from various dependant mods, gathered together for ease of editing. diff --git a/data/Unleash_The_Mods/mods/Ninja_mod/README.md b/data/Unleash_The_Mods/mods/Ninja_mod/README.md index 1e3dc5046..b67ea90d4 100644 --- a/data/Unleash_The_Mods/mods/Ninja_mod/README.md +++ b/data/Unleash_The_Mods/mods/Ninja_mod/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [M_Ninja](#m_ninja) + + + # M_Ninja diff --git a/data/Unleash_The_Mods/mods/Private_Defense/README.md b/data/Unleash_The_Mods/mods/Private_Defense/README.md index da516c415..1c141b2ab 100644 --- a/data/Unleash_The_Mods/mods/Private_Defense/README.md +++ b/data/Unleash_The_Mods/mods/Private_Defense/README.md @@ -1,3 +1,25 @@ + + +**Table of Contents** + +- [What](#what) +- [Why](#why) +- [Models](#models) + - [Pistols](#pistols) + - [SMGs](#smgs) + - [Rifles](#rifles) + - [Shotguns](#shotguns) + - [Magazines](#magazines) + - [Rifles](#rifles-1) + - [SMGs](#smgs-1) + - [Pistols](#pistols-1) + - [Pistols (printing only)](#pistols-printing-only) + - [Mods](#mods) +- [Lore](#lore) +- [License](#license) + + + # What Private Defense (`private_defense`) is a [*Cataclysm: Dark Days Ahead*](http://github.com/cleverRaven/Cataclysm-DDA) mod that adds 3D-printable plastic firearms into the game. diff --git a/data/Unleash_The_Mods/mods/Trailerpark_mod/README.md b/data/Unleash_The_Mods/mods/Trailerpark_mod/README.md index 8ecf6cb2b..39b41f71f 100644 --- a/data/Unleash_The_Mods/mods/Trailerpark_mod/README.md +++ b/data/Unleash_The_Mods/mods/Trailerpark_mod/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [CDDA Trailer Park Mod](#cdda-trailer-park-mod) + + + # CDDA Trailer Park Mod Adds `trailer parks` to map generation, as well as regular and small trailers. diff --git a/data/Unleash_The_Mods/mods/Vamp_stuff/modinfo.md b/data/Unleash_The_Mods/mods/Vamp_stuff/modinfo.md index 8a5a2cccf..bd44b04a1 100644 --- a/data/Unleash_The_Mods/mods/Vamp_stuff/modinfo.md +++ b/data/Unleash_The_Mods/mods/Vamp_stuff/modinfo.md @@ -1,3 +1,31 @@ + + +**Table of Contents** + +- [Items](#items) + - [Books](#books) + - [Armour](#armour) + - [Weapons](#weapons) + - [Ammunition](#ammunition) +- [Monsters](#monsters) + - [Leeches](#leeches) + - [Elder Zombies](#elder-zombies) + - [Vampire Bats](#vampire-bats) + - [Infected Vampires](#infected-vampires) +- [Locations](#locations) + - [Crypt](#crypt) + - [Vampire Cove](#vampire-cove) + - [Wasteland Outskirts](#wasteland-outskirts) + - [Ghost Towns](#ghost-towns) + - [Misc](#misc) +- [NPCs](#npcs) + - [Missions](#missions) +- [Scenarios](#scenarios) + - [Vampire Wannabe](#vampire-wannabe) +- [Magic Spells](#magic-spells) + + + This **.md** file tells a subtle information about the contents of the mod. ## Items diff --git a/data/Unleash_The_Mods/mods/Vorpal_Weapons/README.md b/data/Unleash_The_Mods/mods/Vorpal_Weapons/README.md index 3e5e57b53..c989182af 100644 --- a/data/Unleash_The_Mods/mods/Vorpal_Weapons/README.md +++ b/data/Unleash_The_Mods/mods/Vorpal_Weapons/README.md @@ -1,2 +1,10 @@ + + +**Table of Contents** + +- [Vorpal-Weapons](#vorpal-weapons) + + + # Vorpal-Weapons This is a fixed version of a mod translated from japanese...I don't know who to credit here. Maybe it's in the readme. diff --git a/data/Unleash_The_Mods/mods/Zets_Hair_PKs_Rebalancing/README.md b/data/Unleash_The_Mods/mods/Zets_Hair_PKs_Rebalancing/README.md index 862f183a9..60abc8cbf 100644 --- a/data/Unleash_The_Mods/mods/Zets_Hair_PKs_Rebalancing/README.md +++ b/data/Unleash_The_Mods/mods/Zets_Hair_PKs_Rebalancing/README.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [Zets-Hair-PKs-Rebalancing](#zets-hair-pks-rebalancing) +- [Dependencies](#dependencies) +- [Usage Guide](#usage-guide) + + + # Zets-Hair-PKs-Rebalancing Adds hairs, eyes and skin for the mod PKs Rebalancing, used with DeadPeopleTileset diff --git a/data/broken_mods/Shelved/PKs_Rebalancing/README.md b/data/broken_mods/Shelved/PKs_Rebalancing/README.md index 4bee81e6e..5954d0c8b 100644 --- a/data/broken_mods/Shelved/PKs_Rebalancing/README.md +++ b/data/broken_mods/Shelved/PKs_Rebalancing/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [PKs_Rebalancing](#pks_rebalancing) + + + # PKs_Rebalancing PRM for C:DDA Readme updated 22JAN17 diff --git a/documents/Catalogues/Professions_catalogue.md b/documents/Catalogues/Professions_catalogue.md index 180b6712d..e2263af7a 100644 --- a/documents/Catalogues/Professions_catalogue.md +++ b/documents/Catalogues/Professions_catalogue.md @@ -6,6 +6,10 @@ Use the `home` key to get to the top. +- [Package bionic professions](#package-bionic-professions) + - [Professions](#professions) +- [More classes scenarios](#more-classes-scenarios) + - [Professions](#professions-1) diff --git a/workshop/Wilderness_Overhaul/README.md b/workshop/Wilderness_Overhaul/README.md index 026daf790..b2b410a6c 100644 --- a/workshop/Wilderness_Overhaul/README.md +++ b/workshop/Wilderness_Overhaul/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [cdda-Wilderness_Overhaul](#cdda-wilderness_overhaul) + + + # cdda-Wilderness_Overhaul Original mod by: MormonPartyboat From 90fb578126ccef35296c049fec64b54c3fa9f729 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 31 Jul 2021 17:19:12 +0100 Subject: [PATCH 17/23] Update TOC (#139) * Update TOC * remove generated with from md Co-authored-by: TheGoatGod Co-authored-by: TheGoatGod Co-authored-by: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> --- .../Mods/CRT_EXPANSION/readme/README.md | 11 +++ .../ShardsOtherStuff/InfStamina/README.md | 8 +++ .../Metabolism_Rates/README.md | 8 +++ .../Soapywater_CDDA/README.md | 8 +++ .../ShardsOtherStuff/Unnerf_Spears/README.md | 8 +++ .../Visible_Scary_Shadies/README.md | 8 +++ .../Bayonet_mod/documents/README.md | 8 +++ .../Doc/3D_PRINTED_ITEM.md | 21 ++++++ .../Homestead_Instruments_Inc/Doc/README.md | 17 +++++ .../Working_mods/Project_APEX/README.md | 2 +- .../Secronom/documents/modinfo.md | 71 +++++++++++++++++++ .../ETC_handguns_etc/Documents/CHANGELOG.md | 12 ++++ .../mods/ETC_handguns_etc/Documents/README.md | 19 +++++ .../Documents/coilgun_info.md | 10 +++ documents/Catalogues/Professions_catalogue.md | 1 - 15 files changed, 210 insertions(+), 2 deletions(-) diff --git a/data/Mainline_mods/Mods/CRT_EXPANSION/readme/README.md b/data/Mainline_mods/Mods/CRT_EXPANSION/readme/README.md index 7af02b28b..e1d43cd18 100644 --- a/data/Mainline_mods/Mods/CRT_EXPANSION/readme/README.md +++ b/data/Mainline_mods/Mods/CRT_EXPANSION/readme/README.md @@ -1,3 +1,14 @@ + + +**Table of Contents** + +- [C.R.T Expansion mod pack](#crt-expansion-mod-pack) +- [Extended Techniques](#extended-techniques) +- [For those curious about stat scaling:](#for-those-curious-about-stat-scaling) +- [Dead Space](#dead-space) + + + # C.R.T Expansion mod pack The core mod of the CRT Expansion mod pack, it currently adds an armor set, mildly OP gas mask and transforming vest, some gun mods, a new melee/tool and a new material. The items also use a lot of higher end materials such as superalloy, rubber (the "new" material), the lesser used hardsteel and also neoprene. diff --git a/data/Rebalance_mods/mods/ShardsOtherStuff/InfStamina/README.md b/data/Rebalance_mods/mods/ShardsOtherStuff/InfStamina/README.md index c6e741b36..925581d8a 100644 --- a/data/Rebalance_mods/mods/ShardsOtherStuff/InfStamina/README.md +++ b/data/Rebalance_mods/mods/ShardsOtherStuff/InfStamina/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [InfStamina-CDDA-Mod](#infstamina-cdda-mod) + + + # InfStamina-CDDA-Mod Simple mod that adds a mutation setting stamina regen to absurd levels to practically disable the stamina system. diff --git a/data/Rebalance_mods/mods/ShardsOtherStuff/Metabolism_Rates/README.md b/data/Rebalance_mods/mods/ShardsOtherStuff/Metabolism_Rates/README.md index 3ca8decc8..882b71007 100644 --- a/data/Rebalance_mods/mods/ShardsOtherStuff/Metabolism_Rates/README.md +++ b/data/Rebalance_mods/mods/ShardsOtherStuff/Metabolism_Rates/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Metabolism Rates-CDDA-Mod](#metabolism-rates-cdda-mod) + + + # Metabolism Rates-CDDA-Mod Adds several mutations that alter hunger and thirst rates by reducing them to 1/2, 1/4, or 1/10th. diff --git a/data/Rebalance_mods/mods/ShardsOtherStuff/Soapywater_CDDA/README.md b/data/Rebalance_mods/mods/ShardsOtherStuff/Soapywater_CDDA/README.md index b7779d50d..26bae9337 100644 --- a/data/Rebalance_mods/mods/ShardsOtherStuff/Soapywater_CDDA/README.md +++ b/data/Rebalance_mods/mods/ShardsOtherStuff/Soapywater_CDDA/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Soapy Water-CDDA-Mod](#soapy-water-cdda-mod) + + + # Soapy Water-CDDA-Mod Allows you to chop up soap and mix with water for a very low quality disinfectant substitute to clean out deep bites before they get infected. diff --git a/data/Rebalance_mods/mods/ShardsOtherStuff/Unnerf_Spears/README.md b/data/Rebalance_mods/mods/ShardsOtherStuff/Unnerf_Spears/README.md index c8af03afb..fcd7517f6 100644 --- a/data/Rebalance_mods/mods/ShardsOtherStuff/Unnerf_Spears/README.md +++ b/data/Rebalance_mods/mods/ShardsOtherStuff/Unnerf_Spears/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Unnerf Spears-CDDA-Mod](#unnerf-spears-cdda-mod) + + + # Unnerf Spears-CDDA-Mod Removes fragile flag from knife spear and forked spear, undoes massive awlpike nerf. diff --git a/data/Rebalance_mods/mods/ShardsOtherStuff/Visible_Scary_Shadies/README.md b/data/Rebalance_mods/mods/ShardsOtherStuff/Visible_Scary_Shadies/README.md index 321436259..d70d99e0c 100644 --- a/data/Rebalance_mods/mods/ShardsOtherStuff/Visible_Scary_Shadies/README.md +++ b/data/Rebalance_mods/mods/ShardsOtherStuff/Visible_Scary_Shadies/README.md @@ -1,3 +1,11 @@ + + +**Table of Contents** + +- [Visible-Scary-Shadies-CDDA-Mod](#visible-scary-shadies-cdda-mod) + + + # Visible-Scary-Shadies-CDDA-Mod Makes shady zombies visible at night, increases speed, makes them harder to hit, and likely to cause you to get swarmed. diff --git a/data/Unleash_The_Mods/Working_mods/Bayonet_mod/documents/README.md b/data/Unleash_The_Mods/Working_mods/Bayonet_mod/documents/README.md index be60b6a83..706679d96 100644 --- a/data/Unleash_The_Mods/Working_mods/Bayonet_mod/documents/README.md +++ b/data/Unleash_The_Mods/Working_mods/Bayonet_mod/documents/README.md @@ -1 +1,9 @@ + + +**Table of Contents** + +- [Bayonetmod](#bayonetmod) + + + # Bayonetmod diff --git a/data/Unleash_The_Mods/Working_mods/Homestead_Instruments_Inc/Doc/3D_PRINTED_ITEM.md b/data/Unleash_The_Mods/Working_mods/Homestead_Instruments_Inc/Doc/3D_PRINTED_ITEM.md index c9a7bba57..f3d60a946 100644 --- a/data/Unleash_The_Mods/Working_mods/Homestead_Instruments_Inc/Doc/3D_PRINTED_ITEM.md +++ b/data/Unleash_The_Mods/Working_mods/Homestead_Instruments_Inc/Doc/3D_PRINTED_ITEM.md @@ -1,3 +1,24 @@ + + +**Table of Contents** + +- [Requirements](#requirements) + - [A Note on IDs](#a-note-on-ids) +- [Creating the Item](#creating-the-item) + - [Item Itself](#item-itself) + - [`IN_PROGRESS` Printer](#in_progress-printer) + - [`FINISHED` Printer](#finished-printer) + - [Disassembly Recipe](#disassembly-recipe) + - [Crafting Recipe](#crafting-recipe) + - [Repeat for Every Platform](#repeat-for-every-platform) +- [Distributing the Item in the World](#distributing-the-item-in-the-world) + - [Creating Sources](#creating-sources) + - [CAD file](#cad-file) + - [Books and Other Sources](#books-and-other-sources) + - [Adding Sources to Spawn Lists](#adding-sources-to-spawn-lists) + + + # Requirements In order to create 3D-printed items using Homestead, you're going to need to also create a support network of intermediary items. diff --git a/data/Unleash_The_Mods/Working_mods/Homestead_Instruments_Inc/Doc/README.md b/data/Unleash_The_Mods/Working_mods/Homestead_Instruments_Inc/Doc/README.md index fe8521ae0..a3300fdc6 100644 --- a/data/Unleash_The_Mods/Working_mods/Homestead_Instruments_Inc/Doc/README.md +++ b/data/Unleash_The_Mods/Working_mods/Homestead_Instruments_Inc/Doc/README.md @@ -1,3 +1,20 @@ + + +**Table of Contents** + +- [What](#what) +- [Why](#why) +- [Tools](#tools) + - [Production & Manufacture](#production--manufacture) + - [Medical](#medical) + - [Computers & Network](#computers--network) + - [Tools Requiring Research](#tools-requiring-research) +- [Issues](#issues) +- [Lore](#lore) +- [License](#license) + + + # What Homestead Instruments Inc. (`homestead`) is a [*Cataclysm: Dark Days Ahead*](http://github.com/cleverRaven/Cataclysm-DDA) mod that adds several buildable tools for use in other mods. It has no use on its own: its goal is to serve as a shared platform for other mods that add recipes but don't have the required tools to accomplish those. diff --git a/data/Unleash_The_Mods/Working_mods/Project_APEX/README.md b/data/Unleash_The_Mods/Working_mods/Project_APEX/README.md index eddddbbc2..a38cca908 100644 --- a/data/Unleash_The_Mods/Working_mods/Project_APEX/README.md +++ b/data/Unleash_The_Mods/Working_mods/Project_APEX/README.md @@ -15,7 +15,7 @@ -# What +# What Project APEX (`apex`) is a [*Cataclysm: Dark Days Ahead*](http://github.com/cleverRaven/Cataclysm-DDA) mod that adds high-end, advanced suits of armor and military equipment. It also expands on the lore of the game in an unofficial manner. All parts of the mod seek to be lore-friendly, at least within the confines of the official sci-fi mod, Aftershock. diff --git a/data/Unleash_The_Mods/Working_mods/Secronom/documents/modinfo.md b/data/Unleash_The_Mods/Working_mods/Secronom/documents/modinfo.md index 3f6a00882..964399b1c 100644 --- a/data/Unleash_The_Mods/Working_mods/Secronom/documents/modinfo.md +++ b/data/Unleash_The_Mods/Working_mods/Secronom/documents/modinfo.md @@ -1,3 +1,74 @@ + + +**Table of Contents** + +- [Wiki](#wiki) + - [Zombies](#zombies) + - [City Zombies](#city-zombies) + - [Blade Zombie **!**](#blade-zombie-) + - [Tendril Zombie **!**](#tendril-zombie-) + - [Spider Zombie **!**](#spider-zombie-) + - [Mouthswell Zombie **!**](#mouthswell-zombie-) + - [Lying Body **!**](#lying-body-) + - [Translucent Zombie **!**](#translucent-zombie-) + - [Scourge Zombie **!**](#scourge-zombie-) + - [Unifier Zombie **+**](#unifier-zombie-) + - [Grubby Zombie **~**](#grubby-zombie-) + - [Licker Zombie **!**](#licker-zombie-) + - [Titan **!**](#titan-) + - [Noxious Eater **!**](#noxious-eater-) + - [Swarmer Zombie **!**](#swarmer-zombie-) + - [Charger Zombie **!**](#charger-zombie-) + - [Revenant **+**](#revenant-) + - [Skittering Weaver **+**](#skittering-weaver-) + - [Zombie Mutants](#zombie-mutants) + - [Lab Zombies](#lab-zombies) + - [Failed Mutants **!**](#failed-mutants-) + - [BOWs **!**](#bows-) + - [Abberations/Enigmas](#abberationsenigmas) + - [Unknown](#unknown) + - [Robots](#robots) +- [Monster Roles](#monster-roles) +- [Structures](#structures) + - [Secronom Lab](#secronom-lab) + - [Exclusive Monsters:](#exclusive-monsters) + - [Loots:](#loots) + - [Infected Buildings](#infected-buildings) + - [Exclusive Monsters:](#exclusive-monsters-1) + - [Loots:](#loots-1) + - [Hazards:](#hazards) + - [Saddler Gathering Nest](#saddler-gathering-nest) + - [Exclusive Monsters:](#exclusive-monsters-2) + - [Flesh Forest](#flesh-forest) + - [Exclusive Monsters:](#exclusive-monsters-3) + - [Loots:](#loots-2) + - [Hazards:](#hazards-1) + - [Flesh City](#flesh-city) + - [Exclusive Monsters:](#exclusive-monsters-4) + - [Loots:](#loots-3) + - [Hazards:](#hazards-2) +- [Mutations](#mutations) + - [Tendrils](#tendrils) + - [Tier 2](#tier-2) + - [Bone Blade](#bone-blade) + - [Tier 2](#tier-2-1) + - [Irregular Bone Outgrowths](#irregular-bone-outgrowths) + - [Tier 2](#tier-2-2) + - [Tier 3](#tier-3) + - [Arachnid Limbs](#arachnid-limbs) + - [Tier 2](#tier-2-3) + - [Tier 3](#tier-3-1) + - [Lushen Tongue](#lushen-tongue) + - [Tier 2](#tier-2-4) + - [Tier 3](#tier-3-2) + - [Shoulder Bumps](#shoulder-bumps) + - [Tier 2](#tier-2-5) + - [Tumors](#tumors) + - [Tier 2](#tier-2-6) +- [NPCs](#npcs) + + + # Wiki This wiki is temporary. I'm working on an updated version. diff --git a/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/CHANGELOG.md b/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/CHANGELOG.md index c8da5d6e3..8049f5d79 100644 --- a/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/CHANGELOG.md +++ b/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/CHANGELOG.md @@ -1,3 +1,15 @@ + + +**Table of Contents** + +- [Release 2 - Jan/2021 for Bright Nights (not tested in mainline 0.E but should work too)](#release-2---jan2021-for-bright-nights-not-tested-in-mainline-0e-but-should-work-too) + - [JSON fixes and compatibility](#json-fixes-and-compatibility) + - [Balance](#balance) + - [New Content](#new-content) + - [New Fluff](#new-fluff) + + + # Release 2 - Jan/2021 for Bright Nights (not tested in mainline 0.E but should work too) ## JSON fixes and compatibility diff --git a/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/README.md b/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/README.md index 3e70dd44c..2ffa7e588 100644 --- a/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/README.md +++ b/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/README.md @@ -1,3 +1,22 @@ + + +**Table of Contents** + +- [Electrothermal-chemical Handguns etc mod for Cataclysm:Dark Days Ahead](#electrothermal-chemical-handguns-etc-mod-for-cataclysmdark-days-ahead) + - [Some info on this:](#some-info-on-this) + - [Electrothermal guns](#electrothermal-guns) + - [Overview](#overview) + - ["New" ammo types](#new-ammo-types) + - [.22](#22) + - [9x19mm](#9x19mm) + - [5.56x45mm](#556x45mm) + - [7.62x51mm](#762x51mm) + - [Other guns](#other-guns) + - [Other ammo](#other-ammo) + - [Other stuff](#other-stuff) + + + # Electrothermal-chemical Handguns etc mod for Cataclysm:Dark Days Ahead Perhaps a bridge between electromagnetic and chemically-propelled guns, which might leave prototype stage sooner than railguns in the near future, or not. diff --git a/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/coilgun_info.md b/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/coilgun_info.md index 227a7a9c7..cc03f4041 100644 --- a/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/coilgun_info.md +++ b/data/Unleash_The_Mods/mods/ETC_handguns_etc/Documents/coilgun_info.md @@ -1,3 +1,13 @@ + + +**Table of Contents** + +- [Probably realistic but impractical with *current year* technology coilgun specifications used in this mod.](#probably-realistic-but-impractical-with-current-year-technology-coilgun-specifications-used-in-this-mod) + - [GC166 Gauss Carbine](#gc166-gauss-carbine) + - [GG285 Gauss Gun](#gg285-gauss-gun) + + + # Probably realistic but impractical with *current year* technology coilgun specifications used in this mod. ## GC166 Gauss Carbine diff --git a/documents/Catalogues/Professions_catalogue.md b/documents/Catalogues/Professions_catalogue.md index e2263af7a..20d1afb9c 100644 --- a/documents/Catalogues/Professions_catalogue.md +++ b/documents/Catalogues/Professions_catalogue.md @@ -11,7 +11,6 @@ Use the `home` key to get to the top. - [More classes scenarios](#more-classes-scenarios) - [Professions](#professions-1) - From 01581af10e3eedfe57e7146ae84707d117d785d6 Mon Sep 17 00:00:00 2001 From: TheGoatGod Date: Sun, 1 Aug 2021 17:09:01 +0100 Subject: [PATCH 18/23] Update README.md --- README.md | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 3422ba87e..eef9de88b 100644 --- a/README.md +++ b/README.md @@ -37,9 +37,9 @@ Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, I hope to start the merging process soon with a bunch of prs. the goal is to bring down the number of mods. you will see name changes to include other mods to make it kinda like the bionic package but not one type of item. however, food will be different from other mods. it might get a bit confusing, to begin with. a lot of mods will get striped into other mods entirely or by pieces. all unwanted content will go into a "bin" type mod where you can get the stuff that doesn't fit in or I'm not planning on adding into their big merge into my mega mod for cdda but this will take time and I plan on adding a lot of content all round I need to know what I'm working with to have a direction to start, I have started some additional content mods that will be included I will add more so this will work. I will need testers and will have to make a new git repo for this -## Goats - Dark Days +## Cataclysm: Goats Dark Horizons -The idea is to make a massive overhaul of cdda and maintain it, this will be CDDA - Expanded, but I'm going to name it Goats - Days ahead might change in future, here are some of the areas I will mod in and expect there to be a ton of mods whether small or large will be implemented. +The idea is to make a massive overhaul of cdda and maintain it, this will be Cataclysm: Goats Dark Horizons (this still might change in future), i want to make this sligtly more terrifying in terms of visuals not being able to see as far, same with guns, this will give the game a harder approach right away, add achivements and give the game A LOAD of content and some features alot more will be added but atm it is a content overhaul. this is CDDA extended and will never make change the base game - [ ] Main Goals @@ -47,11 +47,12 @@ The idea is to make a massive overhaul of cdda and maintain it, this will be CDD - [ ] quests - [ ] maps ( faction bases and more) - [ ] more - compilation - - [ ] my mods (early survival, gods guns ect...) + - [ ] my mods (early survival ect...) - [ ] vehicles (shopping trolly varients and more) - - [ ] supernatural (monsters and scary encounters) + - [ ] supernatural (monsters and scary encounters) maybe feature - [ ] Dangerous animals (mutated and sci-fy) -- [ ] before modding - - [ ] merge mods - - [ ] overhaul mods before inclusion - - [ ] decide if i want to add pk and/or aftershock (or parial implementation) + - [ ] make a ton of little addons (dark days, qol stuff) + - [ ] overhaul/merge mods before inclusion and finish them (to an extent or fully implement them) + - [ ] decide if i want to use pk content (parial implementation might include both) + - [ ] decide if i want to use aftershock content or a base for the dev + - [ ] rework mods before inclusion to be in a better style in json (less janky ids no {HMS_MOD_CONTENT_EXAMPLE -> MOD_CONTENT} ) and output to the game (names and descriptions are professional From f67aaafbd7545fbc81a29627d58f2f8c1c1ecec3 Mon Sep 17 00:00:00 2001 From: TheGoatGod Date: Sun, 1 Aug 2021 17:13:18 +0100 Subject: [PATCH 19/23] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index eef9de88b..3f7b4f18f 100644 --- a/README.md +++ b/README.md @@ -39,7 +39,7 @@ I hope to start the merging process soon with a bunch of prs. the goal is to bri ## Cataclysm: Goats Dark Horizons -The idea is to make a massive overhaul of cdda and maintain it, this will be Cataclysm: Goats Dark Horizons (this still might change in future), i want to make this sligtly more terrifying in terms of visuals not being able to see as far, same with guns, this will give the game a harder approach right away, add achivements and give the game A LOAD of content and some features alot more will be added but atm it is a content overhaul. this is CDDA extended and will never make change the base game +The idea is to make a massive overhaul of cdda and maintain it, this will be Cataclysm: Goats Dark Horizons (this still might change in future), i want to make this sligtly more terrifying in terms of visuals not being able to see as far, same with guns, this will give the game a harder approach right away, add achivements and give the game A LOAD of content and some features alot more will be added but atm it is a content overhaul. this is CDDA extended and this wont become stand alone, might include over_writes but not exclustions. - [ ] Main Goals From 2ba8f6e3c3bc62a1b3b5f584458eb86852661111 Mon Sep 17 00:00:00 2001 From: TheGoatGod Date: Sun, 1 Aug 2021 19:03:07 +0100 Subject: [PATCH 20/23] [Github] New tool - add take ownership of file (#142) --- .../Add_Take_Ownership_to_context_menu.reg | 66 +++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 tools/Registry/Add_Take_Ownership_to_context_menu.reg diff --git a/tools/Registry/Add_Take_Ownership_to_context_menu.reg b/tools/Registry/Add_Take_Ownership_to_context_menu.reg new file mode 100644 index 000000000..7b6d0fe8f --- /dev/null +++ b/tools/Registry/Add_Take_Ownership_to_context_menu.reg @@ -0,0 +1,66 @@ +Windows Registry Editor Version 5.00 + +; Created by: Shawn Brink +; http://www.tenforums.com +; Tutorial: http://www.tenforums.com/tutorials/3841-take-ownership-add-context-menu-windows-10-a.html + + +[-HKEY_CLASSES_ROOT\*\shell\runas] + +[HKEY_CLASSES_ROOT\*\shell\runas] +@="Take Ownership" +"HasLUAShield"="" +"NoWorkingDirectory"="" +"Position"="middle" + +[HKEY_CLASSES_ROOT\*\shell\runas\command] +@="cmd.exe /c takeown /f \"%1\" && icacls \"%1\" /grant administrators:F /c /l" +"IsolatedCommand"="cmd.exe /c takeown /f \"%1\" && icacls \"%1\" /grant administrators:F /c /l" + + +[-HKEY_CLASSES_ROOT\Directory\shell\runas] + +[HKEY_CLASSES_ROOT\Directory\shell\runas] +@="Take Ownership" +"HasLUAShield"="" +"NoWorkingDirectory"="" +"Position"="middle" + +[HKEY_CLASSES_ROOT\Directory\shell\runas\command] +@="cmd.exe /c takeown /f \"%1\" /r /d y && icacls \"%1\" /grant administrators:F /t /c /l /q" +"IsolatedCommand"="cmd.exe /c takeown /f \"%1\" /r /d y && icacls \"%1\" /grant administrators:F /t /c /l /q" + + +[-HKEY_CLASSES_ROOT\dllfile\shell\runas] + +[HKEY_CLASSES_ROOT\dllfile\shell\runas] +@="Take Ownership" +"HasLUAShield"="" +"NoWorkingDirectory"="" +"Position"="middle" + +[HKEY_CLASSES_ROOT\dllfile\shell\runas\command] +@="cmd.exe /c takeown /f \"%1\" && icacls \"%1\" /grant administrators:F /c /l" +"IsolatedCommand"="cmd.exe /c takeown /f \"%1\" && icacls \"%1\" /grant administrators:F /c /l" + + +[-HKEY_CLASSES_ROOT\Drive\shell\runas] + +[HKEY_CLASSES_ROOT\Drive\shell\runas] +@="Take Ownership" +"HasLUAShield"="" +"NoWorkingDirectory"="" +"Position"="middle" + +[HKEY_CLASSES_ROOT\Drive\shell\runas\command] +@="cmd.exe /c takeown /f \"%1\" /r /d y && icacls \"%1\" /grant administrators:F /t /c /l /q" +"IsolatedCommand"="cmd.exe /c takeown /f \"%1\" /r /d y && icacls \"%1\" /grant administrators:F /t /c /l /q" + +[-HKEY_CLASSES_ROOT\exefile\shell\runas] + +[HKEY_CLASSES_ROOT\exefile\shell\runas] +"HasLUAShield"="" + +[HKEY_CLASSES_ROOT\exefile\shell\runas\command] +@="\"%1\" %*" +"IsolatedCommand"="\"%1\" %*" \ No newline at end of file From 8f045313c7494cfdca511cc3659465b5e44f3f7f Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun, 1 Aug 2021 19:09:28 +0100 Subject: [PATCH 21/23] Update TOC (#140) Co-authored-by: TheGoatGod Co-authored-by: TheGoatGod --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3f7b4f18f..7456b5cea 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ - [Description](#description) - [Road map](#road-map) - - [Goats - Dark Days](#goats---dark-days) + - [Cataclysm: Goats Dark Horizons](#cataclysm-goats-dark-horizons) [![Build_Number](https://img.shields.io/badge/CDDA_Build%3A-%2311458-blue)](https://github.com/CleverRaven/Cataclysm-DDA) From 90e7f64d61e611e4b89327212910f9e5da36c08b Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sun, 1 Aug 2021 20:41:13 +0100 Subject: [PATCH 22/23] Create Labler.yml --- .github/workflows/Labler.yml | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 .github/workflows/Labler.yml diff --git a/.github/workflows/Labler.yml b/.github/workflows/Labler.yml new file mode 100644 index 000000000..5c846f476 --- /dev/null +++ b/.github/workflows/Labler.yml @@ -0,0 +1,12 @@ +on: + push: + tags: + - v[0-9]+.[0-9]+.[0-9]+ + +name: Release new version +jobs: + release: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v2 + - uses: vweevers/additional-tags-action@v1 From cea25135c7ac2763bca4818e4414a375a43a944e Mon Sep 17 00:00:00 2001 From: TheGoatGod <56883303+TheGoatGod@users.noreply.github.com> Date: Sun, 1 Aug 2021 20:46:47 +0100 Subject: [PATCH 23/23] rename workflow --- .github/workflows/{Labler.yml => Additional_Tags.yml} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename .github/workflows/{Labler.yml => Additional_Tags.yml} (100%) diff --git a/.github/workflows/Labler.yml b/.github/workflows/Additional_Tags.yml similarity index 100% rename from .github/workflows/Labler.yml rename to .github/workflows/Additional_Tags.yml