diff --git a/docs/gdevelop5/all-features/multiplayer/Multiplayer_in_1_minute.mp4 b/docs/gdevelop5/all-features/multiplayer/Multiplayer_in_1_minute.mp4 new file mode 100644 index 000000000..3b4941b5d Binary files /dev/null and b/docs/gdevelop5/all-features/multiplayer/Multiplayer_in_1_minute.mp4 differ diff --git a/docs/gdevelop5/all-features/multiplayer/index.md b/docs/gdevelop5/all-features/multiplayer/index.md index 42776adce..10acea28b 100644 --- a/docs/gdevelop5/all-features/multiplayer/index.md +++ b/docs/gdevelop5/all-features/multiplayer/index.md @@ -32,6 +32,18 @@ To use the multiplayer features, use the **Multiplayer** behavior on your object GDevelop Multiplayer infrastructure is built to scale from very small game to games with thousands of concurrent players. If you're a game studio or an agency with specific needs (for example, launching a game for a promotional campaign to an audience of dozens of thousands of people), feel free to reach out to discuss your specific use-case. +## 1-minute example: from a static game to a 2 player platformer game + +Here is a quick example showing how to add lobbies and two players in a platformer game. + +
+ +
+ +Read the rest of this page to learn more about lobbies and how to set up your game objects. + ## Lobby system: start and end a game The multiplayer extension provides lobbies, so players can join a game together and start playing. It is a key feature to allow players to play together, define which player number they are, and start the game when all players are ready.