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UnityGameViewManager

Programmatically changes Unity Game Window's Resolution On Play. Useful for testing under fix resolution

How to use:

  • Place UnityGameViewManager.cs anywhere in assets folder
  • Call UnityResolutionManager.UseCustomResolution(width,height,label) to set the resolution of the GameView within Unity Editor on Play
  • Automatically removes when Play ends
  • Note that you should not remove or add new resolution while in Play Mode

Dev Note:

  • Took the code from unity forums and add Contains() function from syy9

Source: