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Tutorial 1 doesn't seem to work #7

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shadow7412 opened this issue Nov 9, 2022 · 0 comments
Open

Tutorial 1 doesn't seem to work #7

shadow7412 opened this issue Nov 9, 2022 · 0 comments

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@shadow7412
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shadow7412 commented Nov 9, 2022

I'm following the instructions here

Here is a repository showing where I'm up to: https://github.com/shadow7412/Fyrox-tutorial1

Basically, when I get to the end of the "Player and camera controller" section, I'm told I should be able to run the build and see a world and character, but I'm still being presented with a black screen (as per the end of the "Framework" section).

The only thing that jumps out at me from the logs is "Insufficient atlas size". Could that be the cause?
I'm using CLion, and rust v 1.65.0 in case that's relevant.

Here are the logs

/home/[REDACTED]/.cargo/bin/cargo run --color=always
warning: unused import: `WindowEvent`
 --> src/main.rs:7:20
  |
7 |     event::{Event, WindowEvent},
  |                    ^^^^^^^^^^^
  |
  = note: `#[warn(unused_imports)]` on by default

warning: unused variable: `context`
  --> src/main.rs:59:26
   |
59 |     fn update(&mut self, context: &mut PluginContext, _: &mut ControlFlow) {
   |                          ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_context`
   |
   = note: `#[warn(unused_variables)]` on by default

warning: unused variable: `event`
  --> src/main.rs:65:9
   |
65 |         event: &Event<()>,
   |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`

warning: fields `scene`, `level` and `player` are never read
  --> src/main.rs:29:5
   |
28 | struct Game {
   |        ---- fields in this struct
29 |     scene: Handle<Scene>,
   |     ^^^^^
30 |     level: Level,
   |     ^^^^^
31 |     player: Player,
   |     ^^^^^^
   |
   = note: `#[warn(dead_code)]` on by default

warning: `rpg-tutorial` (bin "rpg-tutorial") generated 4 warnings
    Finished dev [unoptimized + debuginfo] target(s) in 0.08s
     Running `target/debug/rpg-tutorial`
[INFO]: Supported GL Extensions: {"GL_ARB_tessellation_shader", "GL_AMD_framebuffer_multisample_advanced", "GL_ARB_bindless_texture", "GL_EXT_EGL_image_storage", "GL_KHR_robustness", "GL_ARB_texture_query_lod", "GL_EXT_abgr", "GL_EXT_blend_equation_separate", "GL_ARB_shading_language_packing", "GL_NV_vdpau_interop", "GL_ARB_vertex_buffer_object", "GL_KHR_texture_compression_astc_sliced_3d", "GL_EXT_texture_snorm", "GL_ARB_texture_rgb10_a2ui", "GL_EXT_window_rectangles", "GL_ARB_shader_image_load_store", "GL_ARB_texture_float", "GL_EXT_memory_object", "GL_ATI_texture_float", "GL_EXT_provoking_vertex", "GL_ARB_arrays_of_arrays", "GL_ARB_derivative_control", "GL_ARB_instanced_arrays", "GL_S3_s3tc", "GL_ARB_parallel_shader_compile", "GL_ARB_pixel_buffer_object", "GL_ARB_get_texture_sub_image", "GL_NV_packed_depth_stencil", "GL_ARB_texture_filter_anisotropic", "GL_ARB_shader_atomic_counters", "GL_ARB_gpu_shader_int64", "GL_ARB_shader_storage_buffer_object", "GL_ARB_texture_barrier", "GL_ARB_depth_buffer_float", "GL_ATI_blend_equation_separate", "GL_EXT_semaphore", "GL_ARB_ES2_compatibility", "GL_ARB_explicit_attrib_location", "GL_ARB_conservative_depth", "GL_AMD_vertex_shader_layer", "GL_ARB_separate_shader_objects", "GL_ARB_compute_variable_group_size", "GL_ARB_texture_cube_map_array", "GL_EXT_shader_image_load_formatted", "GL_ARB_half_float_pixel", "GL_KHR_texture_compression_astc_ldr", "GL_ARB_draw_buffers", "GL_KHR_parallel_shader_compile", "GL_ARB_draw_buffers_blend", "GL_ARB_explicit_uniform_location", "GL_ARB_sampler_objects", "GL_ARB_texture_view", "GL_ARB_conditional_render_inverted", "GL_EXT_texture_filter_anisotropic", "GL_NVX_gpu_memory_info", "GL_EXT_texture_sRGB_R8", "GL_IBM_multimode_draw_arrays", "GL_EXT_draw_instanced", "GL_EXT_texture_sRGB_RG8", "GL_AMD_multi_draw_indirect", "GL_ARB_texture_buffer_object", "GL_ARB_sample_shading", "GL_ARB_texture_rg", "GL_ARB_blend_func_extended", "GL_ATI_meminfo", "GL_EXT_EGL_sync", "GL_EXT_shader_samples_identical", "GL_EXT_pixel_buffer_object", "GL_EXT_vertex_attrib_64bit", "GL_EXT_demote_to_helper_invocation", "GL_ARB_indirect_parameters", "GL_ARB_internalformat_query", "GL_ARB_internalformat_query2", "GL_ARB_map_buffer_alignment", "GL_AMD_depth_clamp_separate", "GL_ARB_query_buffer_object", "GL_ARB_occlusion_query2", "GL_EXT_draw_buffers2", "GL_ARB_point_sprite", "GL_ARB_vertex_array_bgra", "GL_ARB_texture_stencil8", "GL_EXT_semaphore_fd", "GL_EXT_memory_object_fd", "GL_EXT_texture_shadow_lod", "GL_EXT_texture_compression_rgtc", "GL_ARB_shader_stencil_export", "GL_ATI_texture_mirror_once", "GL_ARB_sync", "GL_ARB_sparse_texture", "GL_ANGLE_texture_compression_dxt5", "GL_ARB_framebuffer_sRGB", "GL_ARB_vertex_shader", "GL_NV_alpha_to_coverage_dither_control", "GL_ARB_vertex_attrib_64bit", "GL_ARB_shader_ballot", "GL_EXT_framebuffer_object", "GL_EXT_texture_compression_s3tc", "GL_ARB_multi_draw_indirect", "GL_ARB_polygon_offset_clamp", "GL_ARB_transform_feedback3", "GL_ARB_ES3_compatibility", "GL_AMD_performance_monitor", "GL_ARB_vertex_attrib_binding", "GL_ARB_texture_gather", "GL_ARB_shader_objects", "GL_ARB_vertex_type_10f_11f_11f_rev", "GL_ARB_invalidate_subdata", "GL_EXT_shader_image_load_store", "GL_EXT_texture_integer", "GL_ARB_transform_feedback_overflow_query", "GL_ARB_texture_query_levels", "GL_INTEL_blackhole_render", "GL_MESA_shader_integer_functions", "GL_ARB_viewport_array", "GL_NV_conditional_render", "GL_ARB_texture_swizzle", "GL_EXT_texture_array", "GL_ARB_shader_atomic_counter_ops", "GL_EXT_texture_mirror_clamp", "GL_ARB_half_float_vertex", "GL_AMD_vertex_shader_viewport_index", "GL_ARB_post_depth_coverage", "GL_ARB_clear_texture", "GL_EXT_packed_depth_stencil", "GL_ARB_clear_buffer_object", "GL_EXT_texture_sRGB", "GL_ARB_compute_shader", "GL_ARB_robustness", "GL_ARB_spirv_extensions", "GL_KHR_blend_equation_advanced", "GL_ARB_shader_viewport_layer_array", "GL_ARB_texture_non_power_of_two", "GL_EXT_vertex_array_bgra", "GL_ARB_texture_compression_rgtc", "GL_ARB_program_interface_query", "GL_ARB_clip_control", "GL_ARB_shader_texture_lod", "GL_ARB_enhanced_layouts", "GL_NV_copy_image", "GL_ARB_texture_rectangle", "GL_ARB_uniform_buffer_object", "GL_KHR_context_flush_control", "GL_AMD_shader_trinary_minmax", "GL_ARB_provoking_vertex", "GL_ARB_transform_feedback2", "GL_EXT_polygon_offset_clamp", "GL_ARB_transform_feedback_instanced", "GL_AMD_draw_buffers_blend", "GL_ARB_sparse_buffer", "GL_ARB_framebuffer_no_attachments", "GL_EXT_texture_compression_dxt1", "GL_AMD_texture_texture4", "GL_AMD_shader_stencil_export", "GL_ARB_multi_bind", "GL_ARB_direct_state_access", "GL_EXT_texture_sRGB_decode", "GL_ARB_shading_language_420pack", "GL_KHR_no_error", "GL_MESA_framebuffer_flip_y", "GL_ARB_fragment_layer_viewport", "GL_ARB_sparse_texture2", "GL_AMD_pinned_memory", "GL_ARB_shader_clock", "GL_KHR_debug", "GL_NV_shader_atomic_int64", "GL_ARB_debug_output", "GL_ARB_texture_compression_bptc", "GL_EXT_transform_feedback", "GL_ARB_cull_distance", "GL_NV_depth_clamp", "GL_ARB_sparse_texture_clamp", "GL_ARB_texture_storage", "GL_ARB_draw_instanced", "GL_EXT_framebuffer_multisample_blit_scaled", "GL_ANGLE_texture_compression_dxt3", "GL_MESA_pack_invert", "GL_ARB_framebuffer_object", "GL_ARB_copy_image", "GL_ARB_texture_multisample", "GL_ARB_shader_draw_parameters", "GL_ARB_shader_group_vote", "GL_ARB_shader_image_size", "GL_NV_compute_shader_derivatives", "GL_ARB_map_buffer_range", "GL_EXT_shader_integer_mix", "GL_EXT_texture_shared_exponent", "GL_ARB_compressed_texture_pixel_storage", "GL_ARB_texture_buffer_range", "GL_ARB_shader_precision", "GL_ARB_seamless_cube_map", "GL_EXT_framebuffer_blit", "GL_EXT_timer_query", "GL_KHR_robust_buffer_access_behavior", "GL_ARB_ES3_1_compatibility", "GL_ARB_shader_bit_encoding", "GL_AMD_conservative_depth", "GL_ARB_timer_query", "GL_OES_EGL_image", "GL_ARB_shader_subroutine", "GL_NV_texture_barrier", "GL_AMD_gpu_shader_int64", "GL_ARB_fragment_coord_conventions", "GL_ARB_pipeline_statistics_query", "GL_ARB_robust_buffer_access_behavior", "GL_EXT_texture_swizzle", "GL_ARB_seamless_cubemap_per_texture", "GL_ARB_color_buffer_float", "GL_ARB_texture_buffer_object_rgb32", "GL_ARB_fragment_shader", "GL_ARB_get_program_binary", "GL_ARB_draw_elements_base_vertex", "GL_EXT_framebuffer_multisample", "GL_ARB_vertex_array_object", "GL_EXT_framebuffer_sRGB", "GL_ARB_texture_storage_multisample", "GL_ARB_buffer_storage", "GL_ARB_gl_spirv", "GL_ARB_shading_language_include", "GL_ARB_vertex_type_2_10_10_10_rev", "GL_EXT_packed_float", "GL_ARB_base_instance", "GL_ARB_draw_indirect", "GL_MESA_texture_signed_rgba", "GL_ARB_gpu_shader_fp64", "GL_ARB_depth_clamp", "GL_AMD_query_buffer_object", "GL_ARB_texture_mirror_clamp_to_edge", "GL_ARB_ES3_2_compatibility", "GL_ARB_copy_buffer", "GL_ARB_stencil_texturing", "GL_ARB_gpu_shader5", "GL_EXT_depth_bounds_test", "GL_ARB_shader_texture_image_samples", "GL_AMD_seamless_cubemap_per_texture"}
[INFO]: Shader BlurShader_VertexShader compiled successfully!
[INFO]: Shader BlurShader_FragmentShader compiled successfully!
[INFO]: Shader BlurShader linked successfully!
[INFO]: Shader SsaoShader_VertexShader compiled successfully!
[INFO]: Shader SsaoShader_FragmentShader compiled successfully!
[INFO]: Shader SsaoShader linked successfully!
[INFO]: Shader SpotLightShader_VertexShader compiled successfully!
[INFO]: Shader SpotLightShader_FragmentShader compiled successfully!
[INFO]: Shader SpotLightShader linked successfully!
[INFO]: Shader PointLightShader_VertexShader compiled successfully!
[INFO]: Shader PointLightShader_FragmentShader compiled successfully!
[INFO]: Shader PointLightShader linked successfully!
[INFO]: Shader DirectionalLightShader_VertexShader compiled successfully!
[INFO]: Shader DirectionalLightShader_FragmentShader compiled successfully!
[INFO]: Shader DirectionalLightShader linked successfully!
[INFO]: Shader AmbientLightShader_VertexShader compiled successfully!
[INFO]: Shader AmbientLightShader_FragmentShader compiled successfully!
[INFO]: Shader AmbientLightShader linked successfully!
[INFO]: Shader FlatShader_VertexShader compiled successfully!
[INFO]: Shader FlatShader_FragmentShader compiled successfully!
[INFO]: Shader FlatShader linked successfully!
[INFO]: Shader SkyboxShader_VertexShader compiled successfully!
[INFO]: Shader SkyboxShader_FragmentShader compiled successfully!
[INFO]: Shader SkyboxShader linked successfully!
[INFO]: Shader SpotVolumetricLight_VertexShader compiled successfully!
[INFO]: Shader SpotVolumetricLight_FragmentShader compiled successfully!
[INFO]: Shader SpotVolumetricLight linked successfully!
[INFO]: Shader PointVolumetricLight_VertexShader compiled successfully!
[INFO]: Shader PointVolumetricLight_FragmentShader compiled successfully!
[INFO]: Shader PointVolumetricLight linked successfully!
[INFO]: Shader FlatShader_VertexShader compiled successfully!
[INFO]: Shader FlatShader_FragmentShader compiled successfully!
[INFO]: Shader FlatShader linked successfully!
[INFO]: Shader FlatShader_VertexShader compiled successfully!
[INFO]: Shader FlatShader_FragmentShader compiled successfully!
[INFO]: Shader FlatShader linked successfully!
[INFO]: Shader SpriteShader_VertexShader compiled successfully!
[INFO]: Shader SpriteShader_FragmentShader compiled successfully!
[INFO]: Shader SpriteShader linked successfully!
[INFO]: Shader UIShader_VertexShader compiled successfully!
[INFO]: Shader UIShader_FragmentShader compiled successfully!
[INFO]: Shader UIShader linked successfully!
[INFO]: Shader ParticleSystemShader_VertexShader compiled successfully!
[INFO]: Shader ParticleSystemShader_FragmentShader compiled successfully!
[INFO]: Shader ParticleSystemShader linked successfully!
[INFO]: Shader DebugShader_VertexShader compiled successfully!
[INFO]: Shader DebugShader_FragmentShader compiled successfully!
[INFO]: Shader DebugShader linked successfully!
[INFO]: Shader FXAAShader_VertexShader compiled successfully!
[INFO]: Shader FXAAShader_FragmentShader compiled successfully!
[INFO]: Shader FXAAShader linked successfully!
[INFO]: Shader RectangleShader_VertexShader compiled successfully!
[INFO]: Shader RectangleShader_FragmentShader compiled successfully!
[INFO]: Shader RectangleShader linked successfully!
Insufficient atlas size!
[INFO]: Shader BlurShader_VertexShader compiled successfully!
[INFO]: Shader BlurShader_FragmentShader compiled successfully!
[INFO]: Shader BlurShader linked successfully!
[INFO]: Shader SsaoShader_VertexShader compiled successfully!
[INFO]: Shader SsaoShader_FragmentShader compiled successfully!
[INFO]: Shader SsaoShader linked successfully!
[INFO]: A new associated scene rendering data was created for scene 0:1!
[INFO]: Shader DecalShader_VertexShader compiled successfully!
[INFO]: Shader DecalShader_FragmentShader compiled successfully!
[INFO]: Shader DecalShader linked successfully!
[INFO]: Shader AdaptationShader_VertexShader compiled successfully!
[INFO]: Shader AdaptationShader_FragmentShader compiled successfully!
[INFO]: Shader AdaptationShader linked successfully!
[INFO]: Shader LuminanceShader_VertexShader compiled successfully!
[INFO]: Shader LuminanceShader_FragmentShader compiled successfully!
[INFO]: Shader LuminanceShader linked successfully!
[INFO]: Shader DownscaleShader_VertexShader compiled successfully!
[INFO]: Shader DownscaleShader_FragmentShader compiled successfully!
[INFO]: Shader DownscaleShader linked successfully!
[INFO]: Shader HdrToLdrShader_VertexShader compiled successfully!
[INFO]: Shader HdrToLdrShader_FragmentShader compiled successfully!
[INFO]: Shader HdrToLdrShader linked successfully!
[INFO]: Shader BloomShader_VertexShader compiled successfully!
[INFO]: Shader BloomShader_FragmentShader compiled successfully!
[INFO]: Shader BloomShader linked successfully!
[INFO]: Shader GaussianBlurShader_VertexShader compiled successfully!
[INFO]: Shader GaussianBlurShader_FragmentShader compiled successfully!
[INFO]: Shader GaussianBlurShader linked successfully!

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