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It would be much appreciated if your development environment tweaks such as the potion effect commands, gamerule changes, and automatically selecting creative mode when creating a new world were only applied if an environment variable was set, rather than just checking if it is a development environment.
The text was updated successfully, but these errors were encountered:
I'm developing a mod specifically for a modpack and I have set the run environment to be the modpack's folder. It just happens to be PuzzlesLib is one of many mods included in the pack.
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It would be much appreciated if your development environment tweaks such as the potion effect commands, gamerule changes, and automatically selecting creative mode when creating a new world were only applied if an environment variable was set, rather than just checking if it is a development environment.
The text was updated successfully, but these errors were encountered: