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Merge pull request #10 from NotHyper-474/typo-fix
Fix typo in Scripted Classes guide
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src/20-using-hscript/20-02-scripted-classes.md

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@@ -31,7 +31,7 @@ There is a predefined list of classes which the game has set up to be scriptable
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- `funkin.play.notes.notestyle.NoteStyle` for modifying the behavior of custom note styles.
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- `funkin.play.cutscene.dialogue.Conversation` for providing unique behavior to custom dialogue conversations
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- `funkin.play.cutscene.dialogue.DialogueBox` for providing unique behavior to custom dialogue boxes used in conversations
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- `funkin.play.cutscene.dialogue.Speaker` for providing unique behavior to custom speakers used in converstaions
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- `funkin.play.cutscene.dialogue.Speaker` for providing unique behavior to custom speakers used in conversations
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- `funkin.ui.freeplay.Album` for defining custom behavior for Freeplay Albums.
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- `funkin.modding.module.Module` for custom scripted Modules, which are scripts which receive events everywhere, rather than only in a specific context.
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@@ -48,4 +48,4 @@ There are also scripted classes are also set up to be scriptable, but will only
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- `flixel.FlxState`
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- `flixel.FlxSubState`
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- `flixel.addons.transition.FlxTransitionableState`
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- `flixel.addons.ui.FlxUIState`
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- `flixel.addons.ui.FlxUIState`

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