Adding custom asset libraries #2856
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Itsgithubfellow
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anybody know how to add asset libraries to base fnf (ie base fnf has
assets/weekend1
, id like to addassets/randomBullshit
)i've tried doing it in normally in
Project.xml
but I get this error:source/funkin/modding/PolymodErrorHandler.hx:84: [ERROR] Your Lime/OpenFL configuration is using custom asset libraries, and you provided frameworkParams in Polymod.init(), but we couldn't find a match for this asset library: (exe)
dunno if this is just me having a skill issue or if its a problem with how fnf handles asset libraries now
![image](https://private-user-images.githubusercontent.com/59983463/341166951-1ec8970b-4240-490b-81fd-80ed61a168ea.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk2NDY3NDEsIm5iZiI6MTczOTY0NjQ0MSwicGF0aCI6Ii81OTk4MzQ2My8zNDExNjY5NTEtMWVjODk3MGItNDI0MC00OTBiLTgxZmQtODBlZDYxYTE2OGVhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjE1VDE5MDcyMVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTBhMTAxZmNhNWU4NzRjMjMxOWNhMzllZTY4NjQwY2I1YTFkMDJlYzRmMDM0YmI1ZWFhMzE4MDIwYjFmNTk1ZGEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.OPrjDPHUadcjCNGD_PHoIM-kREBbu12LxFRtgVgPTfc)
im using the same method id use for adding libraries to a psych mod, so that might be the issue
this is what my project.xml looks like
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