Skip to content

Adobe Animate Texture Atlases for 2D Rigging #2591

Answered by EliteMasterEric
Johferson asked this question in Q&A
Discussion options

You must be logged in to vote

Adobe Animate Texture Atlases use JSON to specify individual symbols in an animation, along with an Animation.json to dictate how those symbols move. This is as opposed to the typical Sparrow sprite sheets, which use XML to specify entire frames of animation.

Texture Atlases are much more efficient than Sparrow sheets when symbols are heavily reused, but cannot be generated by anything other than Adobe Animate and don't accurately display certain filters and blend modes when imported in game.

You can instantiate an FlxAtlasSprite to play an Animate Atlas, or use AnimateAtlasCharacter to render a character in a song (see the Blazin' character data files for an example of how to do this). F…

Replies: 7 comments

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Answer selected by Hundrec
Comment options

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants
Converted from issue

This discussion was converted from issue #2477 on May 22, 2024 21:03.