- SVG stands for Scalable Vector Graphics.
- SVG is vector based graphics in XML format.
- SVG are scalable, zoomable and can be printed at high resolutions as well.
- SVG doesn't lose quality when we zoom in/out.
- Each SVG element and attribute can be animated.
Example:
<svg width="100" height="100">
<circle cx="50" cy="50" r="40" stroke="yellow" stroke-width="4" fill="red" />
</svg>
More on SVG's
- Canvas is an HTML element.
- Canvas is used to draw 2D & 3D graphics via javascript.
- All most all the browser supports canvas.
- Canvas results can be saved as PNG or JPG format.
- Canvas is mostly suited for high graphic games.
Example:
<canvas id="myCanvas" width="200" height="200"></canvas>
Below is the javascript to draw a line in canvas.
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
ctx.moveTo(0,0);
ctx.lineTo(200,100);
ctx.stroke();
More on Canvas Element.
- WebGL stands for Web Graphics Library.
- WebGL is based on the OpenGL ES.
- WebGL is javascript API for rendering 2D & 3D graphics in Canvas.
- WebGL is supported in all latest browsers.
Example:
<canvas id="myCanvas" width="400" height="400"></canvas>
WebGL javascript API used in above Canvas.
var canvas = document.getElementById("myCanvas");
var webGL = canvas.getContext("webgl");
if (!webGL) {
alert("WebGL is not supported");
return;
}
More on WebGL API.