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possible feature: export NLA/frame animation info as text #3
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The addon was made for my project https://github.com/FreezingMoon/AncientBeast on which I was planning on having each action as a separate sprite sheet, but the more I get into coding, the more that seems like bad practice, so your script will definitely come in handy to stream line the process, cheers :) |
@Fweeb feel free to integrate this feature, seems very useful. |
Looks like a useful addition (apologies for the late response). Would it be most useful to have this metadata as a same-named text file or embedded in the image as metadata. The latter is a touch more complicated as each image format tends to handle embedded metadata differently, but maybe something could be done using XMP. |
The first approach is the way to go as metadata is pretty obscure stuff 2015-01-22 23:01 GMT+02:00 Jason van Gumster [email protected]:
Dread Knight |
It would be very useful to streamline the art-to-game process even further by exporting animation data along with sprites, so that developers could import information like start and end frames of the sprites, where animations start and stop, and sprite dimensions.
Example:
0, 49, walk
49, 86, shootGun
86, 91, pain1
91, 96, pain2
96, 120, idle
120, 129, DIE
When I was exporting lots of sprites with spritify, I wrote a seperate script to print this information, I hope it helps if you end up adding this feature.
http://pastebin.com/yuF8SkZz
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