diff --git a/README.md b/README.md index 0139081..33340ed 100644 --- a/README.md +++ b/README.md @@ -86,12 +86,14 @@ This generally doesn't matter much for application folders, but it's not great f If a game uses large files and in-place binary patching for updates, it might be worth adding to the exclusions list. + ## Future These may or may not happen, but have been on my mind. * Double-check the default exclusions list. Should be able to do something with the compresstimation code to verify them. * Examine [overlapped IO], see if we can get more information and control out of the compression process (per-file progress and cancellation). +* Recompression, for changing compression modes without manually decompressing/recompressing. * Scheduled task or a background service to periodically recompress selected directories. * Write bindings to Microsoft's [Compression API], add benchmarks for the various compression modes to help users decide which is most appropriate for their system. * Less rubbish installer. Why does this involve so much XML oh god.