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gse_resource.cfg
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#to make sure this still works properly with crossover
#ifhave ~add-ons/1The_Great_Steppe_Music/_main.cfg
#define STEPPE_MUSIC
#enddef
#endif
[binary_path]
path=data/add-ons/1The_Great_Steppe_Era/
[/binary_path]
{~add-ons/1The_Great_Steppe_Era/movetypes.cfg}
{~add-ons/1The_Great_Steppe_Era/traits.cfg}
{~add-ons/1The_Great_Steppe_Era/races.cfg}
{~add-ons/1The_Great_Steppe_Era/utils/}
{~add-ons/1The_Great_Steppe_Era/terrain.cfg}
{~add-ons/1The_Great_Steppe_Era/maps/}
#ifdef STEPPE_MUSIC
[binary_path]
path=data/add-ons/1The_Great_Steppe_Music/
[/binary_path]
{~add-ons/1The_Great_Steppe_Music/music/}
#endif
[units]
{~add-ons/1The_Great_Steppe_Era/movetypes.cfg}
{~add-ons/1The_Great_Steppe_Era/traits.cfg}
{~add-ons/1The_Great_Steppe_Era/races.cfg}
{~add-ons/1The_Great_Steppe_Era/units/}
{~add-ons/1The_Great_Steppe_Era/units/tumen/}
{~add-ons/1The_Great_Steppe_Era/units/khaganate/}
{~add-ons/1The_Great_Steppe_Era/units/hunns/}
{~add-ons/1The_Great_Steppe_Era/units/slavs/}
{~add-ons/1The_Great_Steppe_Era/units/kingdom/}
{~add-ons/1The_Great_Steppe_Era/units/mandate/}
#used for WIP factions
#ifdef STEPPE_ENABLE_TEST_FACTIONS
{~add-ons/1The_Great_Steppe_Era/units/yoke/}
#endif
[/units]
#define GREATSTEPPE_EVENTS
{EVENTLOADER_EVENTS}
{EVENTLOADER_EVENTS_KHAGANATE}
{EVENTLOADER_EVENTS_HUNN}
{EVENTLOADER_EVENTS_SLAV}
{EVENTLOADER_EVENTS_SLAV_BUILDING}
{EVENTLOADER_EVENTS_KINGDOM}
{EVENTLOADER_EVENTS_MANDATE}
{STEPPE_LONG_RANGE_EVENTLOADER}
{EVENTLOADER_EVENTS_AMLA}
{EVENTLOADER_AI}
#enddef
[resource]
id=GSE_resource
{GREATSTEPPE_EVENTS}
[/resource]