All notable changes to this project will be documented in this file.
0.2.1.1 - 2020-05-04
- Rendering issue on AMD GPUs.
0.2.1.0 - 2020-04-24
- Changelog file.
- Table texture selection option in options menu.
- Feature to persist window state between runs.
- Meson build scripts.
- More verbose debug log
- Compile and runtime option for data search directory
- About menu
- Game start animation
- Disabled background music by default.
- Moved Engine project into a subfolder as a git submodule.
- Statically build Engine into executable file.
- Move shaders from GLSL 120 to GLES 100 for better macOS support.
- Changed audio backend to use SDLMixer instead of SFML audio.
- Compilation and runtime for linux and macOS.
- Game scene lights over/under exposing tiles.
- Makefile build scripts.
0.2.0.3 - 2020-04-11
- Decision time option being applied by remote server.
- Variable decision time option, between 2 and 120 seconds.
0.2.0.1 - 2020-04-11
- Revision numbers no longer considered for version compatibility.
- Some broken debug code.
- An animation system for both 3D and 2D scenes.
- A new shader system for auto generating shaders.
- A wrapper framework for 3D scenes, which automates many 3D tasks.
- Merged the development branch which contained many bug fixes and impromevents.
- Improved networking and serialization system.
- Split up Engine into its own proper library.
- Rewrite of game scenes and menus.
- Accumulation of many bugs and defects.
0.1.3.2 - 2018-03-31
- Yaku calculations with called tiles.
0.1.3.1 - 2017-06-11
- Bug which caused slow loading of the main game scene.
0.1.3.0 - 2016-12-05
- Initial release, branched from older project.