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Program.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using Fiefdom;
using Fiefdom.Context;
namespace Fiefdom
{
public class Program
{
public static void Main(string[] args)
{
var host = CreateWebHostBuilder(args).Build();
NewGameInstance();
host.Run();
}
public static IWebHostBuilder CreateWebHostBuilder(string[] args) =>
WebHost.CreateDefaultBuilder(args)
.ConfigureLogging(config =>
{
config.ClearProviders();
})
.UseUrls("http://0.0.0.0:5000")
.UseStartup<Startup>();
public static void NewGameInstance()
{
using (var db = new FiefContext())
{
if (db.GameState.FirstOrDefault() == null)
{
db.GameState.Add(new GameState { Day = 1, Season = 1, Year = 1 });
}
if (db.Market.ToList().Count == 0)
{
db.Market.Add(new Market { Type = "Wood", Price = 100 });
db.Market.Add(new Market { Type = "Stone", Price = 100 });
db.Market.Add(new Market { Type = "Food", Price = 100 });
}
db.SaveChanges();
}
FiefdomActions.Ballots.Add(FiefdomActions.CreateVote());
FiefdomActions.Ballots.Add(FiefdomActions.CreateVote());
FiefdomActions.Ballots.Add(FiefdomActions.CreateVote());
}
}
}