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Blubuild.csproj
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Blubuild.csproj
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<Project Sdk="Godot.NET.Sdk/4.3.0">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<Compile Remove="script_templates\**" />
<Compile Remove="Bluchalk\**" />
<Compile Remove="Test\**" />
<Compile Remove="GodotUtils\**" />
<Compile Remove="Bluchalk.Tests\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="script_templates\**" />
<EmbeddedResource Remove="Bluchalk\**" />
<EmbeddedResource Remove="Test\**" />
<EmbeddedResource Remove="GodotUtils\**" />
<EmbeddedResource Remove="Bluchalk.Tests\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Melanchall.DryWetMidi.Nativeless" Version="7.2.0" />
<PackageReference Include="SharpCompress" Version="0.38.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Bluchalk\Bluchalk.csproj" />
<ProjectReference Include="GodotUtils\GodotUtils.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="scripts\bash\godot_path.txt" />
<Content Include="scripts\bash\run-singleplayer.sh" />
<Content Include="scripts\bash\run-twoplayer.sh" />
</ItemGroup>
</Project>