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Ideas and suggestions, the not so horrible remake #121

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kohlth opened this issue Sep 19, 2019 · 1 comment
Open

Ideas and suggestions, the not so horrible remake #121

kohlth opened this issue Sep 19, 2019 · 1 comment
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enhancement New feature or request

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@kohlth
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kohlth commented Sep 19, 2019

Hello! Its been a while and ive come up with some more ideas and would also like to say thanks for using some of my ideas. Its nice some times to be able to have input into something produce or inspire something.
Anyways heres some ideas:

  1. Advancements and possible advancement rewards and locking behind advancements:
    Not shure if this is possible but being able to make the advancment system tie in with this to maybe make a sorta guide to the plugin, a simple list of modifiers and descriptions, and allow locking of some features behind advancements like killing the ender dragon, get a effect, yada yada

  2. Modifier success chance

Works like some extra enchants plugins, you have a chance of having a modifier apply or not apply, a base chance can be set and turned on in the configs

  1. boot ideas
    *slow fall (effect), activated and deactivated by double taping shift, durability drained by distance

  2. Modifier specialization
    Allows you to change how a modifier works and upgrade it in a way past its max, allows for modifiers that usually are uselless with others (photosynthesis useless with max unbreaking)

Photosynthesis specialization
*repair aura
Repairs all at the same time other tools and armor in the players inventory at much a slower rate if the durability of the main
*bountifull
Feeds the player instead of repairing armor
*moonblossom
Repairs during night time as well but not as well
*healing sap
Heals the player instead of repairing durability

  1. Effect Trinkets
    Hold in your off hand to change how your main hand tool works (silk touch , auto smelt, crushing (turn stone amd cobble to sand) )
@kohlth kohlth added the enhancement New feature or request label Sep 19, 2019
@Flo56958
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Specializations are a great idea but unfortunately not implementable with the current system... (must need a workaround)

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