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Issue by mrnerdman from 2013-07-08T21:39:29Z Originally opened as AdamAtomic#238
This is my create() function for my intro state, where I want to play a little ditty:
create()
[Embed(source="../lib/intro.mp3")] public var musicIntro:Class; override public function create():void { //...insert irrelevant stuff here FlxG.play(musicIntro); super.create(); }
However, the sound only plays if I unfocus from the game(where the game dims and there's a big play button), then focus again. Please help.
The text was updated successfully, but these errors were encountered:
This bug might have already been solved with the extensive changes we made to FlxSound.
I have recommended @mrnerdman give the code in the dev branch a try, so we will see if that solves the issue for him.
dev
Sorry, something went wrong.
I confirm this bug has been fixed in dev. I've tested the code snippet on Flixel Sandbox using the last dev and it worked as expected.
I'm closing this issue assuming the specific issue addressed by @mrnerdman has indeed been fixed; but the issue can be re-opened if needed.
IQAndreas
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Issue by mrnerdman from 2013-07-08T21:39:29Z
Originally opened as AdamAtomic#238
This is my
create()
function for my intro state, where I want to play a little ditty:However, the sound only plays if I unfocus from the game(where the game dims and there's a big play button), then focus again.
Please help.
The text was updated successfully, but these errors were encountered: