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FAQs
As of 9.0.0 the following games are supported
- Gen 3
- Pokémon Ruby, Sapphire
- Pokémon FireRed, LeafGreen
- Pokémon Emerald
- Gen 4
- Pokémon Diamond, Pearl
- Pokémon Platinum
- Pokémon HeartGold, SoulSilver
- Gen 5
- Pokémon Black, White
- Pokémon Black 2, White 2
- Gen 6
- Pokémon X, Y
- Pokémon Omega Ruby, Alpha Sapphire
- Gen 7
- Pokémon Sun, Moon
- Pokémon Ultra Sun, Ultra Moon
- Pokémon Let's Go Pikachu, Let's Go Eevee
- Gen 8
- Pokémon Sword, Shield
LGPE saves can be accessed by bridging PKSM on 3DS to Checkpoint on Switch. SWSH saves can be accessed through the same bridging function, but the latest version of Checkpoint (v3.7.4 as of writing) needs an update to be able to send the saves.
No, and they will never be supported. This is due to programming restrictions, not lack of effort.
Yes, see the extra saves section of Settings for how to set it up.
As of v9.0.0 PKSM supports GBA VC injects.
There are currently no plans to support the Generation 1 and 2 Virtual Console games, but PKSM is an open-source project and you are more than welcome to work on their implementation yourself and submit a pull request.
To give a little more detail on why there are no plans to add this, it has to due with the backwards compatibility, the data structure for Pokemon (such as the stats) had a major overhaul going from Generation 2 to 3 (hence why you could never officially trade between these games). It would involve writing a heavy amount of code that our main developer just doesn't have time for as of 2020.
With an active internet connection you can use PKSM's legality checker to see what's wrong. Go to the Edit Pokémon screen, then go to the Misc screen. Click on the wireless icon. Congrats, you've accessed the legality checker.
Please note: The legality checker requires a network connection. It cannot be handled on-3ds as it would destroy the 3ds.
If your 3DS lacks an active internet connection, use another resource (like Serebii or an in-game pokedex) to manually double-check that the moves, level, met location, etc. of your Pokémon are legal.
It depends on the type of QR you're trying to scan:
-
GPSS: QRs from the GPSS (or the gpss-logs channel of FlagBrew's Discord server) have to be scanned in the GPSS section of PKSM. This can be accessed by opening
Storage
, then selecting the wifi button on the bottom screen, then pressingX
. -
PKX/PB7: Usually coming from PKHeX, these QR codes must be of the same generation as the currently loaded save. This scanner is accessed by opening
Editor
, then pressingL + R
. Please note: PK7 files are very finicky due to their size, and as such may need multiple tries. -
Wonder Card: These are scanned by opening
Events
, then pressingL + R
.
First off, PKSM's Event section does not currently support Generation 3, LGPE, or SWSH.
If you're asking about another event, it is most likely already in the collection that is the source of our database. If you find the event there but not in PKSM, please report it so we can update our bundling script.
Nothing has gone wrong. I repeat -- THIS IS NOT A BUG! This is entirely expected under the right circumstances, and given the right amount of time this will go away on its own. If you're impatient, the cause is really simple and you can change something to return things to normal.
We've had various reactions to this once users have learned the cause:
- some facepalm, mostly because they're disappointed in themselves for not seeing it sooner
- some are relieved that it's not a bug
- some just wanting things to go back to normal so they can return to using PKSM the way they're used to
- some are indifferent
- some have even appreciated it as clever
Place your custom music tracks in MP3 format in /3ds/PKSM/songs
. Relatively small file sizes are recommended, as are sampling frequency of 44100Hz and a bitrate of 96kbps.
These are recommendations, not constraints; you can generally toss whatever you want in MP3 format in there and PKSM will do fairly well.
For DS and 3DS games (Generations 4 through 7), this table summarizes which backup folder for both PKSM and Checkpoint is for which game.
Game | PKSM | Checkpoint |
---|---|---|
Diamond | ADAX | ADAX POKEMON D |
Pearl | APAX | APAX POKEMON P |
Platinum | CPUX | CPUX POKEMON PL |
HeartGold | IPKX | IPKX POKEMON HG |
SoulSilver | IPGX | IPGX POKEMON SS |
Black | IRBX | IRBX POKEMON B |
White | IRAX | IRAX POKEMON W |
Black 2 | IREX | IREX POKEMON B2 |
White 2 | IRDX | IRDX POKEMON W2 |
X | 0x0055D | 0x0055D Pokémon X |
Y | 0x0055E | 0x0055E Pokémon Y |
Omega Ruby | 0x011C4 | 0x011C4 Pokémon Omega Ruby |
Alpha Sapphire | 0x011C5 | 0x011C5 Pokémon Alpha Sapphire |
Sun | 0x01648 | 0x01648 Pokémon Sun |
Moon | 0x0175E | 0x0175E Pokémon Moon |
Ultra Sun | 0x01B50 | 0x01B50 Pokémon Ultra Sun |
Ultra Moon | 0x01B51 | 0x01B51 Pokémon Ultra Moon |
where X
for DS games (Diamond/Pearl through Black 2/White 2) is one of E
, S
, K
, J
, I
, D
, F
, or O
.
For backups of saves sent through the bridge function (i.e. from Switch Checkpoint to 3DS PKSM), you'll find the backups in /3ds/PKSM/backups/bridge
.
For titles configured through the Title IDs
option in Settings, it is based on the title ID you configured for the game. This is better explained with an example:
Let's say for "FireRed" you've configured the ID 0xABCDEFGHIJKLMNOP
. To get the backup folder name
- remove the last 2 digits
- in our example, this is
OP
, which would leave us with0xABCDEFGHIJKLMN
- in our example, this is
- take the last 5 digits
- our example would leave us with
JKLMN
- our example would leave us with
- add
0x
in front of those 5 digits- our example gives us with
0xJKLMN
- our example gives us with
And that's it! So our backup folder for "FireRed" with the title ID 0xABCDEFGHIJKLMNOP
will be 0xJKLMN
.
If you set up any Generation 3 save files as Extra Saves without configuring a Title ID, the backups will be in a particular folder based on the game
Game PKSM Ruby 0x00001 Sapphire 0x00002 Emerald 0x00003 FireRed 0x00004 LeafGreen 0x00005
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