Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Prediction V2 Jitter on Collision (Fishnet 4.5.5R)(Updated) #827

Open
BONDZ7 opened this issue Dec 6, 2024 · 0 comments
Open

Prediction V2 Jitter on Collision (Fishnet 4.5.5R)(Updated) #827

BONDZ7 opened this issue Dec 6, 2024 · 0 comments

Comments

@BONDZ7
Copy link

BONDZ7 commented Dec 6, 2024

General
Unity version: 2022.3.25f1
Fish-Networking version: 4.5.5R
Discord link: https://discord.com/channels/424284635074134018/1167060429051269200/1314572534728884286

Description
Visible jitter on client side when two rigidbodies collide with each other using Prediction v2's Prediction Rigidbody class.

Packages Needed for the Project to Run

  • Cinemachine v2

Replication
Steps to reproduce the behavior:
1.Download the project from provided github link
2.Build the game
3.Run the game on the server and client in separate windows
4.Press W or up arrow in client view and collide with the cube in front of it
5.See lag/jitter on collision.

Expected behavior
Smooth collision when rigidbodies hit each other instead of going into one another.

Screenshots
Images/Videos are provided in discord (see link above)

Pridiction_Rigidbody.unitypackage.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant