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Description
Visible jitter on client side when two rigidbodies collide with each other using Prediction v2's Prediction Rigidbody class.
Packages Needed for the Project to Run
Cinemachine v2
Replication
Steps to reproduce the behavior:
1.Download the project from provided github link
2.Build the game
3.Run the game on the server and client in separate windows
4.Press W or up arrow in client view and collide with the cube in front of it
5.See lag/jitter on collision.
Expected behavior
Smooth collision when rigidbodies hit each other instead of going into one another.
Screenshots
Images/Videos are provided in discord (see link above)
General
Unity version: 2022.3.25f1
Fish-Networking version: 4.5.5R
Discord link: https://discord.com/channels/424284635074134018/1167060429051269200/1314572534728884286
Description
Visible jitter on client side when two rigidbodies collide with each other using Prediction v2's Prediction Rigidbody class.
Packages Needed for the Project to Run
Replication
Steps to reproduce the behavior:
1.Download the project from provided github link
2.Build the game
3.Run the game on the server and client in separate windows
4.Press W or up arrow in client view and collide with the cube in front of it
5.See lag/jitter on collision.
Expected behavior
Smooth collision when rigidbodies hit each other instead of going into one another.
Screenshots
Images/Videos are provided in discord (see link above)
Pridiction_Rigidbody.unitypackage.zip
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