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tolls.js
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/*
@title: tolls
@author: leo
@tags: []
@addedOn: 2022-07-19
Instructions:
Use w, a, s, d to move around.
Passing through a door takes one coin.
Try to get to the green block.
Press j to reset the level.
*/
let money = 0;
addText(`You've got ${money} coins.`, { color: color`3` });
const player = 'p';
const coin = 'c';
const toll = 't';
const wall = 'w';
const exit = 'e';
setLegend(
[player, bitmap`
................
................
......000.......
......0.0.......
......000.......
.......0........
......0000......
....0000.00.....
...00..0..000...
.......0....0...
.......0........
......0000......
......0..0......
.....00..00.....
.....0....0.....
.....0....0.....`],
[coin, bitmap`
................
................
.....333333.....
....36666663....
...3666666663...
..366666666663..
..366663366663..
..36663..36663..
..36663..36663..
..366663366663..
..366666666663..
...3666666663...
....36666663....
.....333333.....
................
................`],
[toll, bitmap`
................
................
................
...1111111111...
...1........1...
...1........1...
...1........1...
...1........1...
...1........1...
...1........1...
...1..1..1..1...
...1..1..1..1...
...1..1..1..1...
...1..1111..1...
...1........1...
...1........1...`],
[wall, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000`],
[exit, bitmap`
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444`],
);
setSolids([ player, wall ])
let level = 0;
const levels = [
map`
p..
cwt
wwe`,
map`
p..t.c
c..wcc
wwtwww
...w.e
...t..`,
map`
....
..p.
.c..
....`
]
setMap(levels[level]);
onInput("a", () => {
getFirst(player).x -= 1;
});
onInput("d", () => {
getFirst(player).x += 1;
});
onInput("s", () => {
getFirst(player).y += 1;
});
onInput("w", () => {
getFirst(player).y -= 1;
});
onInput("j", () => {
setMap(levels[level]);
});
afterInput(() => {
tilesWith(coin, player).forEach(tile => {
tile.forEach(sprite => {
if (sprite.type === coin) {
sprite.remove();
money++;
clearText();
addText(`You've got ${money} coins.`, { color: color`3` })
}
})
});
tilesWith(toll, player).forEach(tile => {
if (money) {
money--;
clearText();
addText(`You've got ${money} coins.`, { color: color`3` })
} else {
const p = getFirst(player);
p.x -= p.dx;
p.y -= p.dy;
}
});
if (tilesWith(player, exit).length === 1) {
if (level < levels.length-1) {
level++;
setMap(levels[level]);
if (level == levels.length-1) {
clearText();
addText("you win!", { color: color`3` });
}
}
}
})