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techCatcher.js
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/*
@title: Tech Catchers V2
@author: Shaheer
@tags: ['endless','action']
@addedOn: 2024-06-25
Instructions:
Catch the raining tech and shoot the robots with screws!
Each piece of tech gives 1 point.
Each Robot takes 5 points away if caught.
Shooting a robot gives 1 point.
The Controls are:
A: Left
D: Right
W: Shoot
*/
const player = "p";
const techItem = "t";
const ground = "g";
const basket = "b";
const robot = "r";
const bullet = "u";
setLegend(
[basket, bitmap`
................
................
...0000000000...
.00L11111111100.
0LLLLLL111111110
00LLLLLL11111100
0100LLLLL11100L0
0111000000009LL0
0111111111139LL0
0111111111193LL0
.01111111113LL0.
.0111111119LLL0.
.01111111LLLLL0.
..011111LLLLL0..
..011111LLLLL0..
...0000000000...`],
[player, bitmap`
................
................
................
.......1........
.......1........
.......1........
.......1........
.......1........
.......1........
....0001000.....
....0111110.....
.....0CCC0......
......0C0.......
......0C0.......
......0C0.......
.......0........`],
[techItem, bitmap`
................
................
....6.F6F.6.....
....D.DDD.D.....
....DDDDDDD.....
....DL2220D.....
....D221204.....
....DL2220D.....
....D221204.....
....D00000D.....
....DDDDDD4.....
....400000D.....
....D00000D.....
....4DD6DDD.....
....DD6.6DD.....
................`],
[ground, bitmap`
4444444444444444
4444444444444444
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
................`],
[robot, bitmap`
.....LL.........
.......L........
...0000000000...
..0LL111111110..
..0LL170770710..
..0LL177007710..
..0LL177777710..
..0LL111111110..
...0CCCCCCCC0...
...0C1L1L1L10...
...0C11L1L1L0...
...0C1L1L1L10...
...0C11111110...
...0C00000010...
....0......0....
................`],
[bullet, bitmap`
................
................
................
................
................
.......66.......
.......FF.......
.......FF.......
.......00.......
.......00.......
................
................
................
................
................
................`]
);
setSolids([]);
let score = 0;
let level = 0;
const levels = [
map`
........
........
........
........
........
........
b.......
gggggggg`
];
setMap(levels[level]);
setPushables({
[player]: []
});
var gameRunning = true;
function stopGame() {
gameRunning = false;
clearInterval(gameLoop);
}
setTimeout(stopGame, 180000);
onInput("a", () => {
if (gameRunning) {
getFirst(basket).x -= 1;
}
});
onInput("d", () => {
if (gameRunning) {
getFirst(basket).x += 1;
}
});
onInput("w", () => {
if (gameRunning) {
let b = getFirst(basket);
addSprite(b.x, b.y - 1, bullet);
}
});
function spawnTechItem() {
let x = Math.floor(Math.random() * 8);
let y = 0;
addSprite(x, y, techItem);
}
function moveTechItems() {
let techItems = getAll(techItem);
for (let i = 0; i < techItems.length; i++) {
techItems[i].y += 1;
}
}
function despawnTechItems() {
let techItems = getAll(techItem);
for (let i = 0; i < techItems.length; i++) {
if (techItems[i].y === 7) {
techItems[i].remove();
}
}
}
function spawnRobot() {
let x = Math.floor(Math.random() * 8);
let y = 0;
addSprite(x, y, robot);
}
function moveRobots() {
let robots = getAll(robot);
for (let j = 0; j < robots.length; j++) {
robots[j].y += 1;
}
}
function despawnRobots() {
let robots = getAll(robot);
for (let j = 0; j < robots.length; j++) {
if (robots[j].y === 7) {
robots[j].remove();
}
}
}
function moveBullets() {
let bullets = getAll(bullet);
for (let i = 0; i < bullets.length; i++) {
bullets[i].y -= 1;
if (bullets[i].y < 0) {
bullets[i].remove();
}
}
}
function checkBulletCollisions() {
let bullets = getAll(bullet);
let robots = getAll(robot);
for (let i = 0; i < bullets.length; i++) {
for (let j = 0; j < robots.length; j++) {
if (bullets[i].x === robots[j].x && bullets[i].y === robots[j].y) {
bullets[i].remove();
robots[j].remove();
score += 1;
}
}
}
}
function checkHit() {
let robots = getAll(robot);
let b = getFirst(basket);
for (let i = 0; i < robots.length; i++) {
if (robots[i].x === b.x && robots[i].y === b.y) {
score -= 5;
return true;
}
}
let techItems = getAll(techItem);
for (let i = 0; i < techItems.length; i++) {
if (techItems[i].x === b.x && techItems[i].y === b.y) {
score += 1;
techItems[i].remove();
break;
}
}
return false;
}
var gameLoop = setInterval(() => {
if (!gameRunning) return;
moveTechItems();
spawnTechItem();
despawnTechItems();
moveRobots();
spawnRobot();
despawnRobots();
moveBullets();
checkBulletCollisions();
if (checkHit()) {
// No need to manually increment score here since checkHit does it
}
addText(`Score:${score}`, { x: 2, y: 1, color: "" });
}, 250)