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sokoban.js
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/*
@title: sokoban
@author: leo
@tags: ['puzzle']
@addedOn: 2022-07-18
Instructions:
Cover the green with purple.
Use w, a, s, d to move around and j to restart the level.
*/
const player = "p";
const box = "b";
const goal = "g";
const wall = "w";
setLegend(
[ player, bitmap`
................
................
................
.......0........
.....00.000.....
....0.....00....
....0.0.0..0....
....0......0....
....0......0....
....00....0.....
......00000.....
......0...0.....
....000...000...
................
................
................`],
[ box, bitmap`
................
................
................
...888888888....
...8...8...8....
...8...8...8....
...8...8...8....
...8...8...8....
...888888888....
...8...8...8....
...8...8...8....
...888888888....
................
................
................
................`],
[ goal, bitmap`
................
................
................
....444444......
...44....44.....
...4......4.....
...4.......4....
...4.......4....
...4.......4....
...44......4....
....4......4....
....44....44....
.....444444.....
................
................
................`],
[ wall, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000`]
);
let level = 0;
const levels = [
map`
p.w.
.bwg
....
....`,
map`
....g
.bbww
w....
g...p`,
map`
p.w.
.bwg
....
..bg`,
map`
..w
..w
gbg
.b.
.w.
bw.
g.p`
];
const currentLevel = levels[level];
setMap(currentLevel);
onInput("w", () => {
getFirst(player).y -= 1;
});
onInput("s", () => {
getFirst(player).y += 1;
});
onInput("a", () => {
getFirst(player).x -= 1;
});
onInput("d", () => {
getFirst(player).x += 1;
});
onInput("j", () => {
const currentLevel = levels[level];
if (currentLevel !== undefined) {
clearText();
setMap(currentLevel);
}
});
setSolids([ player, box, wall ]);
setPushables({
[ player ]: [ box ]
});
afterInput(() => {
const numberCovered = tilesWith(goal, box).length;
const targetNumber = tilesWith(goal).length;
if (numberCovered === targetNumber) {
// increase the current level number
level = level + 1;
const currentLevel = levels[level];
// make sure the level exists and if so set the map
if (currentLevel !== undefined) {
setMap(currentLevel);
} else {
addText("you win!", { y: 4, color: color`3` });
}
}
});