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purge.js
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/*
@title: purge
@author: noviicee
@tags: ['puzzle']
@addedOn: 2022-09-08
Instructions:
Cover the purple with green.
Use w, a, s, d to move around and j to restart the level.
*/
const player = "g";
const box = "b";
const goal = "p";
const wall = "w";
setLegend(
[ player, bitmap`
................
................
................
.......5........
.......0........
..00000000000...
..0.........0...
..0..0...0..0...
..0.........0...
..0...000...0...
..0.........0...
..00000000000...
................
................
................
................`],
[ box, bitmap`
................
................
................
...444444444....
...4...4...4....
...4...4...4....
...444444444....
...444444444....
...444444444....
...4...4...4....
...4...4...4....
...444444444....
................
................
................
................`],
[ goal, bitmap`
................
................
................
....888888......
...88....88.....
...8......8.....
...8.......8....
...8.......8....
...8.......8....
...88......8....
....8......8....
....88....88....
.....888888.....
................
................
................`],
[ wall, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
LLLLLLLLLLLLLLLL`]
);
let level = 0;
const levels = [
map`
p.w.
.bwg
....
....`,
map`
....g
.bbww
w....
g...p`,
map`
p.w.
.bwg
....
..bg`,
map`
..w
..w
gbg
.b.
.w.
bw.
g.p`
];
const currentLevel = levels[level];
setMap(currentLevel);
onInput("s", () => {
let players = getAll(player);
for (let i of players) {
i.y += 1;
}
});
onInput("d", () => {
let players = getAll(player);
for (let i of players) {
i.x += 1;
}
});
onInput("w", () => {
let players = getAll(player);
for (let i of players) {
i.y -= 1;
}
});
onInput("a", () => {
let players = getAll(player);
for (let i of players) {
i.x -= 1;
}
});
onInput("j", () => {
const currentLevel = levels[level];
if (currentLevel !== undefined) {
clearText();
setMap(currentLevel);
}
});
setSolids([ player, box, wall ]);
setPushables({
[ player ]: [ box ]
});
afterInput(() => {
const numberCovered = tilesWith(goal, box).length;
const targetNumber = tilesWith(goal).length;
if (numberCovered === targetNumber) {
// increase the current level number
level = level + 1;
const currentLevel = levels[level];
// make sure the level exists and if so set the map
if (currentLevel !== undefined) {
setMap(currentLevel);
} else {
addText("you win!", { y: 4, color: color`3` });
}
}
});