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minesweeper.js
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/*
@title: minesweeper
@author: sam liu
@tags: ['retro']
@addedOn: 2022-08-29
Your typical Minesweeper game
9x9, 10 bombs
Controls:
w, a, s, d: Move selection
j: click open. open neighbours (if tile already opened)
l: mark flag
*/
const tile = "a";
const bomb = "b";
const flag = "c";
const one = "d";
const two = "e";
const three = "f";
const four = "g";
const five = "h";
const six = "i";
const seven = "j";
const eight = "k";
const select = "l";
const empty = "m";
setLegend(
[ select, bitmap`
0000000000000000
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0000000000000000`],
[ tile, bitmap`
2222222222222221
222222222222221L
22111111111111LL
22111111111111LL
22111111111111LL
22111111111111LL
22111111111111LL
22111111111111LL
22111111111111LL
22111111111111LL
22111111111111LL
22111111111111LL
22111111111111LL
22111111111111LL
21LLLLLLLLLLLLLL
1LLLLLLLLLLLLLLL`],
[ bomb, bitmap`
LLLLLLLLLLLLLLLL
L11111100111111L
L11111100111111L
L11010000001011L
L11100000000111L
L11002200000011L
L11002200000011L
L00000000000000L
L00000000000000L
L11000000000011L
L11000000000011L
L11100000000111L
L11010000001011L
L11111100111111L
L11111100111111L
LLLLLLLLLLLLLLLL`],
[ flag, bitmap`
2222222222222221
222222222222221L
22111111111111LL
22111113311111LL
22111333311111LL
22113333311111LL
22111333311111LL
22111113311111LL
22111111011111LL
22111111011111LL
22111100001111LL
22110000000011LL
22110000000011LL
22111111111111LL
21LLLLLLLLLLLLLL
1LLLLLLLLLLLLLLL`],
[ one, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11111155511111L
L11111555511111L
L11115555511111L
L11155555511111L
L11111555511111L
L11111555511111L
L11111555511111L
L11111555511111L
L11111555511111L
L11111555511111L
L11155555555111L
L11155555555111L
L11111111111111L
LLLLLLLLLLLLLLLL`],
[ two, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11444444444111L
L14444444444111L
L14441111144411L
L11111111144411L
L11111111144411L
L11111114444111L
L11111444441111L
L11144444111111L
L14444411111111L
L14444444444411L
L14444444444411L
L11111111111111L
L11111111111111L
LLLLLLLLLLLLLLLL`],
[ three, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11111111111111L
L13333333333111L
L13333333333311L
L11111111133311L
L11111111133311L
L11133333333111L
L11133333333111L
L11111111133311L
L11111111133311L
L13333333333311L
L13333333333111L
L11111111111111L
L11111111111111L
LLLLLLLLLLLLLLLL`],
[ four, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11111111111111L
L11116661666111L
L11116661666111L
L11166611666111L
L11166611666111L
L11666666666611L
L11666666666611L
L11111111666111L
L11111111666111L
L11111111666111L
L11111111666111L
L11111111111111L
L11111111111111L
LLLLLLLLLLLLLLLL`],
[ five, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11111111111111L
L11888888888811L
L11888888888811L
L11888111111111L
L11888111111111L
L11888888888111L
L11888888888811L
L11111111188811L
L11111111188811L
L11888888888811L
L11888888888111L
L11111111111111L
L11111111111111L
LLLLLLLLLLLLLLLL`],
[ six, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11111111111111L
L11777777777111L
L17777777777111L
L17771111111111L
L17771111111111L
L17777777777111L
L17777777777711L
L17771111177711L
L17771111177711L
L17777777777711L
L11777777777111L
L11111111111111L
L11111111111111L
LLLLLLLLLLLLLLLL`],
[ seven, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11111111111111L
L11000000000011L
L11000000000011L
L11111111100011L
L11111111100011L
L11111111000111L
L11111111000111L
L11111110001111L
L11111110001111L
L11111100011111L
L11111100011111L
L11111111111111L
L11111111111111L
LLLLLLLLLLLLLLLL`],
[ eight, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11111111111111L
L11122222222111L
L11222222222211L
L11222111122211L
L11222111122211L
L11122222222111L
L11122222222111L
L11222111122211L
L11222111122211L
L11222222222211L
L11122222222111L
L11111111111111L
L11111111111111L
LLLLLLLLLLLLLLLL`],
[ empty, bitmap`
LLLLLLLLLLLLLLLL
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
L11111111111111L
LLLLLLLLLLLLLLLL` ]
);
// This will store the state of the game board
// -2: flag, -1: bomb, 0: tile, 1: opened
let board = [
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
];
// This will store the values which the grids should display
// -1: bomb, 0: no number, >0: the number itself
let numbers = [
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
];
// Initial selection location; center
let selectX = 4;
let selectY = 4;
let player;
let gameover = false;
let opened = 0; // The amount of tiles opened
let flags = 0; // The amount of flags placed
// Place 10 random bombs
for (let i = 0; i < 10; i++) {
let randX = Math.floor(Math.random() * 9);
let randY = Math.floor(Math.random() * 9);
if (board[randY][randX] == 0) {
board[randY][randX] = -1
} else {
// If the space is already taken, another iteration.
i--;
};
};
// Compute the values and store them in "numbers"
for (let x = 0; x < 9; x++) {
for (let y = 0; y < 9; y++) {
if (board[y][x] == -1) {
numbers[y][x] = -1;
} else {
let bombs = 0;
if (x > 0) {
if (board[y][x-1] == -1) { bombs++ };
};
if (y > 0) {
if (board[y-1][x] == -1) { bombs++ };
};
if (x < 8) {
if (board[y][x+1] == -1) { bombs++ };
};
if (y < 8) {
if (board[y+1][x] == -1) { bombs++ };
};
if (x > 0 && y > 0) {
if (board[y-1][x-1] == -1) { bombs++ };
};
if (x > 0 && y < 8) {
if (board[y+1][x-1] == -1) { bombs++ };
};
if (x < 8 && y > 0) {
if (board[y-1][x+1] == -1) { bombs++ };
};
if (x < 8 && y < 8) {
if (board[y+1][x+1] == -1) { bombs++ };
};
numbers[y][x] = bombs;
};
};
};
// Draws the board to the screen
function drawBoard() {
for (let x = 0; x < 9; x++) {
for (let y = 0; y < 9; y++) {
clearTile(x,y);
if (board[y][x] == 1) {
if (numbers[y][x] == -1) {
addSprite(x, y, bomb);
} else if (numbers[y][x] == 0) {
addSprite(x, y, empty);
} else if (numbers[y][x] == 1) {
addSprite(x, y, one);
} else if (numbers[y][x] == 2) {
addSprite(x, y, two);
} else if (numbers[y][x] == 3) {
addSprite(x, y, three);
} else if (numbers[y][x] == 4) {
addSprite(x, y, four);
} else if (numbers[y][x] == 5) {
addSprite(x, y, five);
} else if (numbers[y][x] == 6) {
addSprite(x, y, six);
} else if (numbers[y][x] == 7) {
addSprite(x, y, seven);
} else if (numbers[y][x] == 8) {
addSprite(x, y, eight);
};
} else if (board[y][x] == 0 || board[y][x] == -1) {
addSprite(x, y, tile);
} else if (board[y][x] == -2) {
addSprite(x, y, flag);
};
};
};
selectX = Math.min(width()-1, selectX);
selectX = Math.max(0, selectX);
selectY = Math.min(height()-1, selectY);
selectY = Math.max(0, selectY);
addSprite(selectX, selectY, select);
player = getFirst(select);
}
// Open all neighbouring tiles, excluding flagged ones
function openAround(x, y) {
if (x > 0) {
if (board[y][x-1] == -1) {
lost();
} else if(board[y][x-1] == 0 && numbers[y][x-1] == 0) {
flood(x-1, y)
} else if (board[y][x-1] == 0) {
board[y][x-1] = 1;
opened++;
}
};
if (y > 0) {
if (board[y-1][x] == -1) {
lost();
} else if(board[y-1][x] == 0 && numbers[y-1][x] == 0) {
flood(x, y-1)
} else if (board[y-1][x] == 0) {
board[y-1][x] = 1;
opened++;
}
};
if (x < 8) {
if (board[y][x+1] == -1) {
lost();
} else if(board[y][x+1] == 0 && numbers[y][x+1] == 0) {
flood(x+1, y);
} else if (board[y][x+1] == 0) {
board[y][x+1] = 1;
opened++;
};
};
if (y < 8) {
if (board[y+1][x] == -1) {
lost();
} else if(board[y+1][x] == 0 && numbers[y+1][x] == 0) {
flood(x, y+1);
} else if (board[y+1][x] == 0) {
board[y+1][x] = 1;
opened++;
};
};
if (x > 0 && y > 0) {
if (board[y-1][x-1] == -1) {
lost();
} else if(board[y-1][x-1] == 0 && numbers[y-1][x-1] == 0) {
flood(x-1, y-1);
} else if (board[y-1][x-1] == 0) {
board[y-1][x-1] = 1;
opened++;
};
};
if (x > 0 && y < 8) {
if (board[y+1][x-1] == -1) {
lost();
} else if(board[y+1][x-1] == 0 && numbers[y+1][x-1] == 0) {
flood(x-1, y+1);
} else if (board[y+1][x-1] == 0) {
board[y+1][x-1] = 1;
opened++;
};
};
if (x < 8 && y > 0) {
if (board[y-1][x+1] == -1) {
lost();
} else if(board[y-1][x+1] == 0 && numbers[y-1][x+1] == 0) {
flood(x+1, y-1);
} else if (board[y-1][x+1] == 0) {
board[y-1][x+1] = 1;
opened++;
};
};
if (x < 8 && y < 8) {
if (board[y+1][x+1] == -1) {
lost();
} else if(board[y+1][x+1] == 0 && numbers[y+1][x+1] == 0) {
flood(x+1, y+1);
} else if (board[y+1][x+1] == 0) {
board[y+1][x+1] = 1;
opened++;
};
};
}
// Open all connected empty tiles
function flood(x, y) {
if (board[y][x] == 0) {
board[y][x] = 1;
opened++;
};
if (x > 0) {
if (numbers[y][x-1] == 0 && board[y][x-1] == 0) {
flood(x-1, y, -1);
};
};
if (y > 0) {
if (numbers[y-1][x] == 0 && board[y-1][x] == 0) {
flood(x, y-1, 0);
};
};
if (x < 8) {
if (numbers[y][x+1] == 0 && board[y][x+1] == 0) {
flood(x+1, y, 1);
};
};
if (y < 8) {
if (numbers[y+1][x] == 0 && board[y+1][x] == 0) {
flood(x, y+1, -2);
};
};
openAround(x, y);
};
// If you lost the game
function lost() {
gameover = true;
for (let x = 0; x < 9; x++) {
for (let y = 0; y < 9; y++) {
board[y][x] = 1;
};
};
addText("Game Over", {
x: 5,
y: 6,
color: color`2`
});
addText(`Score: ${opened}`, {
x: 6,
y: 8,
color: color`2`
});
};
// If you won
function win() {
gameover = true;
for (let x = 0; x < 9; x++) {
for (let y = 0; y < 9; y++) {
if (numbers[y][x] != -1) {
board[y][x] = 1;
};
};
};
addText("You Win!", {
x: 6,
y: 7,
color: color`2`
});
};
// Move controls
onInput("w", () => {selectY--});
onInput("a", () => {selectX--});
onInput("s", () => {selectY++});
onInput("d", () => {selectX++});
// Open tile
onInput("j", () => {
// Exclude flagged tiles
if (
board === undefined ||
board[selectY] === undefined ||
board[selectY][selectX] === undefined ||
numbers === undefined ||
numbers[selectY] === undefined ||
numbers[selectY][selectX] === undefined ||
board[selectY][selectX] == -2 ) { return };
if (numbers[selectY][selectX] == -1) {
lost(); // You opened a mine
} else if (numbers[selectY][selectX] == 0){
flood(selectX, selectY); // Open all connected empty tiles
} else if (board[selectY][selectX] == 1) {
openAround(selectX, selectY); // Open neighbouring if you click on a number
} else {
board[selectY][selectX] = 1;
opened++;
};
if (opened >= 71 && flags >= 10) {
win();
};
drawBoard();
});
// Flag a tile
onInput("l", () => {
if (
board === undefined ||
board[selectY] === undefined ||
board[selectY][selectX] === undefined
) { return };
// Exclude opened tiles
if (board[selectY][selectX] != 0 && board[selectY][selectX] != -1 && board[selectY][selectX] != -2 ) { return };
// Toggle the flag
if (board[selectY][selectX] == -2) {
board[selectY][selectX] = 0;
flags--;
} else {
board[selectY][selectX] = -2;
flags++;
};
if (opened >= 71 && flags >= 10) {
win();
};
drawBoard();
});
afterInput(() => {
if (!gameover) {
if (selectX < 0) {
selectX = 8;
} else if (selectX > 8) {
selectX = 0;
};
if (selectY < 0) {
selectY = 8;
} else if (selectY > 8) {
selectY = 0;
};
player.x = selectX;
player.y = selectY;
};
});
setMap(map`
aaaaaaaaa
aaaaaaaaa
aaaaaaaaa
aaaaaaaaa
aaaaaaaaa
aaaaaaaaa
aaaaaaaaa
aaaaaaaaa
aaaaaaaaa`);
drawBoard();