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marble_run.js
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/*
@title: Marble Run
@author: @KrishanuIyengar
@tags: ['puzzle']
@addedOn: 2024-05-28
@img: ""
*/
const player = "p"
const obstacle = "o"
const freeSpace = "f"
const finishSpace = "i"
const border = "b"
const up = "u"
const down = "d"
const left = "l"
const right = "r"
const obstacle2 = "w"
let tiltY = 0
let tiltX = 0
setLegend(
[ player, bitmap`
2222222222222222
2222555555552222
2225555555555222
2255555555555522
2555555555555552
2555555555555552
2555555555555552
2555555555555552
2555555555555552
2555555555555552
2555555555555552
2555555555555552
2255555555555522
2225555555555222
2222555555552222
2222222222222222` ],
[ obstacle, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000`],
[ obstacle2, bitmap`
3333333333333333
3777777777777773
37CCCCCCCCCCCC73
37C6666666666C73
37C6222222226C73
37C62HHHHHH26C73
37C62H9999H26C73
37C62H9449H26C73
37C62H9449H26C73
37C62H9999H26C73
37C62HHHHHH26C73
37C6222222226C73
37C6666666666C73
37CCCCCCCCCCCC73
3777777777777773
3333333333333333`],
[ finishSpace, bitmap`
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222220422222222
2222220442222222
2222220444222222
2222220444422222
2222220444222222
2222220442222222
2222220422222222
2222220222222222
2222220222222222
2222220222222222
2222220222222222
2222220222222222`],
[ border, bitmap`
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL`],
[ up, bitmap`
.......66.......
......6666......
.....666666.....
....66666666....
...6666666666...
..666666666666..
..666666666666..
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....` ],
[ right, bitmap`
................
................
.........66.....
.........666....
.........6666...
66666666666666..
666666666666666.
6666666666666666
6666666666666666
666666666666666.
66666666666666..
.........6666...
.........666....
.........66.....
................
................` ],
[ down, bitmap`
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....
.....666666.....
..666666666666..
..666666666666..
...6666666666...
....66666666....
.....666666.....
......6666......
.......66.......` ],
[ left, bitmap`
................
................
.....66.........
....666.........
...6666.........
..66666666666666
.666666666666666
6666666666666666
6666666666666666
.666666666666666
..66666666666666
...6666.........
....666.........
.....66.........
................
................`],
[ freeSpace, bitmap`
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222`],
)
setSolids([player, obstacle, border])
let level = 0
const levels = [
map`
fffffffffff
fbbbbbbbbbf
fbpffofffbf
fboofoooobf
fbooffffobf
fboofwffobf
fboofffwobf
fboofwffobf
fboofffiobf
fbbbbbbbbbf
fffffffffff`,
map`
fffffffffff
fbbbbbbbbbf
fbwwwwwwwbf
fbwffffiwbf
fbwfofofwbf
fbwfpoffwbf
fbwfofofwbf
fbwfffffwbf
fbwwwwwwwbf
fbbbbbbbbbf
fffffffffff`,
map`
fffffffffff
fbbbbbbbbbf
fbffwfofobf
fbfiffffobf
fbfowowfwbf
fbfwwffffbf
fbfwffwfwbf
fbwfwfowobf
fbofofffpbf
fbbbbbbbbbf
fffffffffff`,
map`
fffffffffff
fbbbbbbbbbf
fbfffffffbf
fbfofofwfbf
fbffwffffbf
fbwfofoofbf
fbffoffffbf
fbofofooobf
fbpfoffiobf
fbbbbbbbbbf
fffffffffff`,
map`
fffffffffff
fbbbbbbbbbf
fbfofwfffbf
fbfffwfwfbf
fbfwfffwfbf
fbfwwfwwfbf
fbfwwwwwibf
fbffwfffwbf
fbwfffwfpbf
fbbbbbbbbbf
fffffffffff`,
map`
fffffffffff
fbbbbbbbbbf
fbfffffffbf
fbfwwwwffbf
fbfwpfwofbf
fbfwwfwwfbf
fbffwffwfbf
fbfffwfwibf
fbfffffwfbf
fbbbbbbbbbf
fffffffffff`,
map`
fffffffffff
fbbbbbbbbbf
fbiwwfffwbf
fbfwwfofwbf
fbfwwfofwbf
fbfwwpofwbf
fbfwwwofwbf
fbfwwwofwbf
fbffffffwbf
fbbbbbbbbbf
fffffffffff`,
map`
fffffffffff
fbbbbbbbbbf
fboffffffbf
fbopwwfwfbf
fbowfwwwfbf
fbowwifwfbf
fbwowffwfbf
fboowffwfbf
fboooffffbf
fbbbbbbbbbf
fffffffffff`,
]
const youWin = map`
ffffffffffffffffffffffffffffffffffffffffff
ffofffoffoooffofffofffofffffofooofoffffoff
fffofoffofffofofffofffoffoffoffoffoofffoff
ffffofffofffofofffofffoffoffoffoffofoffoff
ffffofffofffofofffofffoffoffoffoffoffofoff
ffffofffofffofofffofffoffoffoffoffofffooff
ffffoffffooofffooofffffoofooffooofoffffoff
ffffffffffffffffffffffffffffffffffffffffff
ffffffffffffffffffffffffffffffffffffffffff`
setMap(levels[level])
setPushables({
[ player ]: []
})
onInput("w", () => {
// getFirst(player).y -= 1
tiltY = -1
tiltX = 0
})
onInput("a", () => {
// getFirst(player).x -= 1
tiltX = -1
tiltY = 0
})
onInput("s", () => {
// getFirst(player).y += 1
tiltY = 1
tiltX = 0
})
onInput("d", () => {
// getFirst(player).x += 1
tiltX = 1
tiltY = 0
})
setInterval(() => {
if (tilesWith(obstacle2, player).length >= 1) {
tiltX = 0
tiltY = 0
level = level
setMap(levels[level])
}
if (tilesWith(finishSpace, player).length >= 1) {
tiltX = 0
tiltY = 0
level = level + 1
if (level >= levels.length) {
setMap(youWin)
} else {
setMap(levels[level])
}
} else {
getFirst(player).x += tiltX
getFirst(player).y += tiltY
}
}, 600)
afterInput(() => {
clearTile(10,5)
clearTile(0,5)
clearTile(5,0)
clearTile(5,10)
if (tiltX > 0 ) {
addSprite(10, 5, right)
}
if (tiltX < 0) {
addSprite(0, 5, left)
}
if (tiltY > 0 ) {
addSprite(5, 10, down)
}
if (tiltY < 0) {
addSprite(5, 0, up)
}
})