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get_the_green.js
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/*
@title: Get the GREEN!
@author: Dhyan99
@tags: ['endless']
@addedOn: 2024-06-28
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started
*/
const player = "p"
const green = "s"
const grey = "g"
const red = "r"
var gameOver = false
var ingameLevel = 1
var timer = 10;
let countdownInterval;
setLegend(
[ player, bitmap`
................
................
................
................
................
.......00.......
.......00.......
......9CC9......
......0990......
......D99D......
.......LL.......
................
................
................
................
................` ],
[green,bitmap`
2222222222222222
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2444444444444442
2222222222222222`],
[red, bitmap`
2222222222222222
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2333333333333332
2222222222222222`],
[grey,bitmap`
2222222222222222
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2111111111111112
2222222222222222`],
)
setSolids([ green, red ])
let level = 0
const levels = [
map`
ggggggggggg
ggggggggggg
ggggggggggg
ggggggggggg
ggggggggggg
ggggggggggg
ggggggggggg
ggggggggggg
ggggggggggg
...........`
]
setMap(levels[level])
setPushables({
[ player ]: []
})
addSprite(5,4,player);
const randomX = Math.floor(Math.random() * 11);
const randomY = Math.floor(Math.random() * 9);
addSprite(randomX, randomY, red)
const randomX1 = Math.floor(Math.random() * 11);
const randomY1 = Math.floor(Math.random() * 9);
addSprite(randomX1, randomY1, red)
const randomX3 = Math.floor(Math.random() * 11);
const randomY3 = Math.floor(Math.random() * 9);
clearTile(randomX3,randomY3)
addSprite(randomX3, randomY3, grey)
addSprite(randomX3, randomY3, green)
addText("Level "+ingameLevel, {
x: 2,
y: 15,
color: color`.`
})
function checkGreen() {
const playerSprite = getFirst(player);
const greenSprite = getFirst(green);
const redSprites = getAll(red)
if (playerSprite.x === greenSprite.x && playerSprite.y === greenSprite.y && gameOver === false) {
resetTimer()
greenSprite.remove()
for (const redSprite of redSprites) {
redSprite.remove()
}
ingameLevel += 1
for(let i = 0;i < ingameLevel * 2 - 2;i++){
const randomX = Math.floor(Math.random() * 11);
const randomY = Math.floor(Math.random() * 9);
addSprite(randomX, randomY, red)
}
const randomX = Math.floor(Math.random() * 11);
const randomY = Math.floor(Math.random() * 9);
clearTile(randomX,randomY)
addSprite(randomX, randomY, grey)
addSprite(randomX, randomY, green)
if(playerSprite.x === randomX && playerSprite.y === randomY){
getFirst(player).x = 5
getFirst(player).y = 4
}
const playerSprite1 = getFirst(player)
clearTile(playerSprite1.x,playerSprite1.y)
addSprite(playerSprite1.x,playerSprite1.y, grey)
addSprite(playerSprite1.x,playerSprite1.y, player)
addText("Level "+ingameLevel, {
x: 2,
y: 15,
color: color`.`
})
startTimer()
}
for (const redSprite of redSprites) {
if(playerSprite.x === redSprite.x && playerSprite.y === redSprite.y && gameOver === false){
resetTimer()
clearText()
addText("Game Over! Lvl "+ingameLevel, {
x: 2,
y: 15,
color: color`.`
})
gameOver = true;
}
}
}
function startTimer() {
timer = 10;
addText(timer.toString(), {
x: 15,
y: 15,
color: color`.`
})
countdownInterval = setInterval(() => {
timer--;
addText("0"+timer.toString(), {
x: 15,
y: 15,
color: color`.`
})
if (timer === 0) {
clearInterval(countdownInterval);
clearText()
addText("Game OVER! Lvl "+ingameLevel, {
x: 2,
y: 15,
color: color`.`
})
gameOver = true;
}
}, 1000);
}
function resetTimer() {
clearInterval(countdownInterval);
timer = 10;
}
onInput("w", () => {
getFirst(player).y -= 1
checkGreen()
})
onInput("a", () => {
getFirst(player).x -= 1
checkGreen()
})
onInput("s", () => {
getFirst(player).y += 1
checkGreen()
})
onInput("d", () => {
getFirst(player).x += 1
checkGreen()
})
onInput("i", () => {
getFirst(player).x -= 1
getFirst(player).y -= 1
checkGreen()
})
onInput("j", () => {
getFirst(player).x -= 1
getFirst(player).y += 1
checkGreen()
})
onInput("k", () => {
getFirst(player).x += 1
getFirst(player).y += 1
checkGreen()
})
onInput("l", () => {
getFirst(player).x += 1
getFirst(player).y -= 1
checkGreen()
})