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color_domination.js
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/*
@title: color_domination
@author: adrianoapj
@tags: ['multiplayer']
@addedOn: 2022-09-19
*/
/*
W, A, S, D - to move
J - to select
It's a multiplayer game, every player has a color, green starts playing
Once you dominate a space, it's the next player's turn
You can dominate spaces right next to your own
Your objective is to make it impossible to the other player to dominate a space
*/
const selection = "s";
const red = "r";
const green = "g";
const blank = "b";
let currentTurn = green;
let gameIsRunning = true;
setLegend(
[ selection, bitmap`
6666666666666666
6..............6
6..............6
6..............6
6..............6
6..............6
6..............6
6..............6
6..............6
6..............6
6..............6
6..............6
6..............6
6..............6
6..............6
6666666666666666`],
[ red, bitmap`
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333`],
[ green, bitmap`
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444`],
[ blank, bitmap`
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222`],
);
let level = 0;
const levels = [
map`
gbbbbb
bbbbbb
bbbbbb
bbbbbb
bbbbbb
bbbbbr`,
];
setMap(levels[level]);
addSprite(0, 0, selection);
onInput("w", () => {
if (!gameIsRunning) return;
getFirst(selection).y -= 1;
});
onInput("s", () => {
if (!gameIsRunning) return;
getFirst(selection).y += 1;
});
onInput("a", () => {
if (!gameIsRunning) return;
getFirst(selection).x -= 1;
});
onInput("d", () => {
if (!gameIsRunning) return;
getFirst(selection).x += 1;
});
onInput("j", () => {
if (!gameIsRunning) return;
const { x, y } = getFirst(selection);
if (currentTurn === red) {
const findRedFn = (sprite => sprite.type === red);
const findGreenFn = (sprite => sprite.type === green);
if (getTile(x, y).find(findRedFn) || getTile(x, y).find(findGreenFn)) return;
const positions = [
getTile(x, y - 1).find(findRedFn),
getTile(x - 1, y).find(findRedFn),
getTile(x + 1, y).find(findRedFn),
getTile(x, y + 1).find(findRedFn),
];
const findPosition = positions.find(position => position);
if (!findPosition) return;
clearTile(x, y);
addSprite(x, y, currentTurn);
currentTurn = green;
if (tilesWith(blank).length == 0) {
addText("It is a draw!");
gameIsRunning = false;
return;
};
const findBlankNearGreen = tilesWith(blank).find(target => {
const { x: targetX, y: targetY } = target[0];
const targetPositions = [
getTile(targetX, targetY - 1).find(findGreenFn),
getTile(targetX - 1, targetY).find(findGreenFn),
getTile(targetX + 1, targetY).find(findGreenFn),
getTile(targetX, targetY + 1).find(findGreenFn),
];
const findTargetPosition = targetPositions.find(targetPosition => targetPosition);
return Boolean(findTargetPosition);
});
if (!findBlankNearGreen) {
addText("Red won!");
gameIsRunning = false;
return;
}
addSprite(0, 0, selection);
} else {
const findRedFn = (sprite => sprite.type === red);
const findGreenFn = (sprite => sprite.type === green);
if (getTile(x, y).find(findRedFn) || getTile(x, y).find(findGreenFn)) return;
const positions = [
getTile(x, y - 1).find(findGreenFn),
getTile(x - 1, y).find(findGreenFn),
getTile(x + 1, y).find(findGreenFn),
getTile(x, y + 1).find(findGreenFn),
];
const findPosition = positions.find(position => position);
if (!findPosition) return;
clearTile(x, y);
addSprite(x, y, currentTurn);
currentTurn = red;
if (tilesWith(blank).length == 0) {
addText("It is a draw!");
gameIsRunning = false;
return
};
const findBlankNearRed = tilesWith(blank).find(target => {
const { x: targetX, y: targetY } = target[0];
const targetPositions = [
getTile(targetX, targetY - 1).find(findRedFn),
getTile(targetX - 1, targetY).find(findRedFn),
getTile(targetX + 1, targetY).find(findRedFn),
getTile(targetX, targetY + 1).find(findRedFn),
];
const findTargetPosition = targetPositions.find(targetPosition => targetPosition);
return Boolean(findTargetPosition);
});
if (!findBlankNearRed) {
addText("Green won!");
gameIsRunning = false;
return;
}
addSprite(5, 5, selection);
};
});