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burger_game.js
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/*
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started
@title: buildBurger
@author: Kevin
@tags: []
@addedOn: 2024-11-26
*/
const cursor = "c"
const bunBottom = "b"
const bunTop = "B"
const patty = "p"
const tomato = "t"
const lettuce = "l"
const cheese = "C"
const bar = "1"
const done = "d"
const trash = "T"
const table = "2"
const fail = "f"
const melody = tune`
16000`
setLegend(
[ cursor, bitmap`
................
................
.......0........
.......00.......
.......010......
........010.....
........0L10....
.........0210...
........00L210..
.........0LL0...
........0LL0....
........010.....
.......010......
.......00.......
.......0........
................`],
[bunBottom, bitmap `
................
................
................
................
0000000000000000
0966666999666990
0999999999999960
0999999999999990
0999999999999990
0999999999999990
0399999999999990
.03339999999990.
..000000000000..
................
................
................`],
[bunTop, bitmap `
................
................
................
................
................
..000000000000..
.03999999999990.
0396999969969930
0999969999999690
0999999999699990
0969999969999990
0999969999996990
0333333399999990
0000000000000000
................
................`],
[patty, bitmap `
................
................
................
................
.00000000000000.
0CCCCCCCCCCC2220
0CCC0000000CCC20
0CCCCCCCCCCCCCC0
0CC000000000CCC0
0CCCCCCCCCCCCCC0
09CCC00000CCCCC0
099CCCCCCCCCCC90
.00000000000000.
................
................
................`],
[tomato, bitmap `
................
................
................
................
...3333333333...
.33333993399333.
3333333933933333
3399933333333333
3333393333399933
9333333939333333
.93339933933333.
...3333333333...
................
................
................
................`],
[lettuce, bitmap `
................
................
................
................
................
..444444444444..
44444D4444.444D4
D44.4444D4444444
4.4444.444444.4D
4444D44444.4D44D
..444444444444..
................
................
................
................
................`],
[cheese, bitmap `
................
................
................
................
................
................
................
................
.66666666666666.
6666666666666666
9666666666699666
.66..........96.
.9............6.
................
................
................`],
[bar, bitmap `
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....
....1L0.0L1.....`],
[done, bitmap `
................
.......666......
........9.......
.......666......
......66266.....
.....6666266....
.....6666626....
....666666666...
....666666266...
....966666666...
....966666666...
....999966666...
........0.......
..LLLLLL0000000.
..0000000000000.
................`],
[trash, bitmap`
................
.......00.......
....00000000....
...0LLLL11L10...
...0000000000...
....04D44D40....
....04D44D40....
....04D44D40....
....04D44D40....
....04D44D40....
....04D44D40....
....04D44D40....
....04D44D40....
....04D44D40....
....00000000....
................`],
[table, bitmap `
CCCCCC999999C9CC
00CCCCCCCCCCCCCC
..CC........9C..
...CC......9C...
..C00C.99.9CCC..
..C..0CCC90..C..
...C..0CC0..9...
...C9..CC..9C...
....C..9C..C....
....C9.9C.9C....
.....CC9CCC.....
....C0.9C.0C....
...C0..9C..0C...
..C....9C....C..
.CCCCCCCCCCCCCC.
..C9999999999C..`],
[fail, bitmap `
................
.33..........93.
.C39........93C.
..C39......93C..
...C39....93C...
....333..333....
.....333333.....
......3923......
......3393......
.....333333.....
....933..C39....
...933....339...
..933......C39..
.33C........C33.
.CC..........C3.
................`]
)
setSolids([])
let level = 0
const levels = [
map`
1...1......
1...1...cB.
1...1....l.
1...1....t.
1...1....C.
1...1....p.
1...1....b.
1...1......
1...1....d.
1.2.1.2..T.
1...1......`,
map `
.....
.fff.
.....
.....
.....
.....`
]
setMap(levels[level])
const options = [-1,0,1,2,3,4,5,-1,6,7,-1] // -1 is no option
const spriteOptions = [bunTop,lettuce,tomato,cheese,patty,bunBottom,done,trash]
let yourBurger = []
let orderedBurger = [5,4,3,0]
let playerBurgerIndex = 0
let fails = 0
let score = 0
const burgerOrder = () => {
//for(let i = 0; i < orderedBurger.length; i++){
//orderedBurger[i] = -1
//}
for(let i = 0; i <= 8; i++){
clearTile(2,8-i)
}
orderedBurger.length = 0
orderedBurger[0] = 5
addSprite(2,8, bunBottom)
for(let i = 1; i < Math.floor(Math.random() * 5)+2; i++){
orderedBurger[i] = Math.floor(Math.random() * 4)+1;
addSprite(2,8-i, spriteOptions[orderedBurger[i]])
}
addSprite(2,8-orderedBurger.length, bunTop)
orderedBurger[orderedBurger.length] = 0
}
burgerOrder()
addText("0", {
x: 4,
y: 1,
color: color`7`
})
onInput("s", () => {
if(getFirst(cursor).y<9)
getFirst(cursor).y += 1
if(getFirst(cursor).y==7)
getFirst(cursor).y += 1
})
onInput("w", () => {
if(getFirst(cursor).y>1)
getFirst(cursor).y -= 1
if(getFirst(cursor).y==7)
getFirst(cursor).y -= 1
})
onInput("d", () => {
yourBurger[playerBurgerIndex] = options[getFirst(cursor).y]
if(yourBurger[playerBurgerIndex] < 6){//topping
addSprite(6, 8-playerBurgerIndex, spriteOptions[yourBurger[playerBurgerIndex]])
playerBurgerIndex++
} else if (yourBurger[playerBurgerIndex]==6){//bell
let same = true
if(orderedBurger.length != playerBurgerIndex)
same=false
for(let i = 0; i < orderedBurger.length; i++){
if(orderedBurger[i] != yourBurger[i])
same = false
}
if(!same){
console.log("wrong")
fails++
addSprite(4+fails, 0, fail)
score -= 10
}else {
console.log("correct");
score+=10
burgerOrder()
}
for(let i = 0; i <= 7; i++){
yourBurger[i] = 0;
clearTile(6,8-i)
}
playerBurgerIndex=0
if(score < 0)
score = 0
clearText()
addText(score.toString(), {
x: 4,
y: 1,
color: color`7`
})
if(fails==3){
clearText()
setMap(map `.....
.fff.
.....
.....
.....
.....`)
addText("You Failed", {
x: 5,
y: 6,
color: color`3`
})
addText("Score:", {
x: 5,
y: 8,
color: color`7`
})
addText(score.toString(), {
x: 12,
y: 8,
color: color`7`
})
}
} else {//trash
for(let i = 0; i < 8; i++){
yourBurger[i] = 0;
clearTile(6,8-i)
}
playerBurgerIndex=0
}
})
afterInput(() => {
})