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Terminal-Dungeon.js
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/*
@title: Terminal-Dungeon
@author: adadyer
@tags: ['puzzle']
@addedOn: 2022-12-20
WASD to move, IJKL to interact.
Learn about Linux, meet Tux, escape the dungeon. Not a very complicated game. :3
*/
const player = "p";
const wall = "w";
const terminal = "^";
const bg = "b";
const door = "d";
const black = "o"
const openDoor = "r"
const water = "s"
const bridge = "-"
const tux = "8"
const grass = "g"
const openTerminal = tune`
93.75,
93.75: c4/93.75,
93.75: d4/93.75,
93.75: e4/93.75,
93.75: f4/93.75,
2531.25`
const yay = tune`
111.11111111111111,
111.11111111111111: c4~111.11111111111111 + d4~111.11111111111111 + e4~111.11111111111111 + f4~111.11111111111111,
111.11111111111111: f4~111.11111111111111 + e4~111.11111111111111 + d4~111.11111111111111 + c4~111.11111111111111,
111.11111111111111: c4~111.11111111111111 + d4~111.11111111111111 + e4~111.11111111111111 + f4~111.11111111111111,
3111.1111111111113`
setLegend(
[player, bitmap`
................
......CCC.......
......666.......
......666.......
.....C666C......
....CCC6CCC.....
....C33333C.....
....C33333C.....
....C33333C.....
.....33333......
.....35553......
.....35.53......
.....35.53......
......5.5.......
......5.5.......
......5.5.......`],
[wall, bitmap`
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL`],
[bg, bitmap`
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111`],
[door, bitmap`
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333
3333333333333333`],
[terminal, bitmap`
................
.........0......
.........0LL....
.........0LL....
.........0LL....
.........0LL....
.........0LL....
.........0LL....
....LLLL..LL0...
...CCCCCCCCC0...
...CCLLLCCCC0...
...CC3LLCCC00...
...CCLLLC000C...
...CC3LL00CCC...
...CCLLLCCCCC...
...CCLLLCCCCC...`],
[black, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000`],
[openDoor, bitmap`
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111`],
[water, bitmap`
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777`],
[bridge, bitmap`
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF`],
[tux, bitmap`
................
.....000000.....
....00000000....
...0222002220...
...0202002020...
...0222002220...
...0000000000...
..000009900000..
.00000000000000.
.00000000000000.
.00000222200000.
...0022222200...
....02222220....
.....000000.....
...9999..9999...
................`],
[grass, bitmap`
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444
4444444444444444`]
);
setSolids([player, wall, terminal, door, water, tux]);
let level = 0;
const levels = [
map`
wwwwwww
wp....w
w.....w
w.....w
w....^w
w.....d
wwwwwww`,
map`
wwwwwwwwdww
w........^w
w.........w
w.........w
w.........w
w.........w
w.........w
wp........w
wwwwwwwwwww`,
map`
wwwwwwwwwww
wp...s....w
w....s....w
w....s....w
w....s....w
w....s....w
w..^.s....r
wwwwwwwwwww`,
map`
wwwwwwwww
w.......w
wp..^...r
w.......w
wwwwwwwww`,
map`
wwwwwwwwww
w........w
w........w
wp....^..w
w........w
w........w
wwwwwwwwww`,
map`
wwwwwwwww
w..w....w
w.......w
wp...^..r
w.......w
w.....w.w
wwwwwwwww`,
map`
wwwwwwwwww
w........w
w........w
wp...^...r
w........w
w........w
wwwwwwwwww`,
map`
wwwwwwwww
w.......w
w.......w
wp..^..8w
w.......w
w.......w
wwwwwwwww`,
map`
wggggggggg
wggggggggg
wggggggggg
wwwggggggg
b8pggg^ggg
wwwggggggg
wggggggggg
wggggggggg
wggggggggg`
];
setMap(levels[level]);
setBackground(bg);
setPushables({
[ player ]: [],
});
onInput("w", () => {
getFirst(player).y -= 1;
clearText()
atComputer = false
});
onInput("a", () => {
getFirst(player).x -= 1;
clearText()
atComputer = false
});
onInput("s", () => {
getFirst(player).y += 1;
clearText()
atComputer = false
});
onInput("d", () => {
getFirst(player).x += 1;
clearText()
atComputer = false
});
let atComputer = false
let compQs = [
[["open door", ""], ["open(door)", "command not found"], ["cat tux_0.txt", "Hey, loser!"]],
[["open door", "Permission denied"], ["sudo open door", ""], ["cat tux_1.txt", "You're in a dungeon"]],
[["open door", "no such file"], ["vim bridge", ""], ["cat tux_2.txt", "A most evil dungeon"]],
[["cat tux_3_1.txt", "You are here"], ["cat tux_3_2.txt", "so you will learn"], ["cat tux_3_3.txt", "about linux."]],
[["cd room6", ""], ["open door", "no such file"], ["cat tux_4.txt", "I am very scary"]],
[["echo who are u", "who are u"], ["who are you", "command not found"], ["cat tux_5.txt", "I'm Tux"]],
[["echo where are u", "where are u"], ["open door", "no such file"], ["rm tux", "permission denied"]],
[["echo hi tux", "hi tux"], ["cat tux_7.txt", "hello human"], ["cd ..", ""]],
[["echo bye tux", "bye tux"], ["echo thank you", "thank you"], ["cat tux_8.txt", "good luck human"]]
]
let correctResp = ["j", "k", "k", "", "j", "", "", "l", "l"]
var options = compQs[level]
onInput("i", () => {
// interact with computer
clearText()
let thing = getTile(getFirst(player).x + 1, getFirst(player).y)[0]
if (thing) {
if (thing._type == "^") {
atComputer = true
playTune(openTerminal)
addText("u@dgn/room" + (level + 1) + ">>>", { y: 11, color: color`2`})
options = compQs[level]
addText("J) " + options[0][0], { y: 13, color: color`2`})
addText("K) " + options[1][0], { y: 14, color: color`2`})
addText("L) " + options[2][0], { y: 15, color: color`2`})
}
}
});
async function checkCorrect(key) {
if (level == 8) {
addText("The End", { color: color`3` })
return ""
}
if (key == correctResp[level]) {
if (getFirst(door)) {
let d = getFirst(door)
clearTile(d.x, d.y)
addSprite(d.x, d.y, "r")
playTune(yay)
} else if (getFirst(water)) {
let w = getFirst(water)
clearTile(w.x, w.y)
addSprite(w.x, w.y, "-")
playTune(yay)
} else {
level += 1
setMap(levels[level])
}
}
}
onInput("j", () => {
if (atComputer) {
clearText()
addText(options[0][1], { y: 13, color: color`2`})
checkCorrect("j")
}
});
onInput("k", () => {
if (atComputer) {
clearText()
addText(options[1][1], { y: 13, color: color`2`})
checkCorrect("k")
}
});
onInput("l", () => {
if (atComputer) {
clearText()
addText(options[2][1], { y: 13, color: color`2`})
checkCorrect("l")
}
});
afterInput(() => {
let tilesWithPlayer = tilesWith(player)
let tilesWithPlayerAndDoor = tilesWith(player, openDoor)
if (tilesWithPlayer.length == tilesWithPlayerAndDoor.length) {
level += 1
setMap(levels[level]);
atComputer = false
}
});